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Merge pull request #5 from awood/awood/more-rules

Awood/more rules
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@ -7,36 +7,48 @@ layout: standard-page
## Bylaws
### Objectives
Good humored, cooperative, competitive, consensual torture, for the purposes of exploring strategies, design, progress and history of gaming
Good humored, cooperative, competitive, consensual torture, for the purposes of
exploring strategies, design, progress and history of gaming
### Members
* You may invite new members to join in gaming, but they are your responsibility
* New invitees should come to provisional games (e.g., Friday games) for the sake of the invitee and the group
* If the group at large does not like a guest then that guest may not be allowed at future events
* Players are expected to observe basic personal hygiene
* Guests are expected to be gracious and respect additional restrictions of venue (e.g., no smoking inside; no young children; allergens)
* New invitees should come to provisional games (e.g., Friday games) for the
sake of the invitee and the group
* If the group at large does not like a guest then that guest may not be allowed
at future events
* Players are expected to maintain basic personal hygiene
* Guests are expected to be gracious and respect additional restrictions of
venue (e.g. no smoking inside; no young children; allergy considerations)
### Games
* If after more than two explanations, and video tutorial, you require continued clarification a particular game, perhaps it's not the game for you
* Exhibit good sportsmanship. Be gracious in both victory and defeat
* Players shall play to the best of their abilities (and not for the purpose of
antagonizing or targeting others)
* Cheating is prohibited and viewed as a grievous violation of the Spirit of
Zargon
* If after a few initial explanations of a game's rule, a player requires
continual clarification, that player may be expected to abstain from the game
until he or she can master the rules outside of gaming sessions. Watching
video tutorials, private study, or explicit "learning games" are the onus of
the individual, not the group
* Treat game components with respect and care, especially if it is not your game
* If a game seems "broken"/"designed poorly"/"terrible", more over consistently so, and by continued review it appears to just be only you experiencing this, maybe that game isn't for you
* If you feel the need to continue complaining about a particular game then you must provide a viable alternative, cease complaining, or consider sitting out that day
* Players are expected play to the best of their abilities (not to piss off or target others)
* Players shall not repeatedly gripe, grouse, whinge, or whine about the design
of a game. Players are expected to have the self-awareness to abstain from
games that they dislike
* Players seeking to make improvements to a game should offer suggestions
constructively by making concrete proposals for house rules
### Sanctions
* Apologize when appropriate
* Ameliorate the situation (e.g., pay for damaged game; buy person a lunch)
* Ameliorate the situation (e.g. repair or replace a damaged game; buy person a
lunch to mend things)
Continued violations may result in ejection from the group, by process of consensus of active and long standing members.
Continued violations may result in ejection from the group, by process of
consensus of active and long-standing members.
### Code of Conduct
#### Our Pledge
In the interest of fostering an open and welcoming environment, we pledge to
making participation in our community a consent based, harassment-free
experience for everyone, regardless of age, body size, disability, ethnicity,
@ -44,8 +56,8 @@ gender identity and expression, level of experience, nationality, personal
appearance, race, religion, or sexual identity and orientation.
#### Our Standards
Examples of behavior that contributes to creating a positive environment include:
Examples of behavior that contributes to creating a positive environment
include:
* Using welcoming and inclusive language
* Being respectful of differing viewpoints and experiences
@ -55,15 +67,20 @@ Examples of behavior that contributes to creating a positive environment include
Examples of unacceptable behavior by participants include:
* The use of sexualized language or imagery and unwelcome sexual attention or advances
* The use of sexualized language or imagery and unwelcome sexual attention or
advances
* Trolling, insulting/derogatory comments, and personal or political attacks
* Public or private harassment
* Publishing others' private information, such as a physical or electronic address, without explicit permission
* Other conduct which could reasonably be considered inappropriate in a professional setting
* Publishing others' private information, such as a physical or electronic
address, without explicit permission
* Other conduct which could reasonably be considered inappropriate in a
professional setting
Participants asked to stop any harassing behavior are expected to comply immediately.
Participants asked to stop any harassing behavior are expected to comply
immediately.
#### Thanks
This code of conduct is adapted from the [Contributor Covenant](http://contributor-covenant.org/), version 1.4, available at http://contributor-covenant.org/version/1/4.
This code of conduct is adapted from the [Contributor
Covenant](http://contributor-covenant.org/), version 1.4, available at
http://contributor-covenant.org/version/1/4.