use gobindata

Signed-off-by: Jess Frazelle <acidburn@microsoft.com>
This commit is contained in:
Jess Frazelle 2018-03-19 23:26:51 -04:00
parent bd09d2e7eb
commit 045f3fa72d
48 changed files with 4102 additions and 32 deletions

1
.gitignore vendored
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@ -52,5 +52,4 @@ profile.out
*.tar
rootfs
config.json
image/data.go
.ip

8
Gopkg.lock generated
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@ -77,6 +77,12 @@
revision = "925541529c1fa6821df4e44ce2723319eb2be768"
version = "v1.0.0"
[[projects]]
branch = "master"
name = "github.com/jteeuwen/go-bindata"
packages = ["."]
revision = "6025e8de665b31fa74ab1a66f2cddd8c0abf887e"
[[projects]]
branch = "master"
name = "github.com/mrunalp/fileutils"
@ -201,6 +207,6 @@
[solve-meta]
analyzer-name = "dep"
analyzer-version = 1
inputs-digest = "98adca7c9d30cc495c40327558bb9083199eb77eefb7b99aff37bbdf2abd4992"
inputs-digest = "9b1a33b507730008bd6eab13779a1a39519098e5c5f30b9fe15ce8c5cd2b6074"
solver-name = "gps-cdcl"
solver-version = 1

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@ -48,3 +48,7 @@
[[constraint]]
name = "github.com/seccomp/libseccomp-golang"
branch = "master"
[[constraint]]
name = "github.com/jteeuwen/go-bindata"
branch = "master"

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@ -12,7 +12,7 @@ BUILDTAGS := seccomp apparmor
BUILDDIR := ${PREFIX}/cross
IMAGE := alpine
IMAGE_DATA_FILE := image/data.go
IMAGE_DATA_FILE := image/bindata.go
# Populate version variables
# Add to compile time flags

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@ -3,38 +3,38 @@
package main
import (
"encoding/base64"
"io/ioutil"
"fmt"
"os"
"path/filepath"
bindata "github.com/jteeuwen/go-bindata"
)
// Reads image.tar and saves as a constant in rootfs.go
// Reads image.tar and saves the binary data in image/bindata.go.
func main() {
wd, err := os.Getwd()
if err != nil {
panic(err)
}
out, err := os.Create(filepath.Join(wd, "image", "data.go"))
if err != nil {
panic(err)
fmt.Fprintf(os.Stderr, "os.Getwd: %v\n", err)
os.Exit(1)
}
tarPath := filepath.Join(wd, "image.tar")
out.Write([]byte("// Package image is autogenerated; DO NOT EDIT DIRECTLY\n"))
out.Write([]byte("// See generate.go for more info\n"))
out.Write([]byte("package image\n\n"))
out.Write([]byte("const (\n"))
out.Write([]byte("\t// DATA is the image data that is embessed at compile time.\n"))
out.Write([]byte("\tDATA = `"))
f, err := ioutil.ReadFile(tarPath)
if err != nil {
panic(err)
// Create the bindata config.
bc := bindata.NewConfig()
bc.Input = []bindata.InputConfig{
{
Path: tarPath,
Recursive: false,
},
}
bc.Output = filepath.Join(wd, "image", "bindata.go")
bc.Package = "image"
bc.NoMetadata = true
bc.Prefix = wd
tar := base64.StdEncoding.EncodeToString(f)
out.Write([]byte(tar))
out.Write([]byte("`\n"))
out.Write([]byte(")\n"))
if err := bindata.Translate(bc); err != nil {
fmt.Fprintf(os.Stderr, "bindata: %v\n", err)
os.Exit(1)
}
}

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image/bindata.go Normal file

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@ -1,7 +1,21 @@
package image
import (
"fmt"
)
// NAME is the name of the image that is embedded at compile time.
var NAME string
// SHA is the sha digest of the image that is embedded at compile time.
var SHA string
// Data returns the tarball image data that is embedded at compile time.
func Data() ([]byte, error) {
data, err := Asset("image.tar")
if err != nil {
return nil, fmt.Errorf("getting bindata asset image.tar failed: %v", err)
}
return data, nil
}

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@ -2,7 +2,6 @@ package main
import (
"bytes"
"encoding/base64"
"io/ioutil"
"os"
"path/filepath"
@ -13,21 +12,24 @@ import (
)
func unpackRootfs(spec *specs.Spec) error {
data, err := base64.StdEncoding.DecodeString(image.DATA)
if err != nil {
return err
}
// Make the rootfs directory.
if err := os.MkdirAll(defaultRootfsDir, 0755); err != nil {
return err
}
// Get the embedded tarball.
data, err := image.Data()
if err != nil {
return err
}
// Unpack the tarball.
r := bytes.NewReader(data)
if err := archive.Untar(r, defaultRootfsDir, &archive.TarOptions{NoLchown: true}); err != nil {
return err
}
// write a resolv.conf
// Write a resolv.conf.
if err := ioutil.WriteFile(filepath.Join(defaultRootfsDir, "etc", "resolv.conf"), []byte("nameserver 8.8.8.8\nnameserver 8.8.4.4"), 0755); err != nil {
return err
}

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vendor/github.com/docker/docker/image/rootfs.go generated vendored Normal file
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@ -0,0 +1,52 @@
package image // import "github.com/docker/docker/image"
import (
"runtime"
"github.com/docker/docker/layer"
"github.com/sirupsen/logrus"
)
// TypeLayers is used for RootFS.Type for filesystems organized into layers.
const TypeLayers = "layers"
// typeLayersWithBase is an older format used by Windows up to v1.12. We
// explicitly handle this as an error case to ensure that a daemon which still
// has an older image like this on disk can still start, even though the
// image itself is not usable. See https://github.com/docker/docker/pull/25806.
const typeLayersWithBase = "layers+base"
// RootFS describes images root filesystem
// This is currently a placeholder that only supports layers. In the future
// this can be made into an interface that supports different implementations.
type RootFS struct {
Type string `json:"type"`
DiffIDs []layer.DiffID `json:"diff_ids,omitempty"`
}
// NewRootFS returns empty RootFS struct
func NewRootFS() *RootFS {
return &RootFS{Type: TypeLayers}
}
// Append appends a new diffID to rootfs
func (r *RootFS) Append(id layer.DiffID) {
r.DiffIDs = append(r.DiffIDs, id)
}
// Clone returns a copy of the RootFS
func (r *RootFS) Clone() *RootFS {
newRoot := NewRootFS()
newRoot.Type = r.Type
newRoot.DiffIDs = append(r.DiffIDs)
return newRoot
}
// ChainID returns the ChainID for the top layer in RootFS.
func (r *RootFS) ChainID() layer.ChainID {
if runtime.GOOS == "windows" && r.Type == typeLayersWithBase {
logrus.Warnf("Layer type is unsupported on this platform. DiffIDs: '%v'", r.DiffIDs)
return ""
}
return layer.CreateChainID(r.DiffIDs)
}

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@ -0,0 +1,79 @@
## Contribution guidelines.
So you wish to contribute to this project? Fantastic!
Here are a few guidelines to help you do this in a
streamlined fashion.
## Bug reports
When supplying a bug report, please consider the following guidelines.
These serve to make it easier for us to address the issue and find a solution.
Most of these are pretty self-evident, but sometimes it is still necessary
to reiterate them.
* Be clear in the way you express the problem. Use simple language and
just enough of it to clearly define the issue. Not everyone is a native
English speaker. And while most can handle themselves pretty well,
it helps to stay away from more esoteric vocabulary.
Be patient with non-native English speakers. If their bug reports
or comments are hard to understand, just ask for clarification.
Do not start guessing at their meaning, as this may just lead to
more confusion and misunderstandings.
* Clearly define any information which is relevant to the problem.
This includes library versions, operating system and any other
external dependencies which may be needed.
* Where applicable, provide a step-by-step listing of the way to
reproduce the problem. Make sure this is the simplest possible
way to do so. Omit any and all unneccesary steps, because they may
just complicate our understanding of the real problem.
If need be, create a whole new code project on your local machine,
which specifically tries to create the problem you are running into;
nothing more, nothing less.
Include this program in the bug report. It often suffices to paste
the code in a [Gist](https://gist.github.com) or on the
[Go playground](http://play.golang.org).
* If possible, provide us with a listing of the steps you have already
undertaken to solve the problem. This can save us a great deal of
wasted time, trying out solutions you have already covered.
## Pull requests
Bug reports are great. Supplying fixes to bugs is even better.
When submitting a pull request, the following guidelines are
good to keep in mind:
* `go fmt`: **Always** run your code through `go fmt`, before
committing it. Code has to be readable by many different
people. And the only way this will be as painless as possible,
is if we all stick to the same code style.
Some of our projects may have automated build-servers hooked up
to commit hooks. These will vet any submitted code and determine
if it meets a set of properties. One of which is code formatting.
These servers will outright deny a submission which has not been
run through `go fmt`, even if the code itself is correct.
We try to maintain a zero-tolerance policy on this matter,
because consistently formatted code makes life a great deal
easier for everyone involved.
* Commit log messages: When committing changes, do so often and
clearly -- Even if you have changed only 1 character in a code
comment. This means that commit log messages should clearly state
exactly what the change does and why. If it fixes a known issue,
then mention the issue number in the commit log. E.g.:
> Fixes return value for `foo/boo.Baz()` to be consistent with
> the rest of the API. This addresses issue #32
Do not pile a lot of unrelated changes into a single commit.
Pick and choose only those changes for a single commit, which are
directly related. We would much rather see a hundred commits
saying nothing but `"Runs go fmt"` in between any real fixes
than have these style changes embedded in those real fixes.
It creates a lot of noise when trying to review code.

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@ -0,0 +1,3 @@
This work is subject to the CC0 1.0 Universal (CC0 1.0) Public Domain Dedication
license. Its contents can be found at:
http://creativecommons.org/publicdomain/zero/1.0

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@ -0,0 +1,2 @@
all:
make -C testdata

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vendor/github.com/jteeuwen/go-bindata/README.md generated vendored Normal file
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@ -0,0 +1,193 @@
# Warning
**this repository is not maintained. Questions or suggestions can be posted [here](https://github.com/jteeuwen/discussions/issues).**
## bindata
This package converts any file into managable Go source code. Useful for
embedding binary data into a go program. The file data is optionally gzip
compressed before being converted to a raw byte slice.
It comes with a command line tool in the `go-bindata` sub directory.
This tool offers a set of command line options, used to customize the
output being generated.
### Installation
To install the library and command line program, use the following:
go get -u github.com/jteeuwen/go-bindata/...
### Usage
Conversion is done on one or more sets of files. They are all embedded in a new
Go source file, along with a table of contents and an `Asset` function,
which allows quick access to the asset, based on its name.
The simplest invocation generates a `bindata.go` file in the current
working directory. It includes all assets from the `data` directory.
$ go-bindata data/
To include all input sub-directories recursively, use the elipsis postfix
as defined for Go import paths. Otherwise it will only consider assets in the
input directory itself.
$ go-bindata data/...
To specify the name of the output file being generated, we use the following:
$ go-bindata -o myfile.go data/
Multiple input directories can be specified if necessary.
$ go-bindata dir1/... /path/to/dir2/... dir3
The following paragraphs detail some of the command line options which can be
supplied to `go-bindata`. Refer to the `testdata/out` directory for various
output examples from the assets in `testdata/in`. Each example uses different
command line options.
To ignore files, pass in regexes using -ignore, for example:
$ go-bindata -ignore=\\.gitignore data/...
### Accessing an asset
To access asset data, we use the `Asset(string) ([]byte, error)` function which
is included in the generated output.
data, err := Asset("pub/style/foo.css")
if err != nil {
// Asset was not found.
}
// use asset data
### Debug vs Release builds
When invoking the program with the `-debug` flag, the generated code does
not actually include the asset data. Instead, it generates function stubs
which load the data from the original file on disk. The asset API remains
identical between debug and release builds, so your code will not have to
change.
This is useful during development when you expect the assets to change often.
The host application using these assets uses the same API in both cases and
will not have to care where the actual data comes from.
An example is a Go webserver with some embedded, static web content like
HTML, JS and CSS files. While developing it, you do not want to rebuild the
whole server and restart it every time you make a change to a bit of
javascript. You just want to build and launch the server once. Then just press
refresh in the browser to see those changes. Embedding the assets with the
`debug` flag allows you to do just that. When you are finished developing and
ready for deployment, just re-invoke `go-bindata` without the `-debug` flag.
It will now embed the latest version of the assets.
### Lower memory footprint
Using the `-nomemcopy` flag, will alter the way the output file is generated.
It will employ a hack that allows us to read the file data directly from
the compiled program's `.rodata` section. This ensures that when we call
call our generated function, we omit unnecessary memcopies.
The downside of this, is that it requires dependencies on the `reflect` and
`unsafe` packages. These may be restricted on platforms like AppEngine and
thus prevent you from using this mode.
Another disadvantage is that the byte slice we create, is strictly read-only.
For most use-cases this is not a problem, but if you ever try to alter the
returned byte slice, a runtime panic is thrown. Use this mode only on target
platforms where memory constraints are an issue.
The default behaviour is to use the old code generation method. This
prevents the two previously mentioned issues, but will employ at least one
extra memcopy and thus increase memory requirements.
For instance, consider the following two examples:
This would be the default mode, using an extra memcopy but gives a safe
implementation without dependencies on `reflect` and `unsafe`:
```go
func myfile() []byte {
return []byte{0x89, 0x50, 0x4e, 0x47, 0x0d, 0x0a, 0x1a}
}
```
Here is the same functionality, but uses the `.rodata` hack.
The byte slice returned from this example can not be written to without
generating a runtime error.
```go
var _myfile = "\x89\x50\x4e\x47\x0d\x0a\x1a"
func myfile() []byte {
var empty [0]byte
sx := (*reflect.StringHeader)(unsafe.Pointer(&_myfile))
b := empty[:]
bx := (*reflect.SliceHeader)(unsafe.Pointer(&b))
bx.Data = sx.Data
bx.Len = len(_myfile)
bx.Cap = bx.Len
return b
}
```
### Optional compression
When the `-nocompress` flag is given, the supplied resource is *not* GZIP
compressed before being turned into Go code. The data should still be accessed
through a function call, so nothing changes in the usage of the generated file.
This feature is useful if you do not care for compression, or the supplied
resource is already compressed. Doing it again would not add any value and may
even increase the size of the data.
The default behaviour of the program is to use compression.
### Path prefix stripping
The keys used in the `_bindata` map, are the same as the input file name
passed to `go-bindata`. This includes the path. In most cases, this is not
desireable, as it puts potentially sensitive information in your code base.
For this purpose, the tool supplies another command line flag `-prefix`.
This accepts a portion of a path name, which should be stripped off from
the map keys and function names.
For example, running without the `-prefix` flag, we get:
$ go-bindata /path/to/templates/
_bindata["/path/to/templates/foo.html"] = path_to_templates_foo_html
Running with the `-prefix` flag, we get:
$ go-bindata -prefix "/path/to/" /path/to/templates/
_bindata["templates/foo.html"] = templates_foo_html
### Build tags
With the optional `-tags` flag, you can specify any go build tags that
must be fulfilled for the output file to be included in a build. This
is useful when including binary data in multiple formats, where the desired
format is specified at build time with the appropriate tags.
The tags are appended to a `// +build` line in the beginning of the output file
and must follow the build tags syntax specified by the go tool.
### Related projects
[go-bindata-assetfs](https://github.com/elazarl/go-bindata-assetfs#readme) -
implements `http.FileSystem` interface. Allows you to serve assets with `net/http`.

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@ -0,0 +1,12 @@
// This work is subject to the CC0 1.0 Universal (CC0 1.0) Public Domain Dedication
// license. Its contents can be found at:
// http://creativecommons.org/publicdomain/zero/1.0/
package bindata
// Asset holds information about a single asset to be processed.
type Asset struct {
Path string // Full file path.
Name string // Key used in TOC -- name by which asset is referenced.
Func string // Function name for the procedure returning the asset contents.
}

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// This work is subject to the CC0 1.0 Universal (CC0 1.0) Public Domain Dedication
// license. Its contents can be found at:
// http://creativecommons.org/publicdomain/zero/1.0/
package bindata
import (
"fmt"
"io"
)
var (
newline = []byte{'\n'}
dataindent = []byte{'\t', '\t'}
space = []byte{' '}
)
type ByteWriter struct {
io.Writer
c int
}
func (w *ByteWriter) Write(p []byte) (n int, err error) {
if len(p) == 0 {
return
}
for n = range p {
if w.c%12 == 0 {
w.Writer.Write(newline)
w.Writer.Write(dataindent)
w.c = 0
} else {
w.Writer.Write(space)
}
fmt.Fprintf(w.Writer, "0x%02x,", p[n])
w.c++
}
n++
return
}

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@ -0,0 +1,203 @@
// This work is subject to the CC0 1.0 Universal (CC0 1.0) Public Domain Dedication
// license. Its contents can be found at:
// http://creativecommons.org/publicdomain/zero/1.0/
package bindata
import (
"fmt"
"os"
"path/filepath"
"regexp"
)
// InputConfig defines options on a asset directory to be convert.
type InputConfig struct {
// Path defines a directory containing asset files to be included
// in the generated output.
Path string
// Recusive defines whether subdirectories of Path
// should be recursively included in the conversion.
Recursive bool
}
// Config defines a set of options for the asset conversion.
type Config struct {
// Name of the package to use. Defaults to 'main'.
Package string
// Tags specify a set of optional build tags, which should be
// included in the generated output. The tags are appended to a
// `// +build` line in the beginning of the output file
// and must follow the build tags syntax specified by the go tool.
Tags string
// Input defines the directory path, containing all asset files as
// well as whether to recursively process assets in any sub directories.
Input []InputConfig
// Output defines the output file for the generated code.
// If left empty, this defaults to 'bindata.go' in the current
// working directory.
Output string
// Prefix defines a path prefix which should be stripped from all
// file names when generating the keys in the table of contents.
// For example, running without the `-prefix` flag, we get:
//
// $ go-bindata /path/to/templates
// go_bindata["/path/to/templates/foo.html"] = _path_to_templates_foo_html
//
// Running with the `-prefix` flag, we get:
//
// $ go-bindata -prefix "/path/to/" /path/to/templates/foo.html
// go_bindata["templates/foo.html"] = templates_foo_html
Prefix string
// NoMemCopy will alter the way the output file is generated.
//
// It will employ a hack that allows us to read the file data directly from
// the compiled program's `.rodata` section. This ensures that when we call
// call our generated function, we omit unnecessary mem copies.
//
// The downside of this, is that it requires dependencies on the `reflect` and
// `unsafe` packages. These may be restricted on platforms like AppEngine and
// thus prevent you from using this mode.
//
// Another disadvantage is that the byte slice we create, is strictly read-only.
// For most use-cases this is not a problem, but if you ever try to alter the
// returned byte slice, a runtime panic is thrown. Use this mode only on target
// platforms where memory constraints are an issue.
//
// The default behaviour is to use the old code generation method. This
// prevents the two previously mentioned issues, but will employ at least one
// extra memcopy and thus increase memory requirements.
//
// For instance, consider the following two examples:
//
// This would be the default mode, using an extra memcopy but gives a safe
// implementation without dependencies on `reflect` and `unsafe`:
//
// func myfile() []byte {
// return []byte{0x89, 0x50, 0x4e, 0x47, 0x0d, 0x0a, 0x1a}
// }
//
// Here is the same functionality, but uses the `.rodata` hack.
// The byte slice returned from this example can not be written to without
// generating a runtime error.
//
// var _myfile = "\x89\x50\x4e\x47\x0d\x0a\x1a"
//
// func myfile() []byte {
// var empty [0]byte
// sx := (*reflect.StringHeader)(unsafe.Pointer(&_myfile))
// b := empty[:]
// bx := (*reflect.SliceHeader)(unsafe.Pointer(&b))
// bx.Data = sx.Data
// bx.Len = len(_myfile)
// bx.Cap = bx.Len
// return b
// }
NoMemCopy bool
// NoCompress means the assets are /not/ GZIP compressed before being turned
// into Go code. The generated function will automatically unzip
// the file data when called. Defaults to false.
NoCompress bool
// Perform a debug build. This generates an asset file, which
// loads the asset contents directly from disk at their original
// location, instead of embedding the contents in the code.
//
// This is mostly useful if you anticipate that the assets are
// going to change during your development cycle. You will always
// want your code to access the latest version of the asset.
// Only in release mode, will the assets actually be embedded
// in the code. The default behaviour is Release mode.
Debug bool
// Perform a dev build, which is nearly identical to the debug option. The
// only difference is that instead of absolute file paths in generated code,
// it expects a variable, `rootDir`, to be set in the generated code's
// package (the author needs to do this manually), which it then prepends to
// an asset's name to construct the file path on disk.
//
// This is mainly so you can push the generated code file to a shared
// repository.
Dev bool
// When true, size, mode and modtime are not preserved from files
NoMetadata bool
// When nonzero, use this as mode for all files.
Mode uint
// When nonzero, use this as unix timestamp for all files.
ModTime int64
// Ignores any filenames matching the regex pattern specified, e.g.
// path/to/file.ext will ignore only that file, or \\.gitignore
// will match any .gitignore file.
//
// This parameter can be provided multiple times.
Ignore []*regexp.Regexp
}
// NewConfig returns a default configuration struct.
func NewConfig() *Config {
c := new(Config)
c.Package = "main"
c.NoMemCopy = false
c.NoCompress = false
c.Debug = false
c.Output = "./bindata.go"
c.Ignore = make([]*regexp.Regexp, 0)
return c
}
// validate ensures the config has sane values.
// Part of which means checking if certain file/directory paths exist.
func (c *Config) validate() error {
if len(c.Package) == 0 {
return fmt.Errorf("Missing package name")
}
for _, input := range c.Input {
_, err := os.Lstat(input.Path)
if err != nil {
return fmt.Errorf("Failed to stat input path '%s': %v", input.Path, err)
}
}
if len(c.Output) == 0 {
cwd, err := os.Getwd()
if err != nil {
return fmt.Errorf("Unable to determine current working directory.")
}
c.Output = filepath.Join(cwd, "bindata.go")
}
stat, err := os.Lstat(c.Output)
if err != nil {
if !os.IsNotExist(err) {
return fmt.Errorf("Output path: %v", err)
}
// File does not exist. This is fine, just make
// sure the directory it is to be in exists.
dir, _ := filepath.Split(c.Output)
if dir != "" {
err = os.MkdirAll(dir, 0744)
if err != nil {
return fmt.Errorf("Create output directory: %v", err)
}
}
}
if stat != nil && stat.IsDir() {
return fmt.Errorf("Output path is a directory.")
}
return nil
}

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// This work is subject to the CC0 1.0 Universal (CC0 1.0) Public Domain Dedication
// license. Its contents can be found at:
// http://creativecommons.org/publicdomain/zero/1.0/
package bindata
import (
"bufio"
"fmt"
"os"
"path/filepath"
"regexp"
"sort"
"strings"
"unicode"
)
// Translate reads assets from an input directory, converts them
// to Go code and writes new files to the output specified
// in the given configuration.
func Translate(c *Config) error {
var toc []Asset
// Ensure our configuration has sane values.
err := c.validate()
if err != nil {
return err
}
var knownFuncs = make(map[string]int)
var visitedPaths = make(map[string]bool)
// Locate all the assets.
for _, input := range c.Input {
err = findFiles(input.Path, c.Prefix, input.Recursive, &toc, c.Ignore, knownFuncs, visitedPaths)
if err != nil {
return err
}
}
// Create output file.
fd, err := os.Create(c.Output)
if err != nil {
return err
}
defer fd.Close()
// Create a buffered writer for better performance.
bfd := bufio.NewWriter(fd)
defer bfd.Flush()
// Write the header. This makes e.g. Github ignore diffs in generated files.
if _, err = fmt.Fprint(bfd, "// Code generated by go-bindata.\n"); err != nil {
return err
}
if _, err = fmt.Fprint(bfd, "// sources:\n"); err != nil {
return err
}
wd, err := os.Getwd()
if err != nil {
return err
}
for _, asset := range toc {
relative, _ := filepath.Rel(wd, asset.Path)
if _, err = fmt.Fprintf(bfd, "// %s\n", filepath.ToSlash(relative)); err != nil {
return err
}
}
if _, err = fmt.Fprint(bfd, "// DO NOT EDIT!\n\n"); err != nil {
return err
}
// Write build tags, if applicable.
if len(c.Tags) > 0 {
if _, err = fmt.Fprintf(bfd, "// +build %s\n\n", c.Tags); err != nil {
return err
}
}
// Write package declaration.
_, err = fmt.Fprintf(bfd, "package %s\n\n", c.Package)
if err != nil {
return err
}
// Write assets.
if c.Debug || c.Dev {
err = writeDebug(bfd, c, toc)
} else {
err = writeRelease(bfd, c, toc)
}
if err != nil {
return err
}
// Write table of contents
if err := writeTOC(bfd, toc); err != nil {
return err
}
// Write hierarchical tree of assets
if err := writeTOCTree(bfd, toc); err != nil {
return err
}
// Write restore procedure
return writeRestore(bfd)
}
// Implement sort.Interface for []os.FileInfo based on Name()
type ByName []os.FileInfo
func (v ByName) Len() int { return len(v) }
func (v ByName) Swap(i, j int) { v[i], v[j] = v[j], v[i] }
func (v ByName) Less(i, j int) bool { return v[i].Name() < v[j].Name() }
// findFiles recursively finds all the file paths in the given directory tree.
// They are added to the given map as keys. Values will be safe function names
// for each file, which will be used when generating the output code.
func findFiles(dir, prefix string, recursive bool, toc *[]Asset, ignore []*regexp.Regexp, knownFuncs map[string]int, visitedPaths map[string]bool) error {
dirpath := dir
if len(prefix) > 0 {
dirpath, _ = filepath.Abs(dirpath)
prefix, _ = filepath.Abs(prefix)
prefix = filepath.ToSlash(prefix)
}
fi, err := os.Stat(dirpath)
if err != nil {
return err
}
var list []os.FileInfo
if !fi.IsDir() {
dirpath = filepath.Dir(dirpath)
list = []os.FileInfo{fi}
} else {
visitedPaths[dirpath] = true
fd, err := os.Open(dirpath)
if err != nil {
return err
}
defer fd.Close()
list, err = fd.Readdir(0)
if err != nil {
return err
}
// Sort to make output stable between invocations
sort.Sort(ByName(list))
}
for _, file := range list {
var asset Asset
asset.Path = filepath.Join(dirpath, file.Name())
asset.Name = filepath.ToSlash(asset.Path)
ignoring := false
for _, re := range ignore {
if re.MatchString(asset.Path) {
ignoring = true
break
}
}
if ignoring {
continue
}
if file.IsDir() {
if recursive {
recursivePath := filepath.Join(dir, file.Name())
visitedPaths[asset.Path] = true
findFiles(recursivePath, prefix, recursive, toc, ignore, knownFuncs, visitedPaths)
}
continue
} else if file.Mode()&os.ModeSymlink == os.ModeSymlink {
var linkPath string
if linkPath, err = os.Readlink(asset.Path); err != nil {
return err
}
if !filepath.IsAbs(linkPath) {
if linkPath, err = filepath.Abs(dirpath + "/" + linkPath); err != nil {
return err
}
}
if _, ok := visitedPaths[linkPath]; !ok {
visitedPaths[linkPath] = true
findFiles(asset.Path, prefix, recursive, toc, ignore, knownFuncs, visitedPaths)
}
continue
}
if strings.HasPrefix(asset.Name, prefix) {
asset.Name = asset.Name[len(prefix):]
} else {
asset.Name = filepath.Join(dir, file.Name())
}
// If we have a leading slash, get rid of it.
if len(asset.Name) > 0 && asset.Name[0] == '/' {
asset.Name = asset.Name[1:]
}
// This shouldn't happen.
if len(asset.Name) == 0 {
return fmt.Errorf("Invalid file: %v", asset.Path)
}
asset.Func = safeFunctionName(asset.Name, knownFuncs)
asset.Path, _ = filepath.Abs(asset.Path)
*toc = append(*toc, asset)
}
return nil
}
var regFuncName = regexp.MustCompile(`[^a-zA-Z0-9_]`)
// safeFunctionName converts the given name into a name
// which qualifies as a valid function identifier. It
// also compares against a known list of functions to
// prevent conflict based on name translation.
func safeFunctionName(name string, knownFuncs map[string]int) string {
var inBytes, outBytes []byte
var toUpper bool
name = strings.ToLower(name)
inBytes = []byte(name)
for i := 0; i < len(inBytes); i++ {
if regFuncName.Match([]byte{inBytes[i]}) {
toUpper = true
} else if toUpper {
outBytes = append(outBytes, []byte(strings.ToUpper(string(inBytes[i])))...)
toUpper = false
} else {
outBytes = append(outBytes, inBytes[i])
}
}
name = string(outBytes)
// Identifier can't start with a digit.
if unicode.IsDigit(rune(name[0])) {
name = "_" + name
}
if num, ok := knownFuncs[name]; ok {
knownFuncs[name] = num + 1
name = fmt.Sprintf("%s%d", name, num)
} else {
knownFuncs[name] = 2
}
return name
}

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package bindata
import (
"regexp"
"strings"
"testing"
)
func TestSafeFunctionName(t *testing.T) {
var knownFuncs = make(map[string]int)
name1 := safeFunctionName("foo/bar", knownFuncs)
name2 := safeFunctionName("foo_bar", knownFuncs)
if name1 == name2 {
t.Errorf("name collision")
}
}
func TestFindFiles(t *testing.T) {
var toc []Asset
var knownFuncs = make(map[string]int)
var visitedPaths = make(map[string]bool)
err := findFiles("testdata/dupname", "testdata/dupname", true, &toc, []*regexp.Regexp{}, knownFuncs, visitedPaths)
if err != nil {
t.Errorf("expected to be no error: %+v", err)
}
if toc[0].Func == toc[1].Func {
t.Errorf("name collision")
}
}
func TestFindFilesWithSymlinks(t *testing.T) {
var tocSrc []Asset
var tocTarget []Asset
var knownFuncs = make(map[string]int)
var visitedPaths = make(map[string]bool)
err := findFiles("testdata/symlinkSrc", "testdata/symlinkSrc", true, &tocSrc, []*regexp.Regexp{}, knownFuncs, visitedPaths)
if err != nil {
t.Errorf("expected to be no error: %+v", err)
}
knownFuncs = make(map[string]int)
visitedPaths = make(map[string]bool)
err = findFiles("testdata/symlinkParent", "testdata/symlinkParent", true, &tocTarget, []*regexp.Regexp{}, knownFuncs, visitedPaths)
if err != nil {
t.Errorf("expected to be no error: %+v", err)
}
if len(tocSrc) != len(tocTarget) {
t.Errorf("Symlink source and target should have the same number of assets. Expected %d got %d", len(tocTarget), len(tocSrc))
} else {
for i, _ := range tocSrc {
targetFunc := strings.TrimPrefix(tocTarget[i].Func, "symlinktarget")
targetFunc = strings.ToLower(targetFunc[:1]) + targetFunc[1:]
if tocSrc[i].Func != targetFunc {
t.Errorf("Symlink source and target produced different function lists. Expected %s to be %s", targetFunc, tocSrc[i].Func)
}
}
}
}
func TestFindFilesWithRecursiveSymlinks(t *testing.T) {
var toc []Asset
var knownFuncs = make(map[string]int)
var visitedPaths = make(map[string]bool)
err := findFiles("testdata/symlinkRecursiveParent", "testdata/symlinkRecursiveParent", true, &toc, []*regexp.Regexp{}, knownFuncs, visitedPaths)
if err != nil {
t.Errorf("expected to be no error: %+v", err)
}
if len(toc) != 1 {
t.Errorf("Only one asset should have been found. Got %d: %v", len(toc), toc)
}
}
func TestFindFilesWithSymlinkedFile(t *testing.T) {
var toc []Asset
var knownFuncs = make(map[string]int)
var visitedPaths = make(map[string]bool)
err := findFiles("testdata/symlinkFile", "testdata/symlinkFile", true, &toc, []*regexp.Regexp{}, knownFuncs, visitedPaths)
if err != nil {
t.Errorf("expected to be no error: %+v", err)
}
if len(toc) != 1 {
t.Errorf("Only one asset should have been found. Got %d: %v", len(toc), toc)
}
}

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vendor/github.com/jteeuwen/go-bindata/debug.go generated vendored Normal file
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// This work is subject to the CC0 1.0 Universal (CC0 1.0) Public Domain Dedication
// license. Its contents can be found at:
// http://creativecommons.org/publicdomain/zero/1.0/
package bindata
import (
"fmt"
"io"
)
// writeDebug writes the debug code file.
func writeDebug(w io.Writer, c *Config, toc []Asset) error {
err := writeDebugHeader(w)
if err != nil {
return err
}
for i := range toc {
err = writeDebugAsset(w, c, &toc[i])
if err != nil {
return err
}
}
return nil
}
// writeDebugHeader writes output file headers.
// This targets debug builds.
func writeDebugHeader(w io.Writer) error {
_, err := fmt.Fprintf(w, `import (
"fmt"
"io/ioutil"
"os"
"path/filepath"
"strings"
)
// bindataRead reads the given file from disk. It returns an error on failure.
func bindataRead(path, name string) ([]byte, error) {
buf, err := ioutil.ReadFile(path)
if err != nil {
err = fmt.Errorf("Error reading asset %%s at %%s: %%v", name, path, err)
}
return buf, err
}
type asset struct {
bytes []byte
info os.FileInfo
}
`)
return err
}
// writeDebugAsset write a debug entry for the given asset.
// A debug entry is simply a function which reads the asset from
// the original file (e.g.: from disk).
func writeDebugAsset(w io.Writer, c *Config, asset *Asset) error {
pathExpr := fmt.Sprintf("%q", asset.Path)
if c.Dev {
pathExpr = fmt.Sprintf("filepath.Join(rootDir, %q)", asset.Name)
}
_, err := fmt.Fprintf(w, `// %s reads file data from disk. It returns an error on failure.
func %s() (*asset, error) {
path := %s
name := %q
bytes, err := bindataRead(path, name)
if err != nil {
return nil, err
}
fi, err := os.Stat(path)
if err != nil {
err = fmt.Errorf("Error reading asset info %%s at %%s: %%v", name, path, err)
}
a := &asset{bytes: bytes, info: fi}
return a, err
}
`, asset.Func, asset.Func, pathExpr, asset.Name)
return err
}

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vendor/github.com/jteeuwen/go-bindata/doc.go generated vendored Normal file
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// This work is subject to the CC0 1.0 Universal (CC0 1.0) Public Domain Dedication
// license. Its contents can be found at:
// http://creativecommons.org/publicdomain/zero/1.0/
/*
bindata converts any file into managable Go source code. Useful for
embedding binary data into a go program. The file data is optionally gzip
compressed before being converted to a raw byte slice.
The following paragraphs cover some of the customization options
which can be specified in the Config struct, which must be passed into
the Translate() call.
Debug vs Release builds
When used with the `Debug` option, the generated code does not actually include
the asset data. Instead, it generates function stubs which load the data from
the original file on disk. The asset API remains identical between debug and
release builds, so your code will not have to change.
This is useful during development when you expect the assets to change often.
The host application using these assets uses the same API in both cases and
will not have to care where the actual data comes from.
An example is a Go webserver with some embedded, static web content like
HTML, JS and CSS files. While developing it, you do not want to rebuild the
whole server and restart it every time you make a change to a bit of
javascript. You just want to build and launch the server once. Then just press
refresh in the browser to see those changes. Embedding the assets with the
`debug` flag allows you to do just that. When you are finished developing and
ready for deployment, just re-invoke `go-bindata` without the `-debug` flag.
It will now embed the latest version of the assets.
Lower memory footprint
The `NoMemCopy` option will alter the way the output file is generated.
It will employ a hack that allows us to read the file data directly from
the compiled program's `.rodata` section. This ensures that when we call
call our generated function, we omit unnecessary memcopies.
The downside of this, is that it requires dependencies on the `reflect` and
`unsafe` packages. These may be restricted on platforms like AppEngine and
thus prevent you from using this mode.
Another disadvantage is that the byte slice we create, is strictly read-only.
For most use-cases this is not a problem, but if you ever try to alter the
returned byte slice, a runtime panic is thrown. Use this mode only on target
platforms where memory constraints are an issue.
The default behaviour is to use the old code generation method. This
prevents the two previously mentioned issues, but will employ at least one
extra memcopy and thus increase memory requirements.
For instance, consider the following two examples:
This would be the default mode, using an extra memcopy but gives a safe
implementation without dependencies on `reflect` and `unsafe`:
func myfile() []byte {
return []byte{0x89, 0x50, 0x4e, 0x47, 0x0d, 0x0a, 0x1a}
}
Here is the same functionality, but uses the `.rodata` hack.
The byte slice returned from this example can not be written to without
generating a runtime error.
var _myfile = "\x89\x50\x4e\x47\x0d\x0a\x1a"
func myfile() []byte {
var empty [0]byte
sx := (*reflect.StringHeader)(unsafe.Pointer(&_myfile))
b := empty[:]
bx := (*reflect.SliceHeader)(unsafe.Pointer(&b))
bx.Data = sx.Data
bx.Len = len(_myfile)
bx.Cap = bx.Len
return b
}
Optional compression
The NoCompress option indicates that the supplied assets are *not* GZIP
compressed before being turned into Go code. The data should still be accessed
through a function call, so nothing changes in the API.
This feature is useful if you do not care for compression, or the supplied
resource is already compressed. Doing it again would not add any value and may
even increase the size of the data.
The default behaviour of the program is to use compression.
Path prefix stripping
The keys used in the `_bindata` map are the same as the input file name
passed to `go-bindata`. This includes the path. In most cases, this is not
desireable, as it puts potentially sensitive information in your code base.
For this purpose, the tool supplies another command line flag `-prefix`.
This accepts a portion of a path name, which should be stripped off from
the map keys and function names.
For example, running without the `-prefix` flag, we get:
$ go-bindata /path/to/templates/
_bindata["/path/to/templates/foo.html"] = path_to_templates_foo_html
Running with the `-prefix` flag, we get:
$ go-bindata -prefix "/path/to/" /path/to/templates/
_bindata["templates/foo.html"] = templates_foo_html
Build tags
With the optional Tags field, you can specify any go build tags that
must be fulfilled for the output file to be included in a build. This
is useful when including binary data in multiple formats, where the desired
format is specified at build time with the appropriate tags.
The tags are appended to a `// +build` line in the beginning of the output file
and must follow the build tags syntax specified by the go tool.
*/
package bindata

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package main
import "strings"
// borrowed from https://github.com/hashicorp/serf/blob/master/command/agent/flag_slice_value.go
// AppendSliceValue implements the flag.Value interface and allows multiple
// calls to the same variable to append a list.
type AppendSliceValue []string
func (s *AppendSliceValue) String() string {
return strings.Join(*s, ",")
}
func (s *AppendSliceValue) Set(value string) error {
if *s == nil {
*s = make([]string, 0, 1)
}
*s = append(*s, value)
return nil
}

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// This work is subject to the CC0 1.0 Universal (CC0 1.0) Public Domain Dedication
// license. Its contents can be found at:
// http://creativecommons.org/publicdomain/zero/1.0/
package main
import (
"flag"
"fmt"
"os"
"path/filepath"
"regexp"
"strings"
"github.com/jteeuwen/go-bindata"
)
func main() {
cfg := parseArgs()
err := bindata.Translate(cfg)
if err != nil {
fmt.Fprintf(os.Stderr, "bindata: %v\n", err)
os.Exit(1)
}
}
// parseArgs create s a new, filled configuration instance
// by reading and parsing command line options.
//
// This function exits the program with an error, if
// any of the command line options are incorrect.
func parseArgs() *bindata.Config {
var version bool
c := bindata.NewConfig()
flag.Usage = func() {
fmt.Printf("Usage: %s [options] <input directories>\n\n", os.Args[0])
flag.PrintDefaults()
}
flag.BoolVar(&c.Debug, "debug", c.Debug, "Do not embed the assets, but provide the embedding API. Contents will still be loaded from disk.")
flag.BoolVar(&c.Dev, "dev", c.Dev, "Similar to debug, but does not emit absolute paths. Expects a rootDir variable to already exist in the generated code's package.")
flag.StringVar(&c.Tags, "tags", c.Tags, "Optional set of build tags to include.")
flag.StringVar(&c.Prefix, "prefix", c.Prefix, "Optional path prefix to strip off asset names.")
flag.StringVar(&c.Package, "pkg", c.Package, "Package name to use in the generated code.")
flag.BoolVar(&c.NoMemCopy, "nomemcopy", c.NoMemCopy, "Use a .rodata hack to get rid of unnecessary memcopies. Refer to the documentation to see what implications this carries.")
flag.BoolVar(&c.NoCompress, "nocompress", c.NoCompress, "Assets will *not* be GZIP compressed when this flag is specified.")
flag.BoolVar(&c.NoMetadata, "nometadata", c.NoMetadata, "Assets will not preserve size, mode, and modtime info.")
flag.UintVar(&c.Mode, "mode", c.Mode, "Optional file mode override for all files.")
flag.Int64Var(&c.ModTime, "modtime", c.ModTime, "Optional modification unix timestamp override for all files.")
flag.StringVar(&c.Output, "o", c.Output, "Optional name of the output file to be generated.")
flag.BoolVar(&version, "version", false, "Displays version information.")
ignore := make([]string, 0)
flag.Var((*AppendSliceValue)(&ignore), "ignore", "Regex pattern to ignore")
flag.Parse()
patterns := make([]*regexp.Regexp, 0)
for _, pattern := range ignore {
patterns = append(patterns, regexp.MustCompile(pattern))
}
c.Ignore = patterns
if version {
fmt.Printf("%s\n", Version())
os.Exit(0)
}
// Make sure we have input paths.
if flag.NArg() == 0 {
fmt.Fprintf(os.Stderr, "Missing <input dir>\n\n")
flag.Usage()
os.Exit(1)
}
// Create input configurations.
c.Input = make([]bindata.InputConfig, flag.NArg())
for i := range c.Input {
c.Input[i] = parseInput(flag.Arg(i))
}
return c
}
// parseRecursive determines whether the given path has a recrusive indicator and
// returns a new path with the recursive indicator chopped off if it does.
//
// ex:
// /path/to/foo/... -> (/path/to/foo, true)
// /path/to/bar -> (/path/to/bar, false)
func parseInput(path string) bindata.InputConfig {
if strings.HasSuffix(path, "/...") {
return bindata.InputConfig{
Path: filepath.Clean(path[:len(path)-4]),
Recursive: true,
}
} else {
return bindata.InputConfig{
Path: filepath.Clean(path),
Recursive: false,
}
}
}

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// This work is subject to the CC0 1.0 Universal (CC0 1.0) Public Domain Dedication
// license. Its contents can be found at:
// http://creativecommons.org/publicdomain/zero/1.0/
package main
import (
"fmt"
"runtime"
)
const (
AppName = "go-bindata"
AppVersionMajor = 3
AppVersionMinor = 1
)
// revision part of the program version.
// This will be set automatically at build time like so:
//
// go build -ldflags "-X main.AppVersionRev `date -u +%s`"
var AppVersionRev string
func Version() string {
if len(AppVersionRev) == 0 {
AppVersionRev = "0"
}
return fmt.Sprintf("%s %d.%d.%s (Go runtime %s).\nCopyright (c) 2010-2013, Jim Teeuwen.",
AppName, AppVersionMajor, AppVersionMinor, AppVersionRev, runtime.Version())
}

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vendor/github.com/jteeuwen/go-bindata/release.go generated vendored Normal file
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// This work is subject to the CC0 1.0 Universal (CC0 1.0) Public Domain Dedication
// license. Its contents can be found at:
// http://creativecommons.org/publicdomain/zero/1.0/
package bindata
import (
"bytes"
"compress/gzip"
"fmt"
"io"
"io/ioutil"
"os"
"unicode/utf8"
)
// writeRelease writes the release code file.
func writeRelease(w io.Writer, c *Config, toc []Asset) error {
err := writeReleaseHeader(w, c)
if err != nil {
return err
}
for i := range toc {
err = writeReleaseAsset(w, c, &toc[i])
if err != nil {
return err
}
}
return nil
}
// writeReleaseHeader writes output file headers.
// This targets release builds.
func writeReleaseHeader(w io.Writer, c *Config) error {
var err error
if c.NoCompress {
if c.NoMemCopy {
err = header_uncompressed_nomemcopy(w)
} else {
err = header_uncompressed_memcopy(w)
}
} else {
if c.NoMemCopy {
err = header_compressed_nomemcopy(w)
} else {
err = header_compressed_memcopy(w)
}
}
if err != nil {
return err
}
return header_release_common(w)
}
// writeReleaseAsset write a release entry for the given asset.
// A release entry is a function which embeds and returns
// the file's byte content.
func writeReleaseAsset(w io.Writer, c *Config, asset *Asset) error {
fd, err := os.Open(asset.Path)
if err != nil {
return err
}
defer fd.Close()
if c.NoCompress {
if c.NoMemCopy {
err = uncompressed_nomemcopy(w, asset, fd)
} else {
err = uncompressed_memcopy(w, asset, fd)
}
} else {
if c.NoMemCopy {
err = compressed_nomemcopy(w, asset, fd)
} else {
err = compressed_memcopy(w, asset, fd)
}
}
if err != nil {
return err
}
return asset_release_common(w, c, asset)
}
// sanitize prepares a valid UTF-8 string as a raw string constant.
// Based on https://code.google.com/p/go/source/browse/godoc/static/makestatic.go?repo=tools
func sanitize(b []byte) []byte {
// Replace ` with `+"`"+`
b = bytes.Replace(b, []byte("`"), []byte("`+\"`\"+`"), -1)
// Replace BOM with `+"\xEF\xBB\xBF"+`
// (A BOM is valid UTF-8 but not permitted in Go source files.
// I wouldn't bother handling this, but for some insane reason
// jquery.js has a BOM somewhere in the middle.)
return bytes.Replace(b, []byte("\xEF\xBB\xBF"), []byte("`+\"\\xEF\\xBB\\xBF\"+`"), -1)
}
func header_compressed_nomemcopy(w io.Writer) error {
_, err := fmt.Fprintf(w, `import (
"bytes"
"compress/gzip"
"fmt"
"io"
"io/ioutil"
"os"
"path/filepath"
"strings"
"time"
)
func bindataRead(data, name string) ([]byte, error) {
gz, err := gzip.NewReader(strings.NewReader(data))
if err != nil {
return nil, fmt.Errorf("Read %%q: %%v", name, err)
}
var buf bytes.Buffer
_, err = io.Copy(&buf, gz)
clErr := gz.Close()
if err != nil {
return nil, fmt.Errorf("Read %%q: %%v", name, err)
}
if clErr != nil {
return nil, err
}
return buf.Bytes(), nil
}
`)
return err
}
func header_compressed_memcopy(w io.Writer) error {
_, err := fmt.Fprintf(w, `import (
"bytes"
"compress/gzip"
"fmt"
"io"
"io/ioutil"
"os"
"path/filepath"
"strings"
"time"
)
func bindataRead(data []byte, name string) ([]byte, error) {
gz, err := gzip.NewReader(bytes.NewBuffer(data))
if err != nil {
return nil, fmt.Errorf("Read %%q: %%v", name, err)
}
var buf bytes.Buffer
_, err = io.Copy(&buf, gz)
clErr := gz.Close()
if err != nil {
return nil, fmt.Errorf("Read %%q: %%v", name, err)
}
if clErr != nil {
return nil, err
}
return buf.Bytes(), nil
}
`)
return err
}
func header_uncompressed_nomemcopy(w io.Writer) error {
_, err := fmt.Fprintf(w, `import (
"fmt"
"io/ioutil"
"os"
"path/filepath"
"reflect"
"strings"
"time"
"unsafe"
)
func bindataRead(data, name string) ([]byte, error) {
var empty [0]byte
sx := (*reflect.StringHeader)(unsafe.Pointer(&data))
b := empty[:]
bx := (*reflect.SliceHeader)(unsafe.Pointer(&b))
bx.Data = sx.Data
bx.Len = len(data)
bx.Cap = bx.Len
return b, nil
}
`)
return err
}
func header_uncompressed_memcopy(w io.Writer) error {
_, err := fmt.Fprintf(w, `import (
"fmt"
"io/ioutil"
"os"
"path/filepath"
"strings"
"time"
)
`)
return err
}
func header_release_common(w io.Writer) error {
_, err := fmt.Fprintf(w, `type asset struct {
bytes []byte
info os.FileInfo
}
type bindataFileInfo struct {
name string
size int64
mode os.FileMode
modTime time.Time
}
func (fi bindataFileInfo) Name() string {
return fi.name
}
func (fi bindataFileInfo) Size() int64 {
return fi.size
}
func (fi bindataFileInfo) Mode() os.FileMode {
return fi.mode
}
func (fi bindataFileInfo) ModTime() time.Time {
return fi.modTime
}
func (fi bindataFileInfo) IsDir() bool {
return false
}
func (fi bindataFileInfo) Sys() interface{} {
return nil
}
`)
return err
}
func compressed_nomemcopy(w io.Writer, asset *Asset, r io.Reader) error {
_, err := fmt.Fprintf(w, `var _%s = "`, asset.Func)
if err != nil {
return err
}
gz := gzip.NewWriter(&StringWriter{Writer: w})
_, err = io.Copy(gz, r)
gz.Close()
if err != nil {
return err
}
_, err = fmt.Fprintf(w, `"
func %sBytes() ([]byte, error) {
return bindataRead(
_%s,
%q,
)
}
`, asset.Func, asset.Func, asset.Name)
return err
}
func compressed_memcopy(w io.Writer, asset *Asset, r io.Reader) error {
_, err := fmt.Fprintf(w, `var _%s = []byte("`, asset.Func)
if err != nil {
return err
}
gz := gzip.NewWriter(&StringWriter{Writer: w})
_, err = io.Copy(gz, r)
gz.Close()
if err != nil {
return err
}
_, err = fmt.Fprintf(w, `")
func %sBytes() ([]byte, error) {
return bindataRead(
_%s,
%q,
)
}
`, asset.Func, asset.Func, asset.Name)
return err
}
func uncompressed_nomemcopy(w io.Writer, asset *Asset, r io.Reader) error {
_, err := fmt.Fprintf(w, `var _%s = "`, asset.Func)
if err != nil {
return err
}
_, err = io.Copy(&StringWriter{Writer: w}, r)
if err != nil {
return err
}
_, err = fmt.Fprintf(w, `"
func %sBytes() ([]byte, error) {
return bindataRead(
_%s,
%q,
)
}
`, asset.Func, asset.Func, asset.Name)
return err
}
func uncompressed_memcopy(w io.Writer, asset *Asset, r io.Reader) error {
_, err := fmt.Fprintf(w, `var _%s = []byte(`, asset.Func)
if err != nil {
return err
}
b, err := ioutil.ReadAll(r)
if err != nil {
return err
}
if utf8.Valid(b) && !bytes.Contains(b, []byte{0}) {
fmt.Fprintf(w, "`%s`", sanitize(b))
} else {
fmt.Fprintf(w, "%+q", b)
}
_, err = fmt.Fprintf(w, `)
func %sBytes() ([]byte, error) {
return _%s, nil
}
`, asset.Func, asset.Func)
return err
}
func asset_release_common(w io.Writer, c *Config, asset *Asset) error {
fi, err := os.Stat(asset.Path)
if err != nil {
return err
}
mode := uint(fi.Mode())
modTime := fi.ModTime().Unix()
size := fi.Size()
if c.NoMetadata {
mode = 0
modTime = 0
size = 0
}
if c.Mode > 0 {
mode = uint(os.ModePerm) & c.Mode
}
if c.ModTime > 0 {
modTime = c.ModTime
}
_, err = fmt.Fprintf(w, `func %s() (*asset, error) {
bytes, err := %sBytes()
if err != nil {
return nil, err
}
info := bindataFileInfo{name: %q, size: %d, mode: os.FileMode(%d), modTime: time.Unix(%d, 0)}
a := &asset{bytes: bytes, info: info}
return a, nil
}
`, asset.Func, asset.Func, asset.Name, size, mode, modTime)
return err
}

63
vendor/github.com/jteeuwen/go-bindata/restore.go generated vendored Normal file
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@ -0,0 +1,63 @@
// This work is subject to the CC0 1.0 Universal (CC0 1.0) Public Domain Dedication
// license. Its contents can be found at:
// http://creativecommons.org/publicdomain/zero/1.0/
package bindata
import (
"fmt"
"io"
)
func writeRestore(w io.Writer) error {
_, err := fmt.Fprintf(w, `
// RestoreAsset restores an asset under the given directory
func RestoreAsset(dir, name string) error {
data, err := Asset(name)
if err != nil {
return err
}
info, err := AssetInfo(name)
if err != nil {
return err
}
err = os.MkdirAll(_filePath(dir, filepath.Dir(name)), os.FileMode(0755))
if err != nil {
return err
}
err = ioutil.WriteFile(_filePath(dir, name), data, info.Mode())
if err != nil {
return err
}
err = os.Chtimes(_filePath(dir, name), info.ModTime(), info.ModTime())
if err != nil {
return err
}
return nil
}
// RestoreAssets restores an asset under the given directory recursively
func RestoreAssets(dir, name string) error {
children, err := AssetDir(name)
// File
if err != nil {
return RestoreAsset(dir, name)
}
// Dir
for _, child := range children {
err = RestoreAssets(dir, filepath.Join(name, child))
if err != nil {
return err
}
}
return nil
}
func _filePath(dir, name string) string {
cannonicalName := strings.Replace(name, "\\", "/", -1)
return filepath.Join(append([]string{dir}, strings.Split(cannonicalName, "/")...)...)
}
`)
return err
}

36
vendor/github.com/jteeuwen/go-bindata/stringwriter.go generated vendored Normal file
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@ -0,0 +1,36 @@
// This work is subject to the CC0 1.0 Universal (CC0 1.0) Public Domain Dedication
// license. Its contents can be found at:
// http://creativecommons.org/publicdomain/zero/1.0/
package bindata
import (
"io"
)
const lowerHex = "0123456789abcdef"
type StringWriter struct {
io.Writer
c int
}
func (w *StringWriter) Write(p []byte) (n int, err error) {
if len(p) == 0 {
return
}
buf := []byte(`\x00`)
var b byte
for n, b = range p {
buf[2] = lowerHex[b/16]
buf[3] = lowerHex[b%16]
w.Writer.Write(buf)
w.c++
}
n++
return
}

View file

@ -0,0 +1,37 @@
FILES:=$(wildcard out/*.go)
.PHONY: check
check: errcheck vet golint $(FILES:.go=.checked)
out/%.checked: out/%.go
errcheck $<
go tool vet --all $<
go tool vet --shadow $<
golint $<
$(GOPATH)/bin/go-bindata: $(wildcard ../*.go) $(wildcard ../**/*.go)
go install ../...
out/compress-memcopy.go: $(wildcard in/**/*) $(GOPATH)/bin/go-bindata
$(GOPATH)/bin/go-bindata -o $@ in/...
out/compress-nomemcopy.go: $(wildcard in/**/*) $(GOPATH)/bin/go-bindata
$(GOPATH)/bin/go-bindata -nomemcopy -o $@ in/...
out/debug.go: $(wildcard in/**/*) $(GOPATH)/bin/go-bindata
$(GOPATH)/bin/go-bindata -debug -o $@ in/...
out/nocompress-memcopy.go: $(wildcard in/**/*) $(GOPATH)/bin/go-bindata
$(GOPATH)/bin/go-bindata -nocompress -o $@ in/...
out/nocompress-nomemcopy.go: $(wildcard in/**/*) $(GOPATH)/bin/go-bindata
$(GOPATH)/bin/go-bindata -nocompress -nomemcopy -o $@ in/...
errcheck:
go get github.com/kisielk/errcheck
vet:
go get golang.org/x/tools/cmd/vet
golint:
go get github.com/golang/lint/golint

View file

@ -0,0 +1 @@
// sample file

View file

@ -0,0 +1 @@
// sample file

View file

@ -0,0 +1 @@
// sample file

View file

@ -0,0 +1 @@
// sample file

View file

@ -0,0 +1 @@
// sample file

View file

@ -0,0 +1 @@
// sample file

View file

@ -0,0 +1,312 @@
// Code generated by go-bindata.
// sources:
// in/a/test.asset
// in/b/test.asset
// in/c/test.asset
// in/test.asset
// DO NOT EDIT!
package main
import (
"bytes"
"compress/gzip"
"fmt"
"io"
"io/ioutil"
"os"
"path/filepath"
"strings"
"time"
)
func bindataRead(data []byte, name string) ([]byte, error) {
gz, err := gzip.NewReader(bytes.NewBuffer(data))
if err != nil {
return nil, fmt.Errorf("Read %q: %v", name, err)
}
var buf bytes.Buffer
_, err = io.Copy(&buf, gz)
clErr := gz.Close()
if err != nil {
return nil, fmt.Errorf("Read %q: %v", name, err)
}
if clErr != nil {
return nil, err
}
return buf.Bytes(), nil
}
type asset struct {
bytes []byte
info os.FileInfo
}
type bindataFileInfo struct {
name string
size int64
mode os.FileMode
modTime time.Time
}
func (fi bindataFileInfo) Name() string {
return fi.name
}
func (fi bindataFileInfo) Size() int64 {
return fi.size
}
func (fi bindataFileInfo) Mode() os.FileMode {
return fi.mode
}
func (fi bindataFileInfo) ModTime() time.Time {
return fi.modTime
}
func (fi bindataFileInfo) IsDir() bool {
return false
}
func (fi bindataFileInfo) Sys() interface{} {
return nil
}
var _inATestAsset = []byte("\x1f\x8b\x08\x00\x00\x09\x6e\x88\x00\xff\xd2\xd7\x57\x28\x4e\xcc\x2d\xc8\x49\x55\x48\xcb\xcc\x49\xe5\x02\x04\x00\x00\xff\xff\x8a\x82\x8c\x85\x0f\x00\x00\x00")
func inATestAssetBytes() ([]byte, error) {
return bindataRead(
_inATestAsset,
"in/a/test.asset",
)
}
func inATestAsset() (*asset, error) {
bytes, err := inATestAssetBytes()
if err != nil {
return nil, err
}
info := bindataFileInfo{name: "in/a/test.asset", size: 15, mode: os.FileMode(436), modTime: time.Unix(1445582844, 0)}
a := &asset{bytes: bytes, info: info}
return a, nil
}
var _inBTestAsset = []byte("\x1f\x8b\x08\x00\x00\x09\x6e\x88\x00\xff\xd2\xd7\x57\x28\x4e\xcc\x2d\xc8\x49\x55\x48\xcb\xcc\x49\xe5\x02\x04\x00\x00\xff\xff\x8a\x82\x8c\x85\x0f\x00\x00\x00")
func inBTestAssetBytes() ([]byte, error) {
return bindataRead(
_inBTestAsset,
"in/b/test.asset",
)
}
func inBTestAsset() (*asset, error) {
bytes, err := inBTestAssetBytes()
if err != nil {
return nil, err
}
info := bindataFileInfo{name: "in/b/test.asset", size: 15, mode: os.FileMode(436), modTime: time.Unix(1445582844, 0)}
a := &asset{bytes: bytes, info: info}
return a, nil
}
var _inCTestAsset = []byte("\x1f\x8b\x08\x00\x00\x09\x6e\x88\x00\xff\xd2\xd7\x57\x28\x4e\xcc\x2d\xc8\x49\x55\x48\xcb\xcc\x49\xe5\x02\x04\x00\x00\xff\xff\x8a\x82\x8c\x85\x0f\x00\x00\x00")
func inCTestAssetBytes() ([]byte, error) {
return bindataRead(
_inCTestAsset,
"in/c/test.asset",
)
}
func inCTestAsset() (*asset, error) {
bytes, err := inCTestAssetBytes()
if err != nil {
return nil, err
}
info := bindataFileInfo{name: "in/c/test.asset", size: 15, mode: os.FileMode(436), modTime: time.Unix(1445582844, 0)}
a := &asset{bytes: bytes, info: info}
return a, nil
}
var _inTestAsset = []byte("\x1f\x8b\x08\x00\x00\x09\x6e\x88\x00\xff\xd2\xd7\x57\x28\x4e\xcc\x2d\xc8\x49\x55\x48\xcb\xcc\x49\xe5\x02\x04\x00\x00\xff\xff\x8a\x82\x8c\x85\x0f\x00\x00\x00")
func inTestAssetBytes() ([]byte, error) {
return bindataRead(
_inTestAsset,
"in/test.asset",
)
}
func inTestAsset() (*asset, error) {
bytes, err := inTestAssetBytes()
if err != nil {
return nil, err
}
info := bindataFileInfo{name: "in/test.asset", size: 15, mode: os.FileMode(436), modTime: time.Unix(1445582844, 0)}
a := &asset{bytes: bytes, info: info}
return a, nil
}
// Asset loads and returns the asset for the given name.
// It returns an error if the asset could not be found or
// could not be loaded.
func Asset(name string) ([]byte, error) {
cannonicalName := strings.Replace(name, "\\", "/", -1)
if f, ok := _bindata[cannonicalName]; ok {
a, err := f()
if err != nil {
return nil, fmt.Errorf("Asset %s can't read by error: %v", name, err)
}
return a.bytes, nil
}
return nil, fmt.Errorf("Asset %s not found", name)
}
// MustAsset is like Asset but panics when Asset would return an error.
// It simplifies safe initialization of global variables.
func MustAsset(name string) []byte {
a, err := Asset(name)
if err != nil {
panic("asset: Asset(" + name + "): " + err.Error())
}
return a
}
// AssetInfo loads and returns the asset info for the given name.
// It returns an error if the asset could not be found or
// could not be loaded.
func AssetInfo(name string) (os.FileInfo, error) {
cannonicalName := strings.Replace(name, "\\", "/", -1)
if f, ok := _bindata[cannonicalName]; ok {
a, err := f()
if err != nil {
return nil, fmt.Errorf("AssetInfo %s can't read by error: %v", name, err)
}
return a.info, nil
}
return nil, fmt.Errorf("AssetInfo %s not found", name)
}
// AssetNames returns the names of the assets.
func AssetNames() []string {
names := make([]string, 0, len(_bindata))
for name := range _bindata {
names = append(names, name)
}
return names
}
// _bindata is a table, holding each asset generator, mapped to its name.
var _bindata = map[string]func() (*asset, error){
"in/a/test.asset": inATestAsset,
"in/b/test.asset": inBTestAsset,
"in/c/test.asset": inCTestAsset,
"in/test.asset": inTestAsset,
}
// AssetDir returns the file names below a certain
// directory embedded in the file by go-bindata.
// For example if you run go-bindata on data/... and data contains the
// following hierarchy:
// data/
// foo.txt
// img/
// a.png
// b.png
// then AssetDir("data") would return []string{"foo.txt", "img"}
// AssetDir("data/img") would return []string{"a.png", "b.png"}
// AssetDir("foo.txt") and AssetDir("notexist") would return an error
// AssetDir("") will return []string{"data"}.
func AssetDir(name string) ([]string, error) {
node := _bintree
if len(name) != 0 {
cannonicalName := strings.Replace(name, "\\", "/", -1)
pathList := strings.Split(cannonicalName, "/")
for _, p := range pathList {
node = node.Children[p]
if node == nil {
return nil, fmt.Errorf("Asset %s not found", name)
}
}
}
if node.Func != nil {
return nil, fmt.Errorf("Asset %s not found", name)
}
rv := make([]string, 0, len(node.Children))
for childName := range node.Children {
rv = append(rv, childName)
}
return rv, nil
}
type bintree struct {
Func func() (*asset, error)
Children map[string]*bintree
}
var _bintree = &bintree{nil, map[string]*bintree{
"in": &bintree{nil, map[string]*bintree{
"a": &bintree{nil, map[string]*bintree{
"test.asset": &bintree{inATestAsset, map[string]*bintree{}},
}},
"b": &bintree{nil, map[string]*bintree{
"test.asset": &bintree{inBTestAsset, map[string]*bintree{}},
}},
"c": &bintree{nil, map[string]*bintree{
"test.asset": &bintree{inCTestAsset, map[string]*bintree{}},
}},
"test.asset": &bintree{inTestAsset, map[string]*bintree{}},
}},
}}
// RestoreAsset restores an asset under the given directory
func RestoreAsset(dir, name string) error {
data, err := Asset(name)
if err != nil {
return err
}
info, err := AssetInfo(name)
if err != nil {
return err
}
err = os.MkdirAll(_filePath(dir, filepath.Dir(name)), os.FileMode(0755))
if err != nil {
return err
}
err = ioutil.WriteFile(_filePath(dir, name), data, info.Mode())
if err != nil {
return err
}
err = os.Chtimes(_filePath(dir, name), info.ModTime(), info.ModTime())
if err != nil {
return err
}
return nil
}
// RestoreAssets restores an asset under the given directory recursively
func RestoreAssets(dir, name string) error {
children, err := AssetDir(name)
// File
if err != nil {
return RestoreAsset(dir, name)
}
// Dir
for _, child := range children {
err = RestoreAssets(dir, filepath.Join(name, child))
if err != nil {
return err
}
}
return nil
}
func _filePath(dir, name string) string {
cannonicalName := strings.Replace(name, "\\", "/", -1)
return filepath.Join(append([]string{dir}, strings.Split(cannonicalName, "/")...)...)
}

View file

@ -0,0 +1,312 @@
// Code generated by go-bindata.
// sources:
// in/a/test.asset
// in/b/test.asset
// in/c/test.asset
// in/test.asset
// DO NOT EDIT!
package main
import (
"bytes"
"compress/gzip"
"fmt"
"io"
"io/ioutil"
"os"
"path/filepath"
"strings"
"time"
)
func bindataRead(data, name string) ([]byte, error) {
gz, err := gzip.NewReader(strings.NewReader(data))
if err != nil {
return nil, fmt.Errorf("Read %q: %v", name, err)
}
var buf bytes.Buffer
_, err = io.Copy(&buf, gz)
clErr := gz.Close()
if err != nil {
return nil, fmt.Errorf("Read %q: %v", name, err)
}
if clErr != nil {
return nil, err
}
return buf.Bytes(), nil
}
type asset struct {
bytes []byte
info os.FileInfo
}
type bindataFileInfo struct {
name string
size int64
mode os.FileMode
modTime time.Time
}
func (fi bindataFileInfo) Name() string {
return fi.name
}
func (fi bindataFileInfo) Size() int64 {
return fi.size
}
func (fi bindataFileInfo) Mode() os.FileMode {
return fi.mode
}
func (fi bindataFileInfo) ModTime() time.Time {
return fi.modTime
}
func (fi bindataFileInfo) IsDir() bool {
return false
}
func (fi bindataFileInfo) Sys() interface{} {
return nil
}
var _inATestAsset = "\x1f\x8b\x08\x00\x00\x09\x6e\x88\x00\xff\xd2\xd7\x57\x28\x4e\xcc\x2d\xc8\x49\x55\x48\xcb\xcc\x49\xe5\x02\x04\x00\x00\xff\xff\x8a\x82\x8c\x85\x0f\x00\x00\x00"
func inATestAssetBytes() ([]byte, error) {
return bindataRead(
_inATestAsset,
"in/a/test.asset",
)
}
func inATestAsset() (*asset, error) {
bytes, err := inATestAssetBytes()
if err != nil {
return nil, err
}
info := bindataFileInfo{name: "in/a/test.asset", size: 15, mode: os.FileMode(436), modTime: time.Unix(1445582844, 0)}
a := &asset{bytes: bytes, info: info}
return a, nil
}
var _inBTestAsset = "\x1f\x8b\x08\x00\x00\x09\x6e\x88\x00\xff\xd2\xd7\x57\x28\x4e\xcc\x2d\xc8\x49\x55\x48\xcb\xcc\x49\xe5\x02\x04\x00\x00\xff\xff\x8a\x82\x8c\x85\x0f\x00\x00\x00"
func inBTestAssetBytes() ([]byte, error) {
return bindataRead(
_inBTestAsset,
"in/b/test.asset",
)
}
func inBTestAsset() (*asset, error) {
bytes, err := inBTestAssetBytes()
if err != nil {
return nil, err
}
info := bindataFileInfo{name: "in/b/test.asset", size: 15, mode: os.FileMode(436), modTime: time.Unix(1445582844, 0)}
a := &asset{bytes: bytes, info: info}
return a, nil
}
var _inCTestAsset = "\x1f\x8b\x08\x00\x00\x09\x6e\x88\x00\xff\xd2\xd7\x57\x28\x4e\xcc\x2d\xc8\x49\x55\x48\xcb\xcc\x49\xe5\x02\x04\x00\x00\xff\xff\x8a\x82\x8c\x85\x0f\x00\x00\x00"
func inCTestAssetBytes() ([]byte, error) {
return bindataRead(
_inCTestAsset,
"in/c/test.asset",
)
}
func inCTestAsset() (*asset, error) {
bytes, err := inCTestAssetBytes()
if err != nil {
return nil, err
}
info := bindataFileInfo{name: "in/c/test.asset", size: 15, mode: os.FileMode(436), modTime: time.Unix(1445582844, 0)}
a := &asset{bytes: bytes, info: info}
return a, nil
}
var _inTestAsset = "\x1f\x8b\x08\x00\x00\x09\x6e\x88\x00\xff\xd2\xd7\x57\x28\x4e\xcc\x2d\xc8\x49\x55\x48\xcb\xcc\x49\xe5\x02\x04\x00\x00\xff\xff\x8a\x82\x8c\x85\x0f\x00\x00\x00"
func inTestAssetBytes() ([]byte, error) {
return bindataRead(
_inTestAsset,
"in/test.asset",
)
}
func inTestAsset() (*asset, error) {
bytes, err := inTestAssetBytes()
if err != nil {
return nil, err
}
info := bindataFileInfo{name: "in/test.asset", size: 15, mode: os.FileMode(436), modTime: time.Unix(1445582844, 0)}
a := &asset{bytes: bytes, info: info}
return a, nil
}
// Asset loads and returns the asset for the given name.
// It returns an error if the asset could not be found or
// could not be loaded.
func Asset(name string) ([]byte, error) {
cannonicalName := strings.Replace(name, "\\", "/", -1)
if f, ok := _bindata[cannonicalName]; ok {
a, err := f()
if err != nil {
return nil, fmt.Errorf("Asset %s can't read by error: %v", name, err)
}
return a.bytes, nil
}
return nil, fmt.Errorf("Asset %s not found", name)
}
// MustAsset is like Asset but panics when Asset would return an error.
// It simplifies safe initialization of global variables.
func MustAsset(name string) []byte {
a, err := Asset(name)
if err != nil {
panic("asset: Asset(" + name + "): " + err.Error())
}
return a
}
// AssetInfo loads and returns the asset info for the given name.
// It returns an error if the asset could not be found or
// could not be loaded.
func AssetInfo(name string) (os.FileInfo, error) {
cannonicalName := strings.Replace(name, "\\", "/", -1)
if f, ok := _bindata[cannonicalName]; ok {
a, err := f()
if err != nil {
return nil, fmt.Errorf("AssetInfo %s can't read by error: %v", name, err)
}
return a.info, nil
}
return nil, fmt.Errorf("AssetInfo %s not found", name)
}
// AssetNames returns the names of the assets.
func AssetNames() []string {
names := make([]string, 0, len(_bindata))
for name := range _bindata {
names = append(names, name)
}
return names
}
// _bindata is a table, holding each asset generator, mapped to its name.
var _bindata = map[string]func() (*asset, error){
"in/a/test.asset": inATestAsset,
"in/b/test.asset": inBTestAsset,
"in/c/test.asset": inCTestAsset,
"in/test.asset": inTestAsset,
}
// AssetDir returns the file names below a certain
// directory embedded in the file by go-bindata.
// For example if you run go-bindata on data/... and data contains the
// following hierarchy:
// data/
// foo.txt
// img/
// a.png
// b.png
// then AssetDir("data") would return []string{"foo.txt", "img"}
// AssetDir("data/img") would return []string{"a.png", "b.png"}
// AssetDir("foo.txt") and AssetDir("notexist") would return an error
// AssetDir("") will return []string{"data"}.
func AssetDir(name string) ([]string, error) {
node := _bintree
if len(name) != 0 {
cannonicalName := strings.Replace(name, "\\", "/", -1)
pathList := strings.Split(cannonicalName, "/")
for _, p := range pathList {
node = node.Children[p]
if node == nil {
return nil, fmt.Errorf("Asset %s not found", name)
}
}
}
if node.Func != nil {
return nil, fmt.Errorf("Asset %s not found", name)
}
rv := make([]string, 0, len(node.Children))
for childName := range node.Children {
rv = append(rv, childName)
}
return rv, nil
}
type bintree struct {
Func func() (*asset, error)
Children map[string]*bintree
}
var _bintree = &bintree{nil, map[string]*bintree{
"in": &bintree{nil, map[string]*bintree{
"a": &bintree{nil, map[string]*bintree{
"test.asset": &bintree{inATestAsset, map[string]*bintree{}},
}},
"b": &bintree{nil, map[string]*bintree{
"test.asset": &bintree{inBTestAsset, map[string]*bintree{}},
}},
"c": &bintree{nil, map[string]*bintree{
"test.asset": &bintree{inCTestAsset, map[string]*bintree{}},
}},
"test.asset": &bintree{inTestAsset, map[string]*bintree{}},
}},
}}
// RestoreAsset restores an asset under the given directory
func RestoreAsset(dir, name string) error {
data, err := Asset(name)
if err != nil {
return err
}
info, err := AssetInfo(name)
if err != nil {
return err
}
err = os.MkdirAll(_filePath(dir, filepath.Dir(name)), os.FileMode(0755))
if err != nil {
return err
}
err = ioutil.WriteFile(_filePath(dir, name), data, info.Mode())
if err != nil {
return err
}
err = os.Chtimes(_filePath(dir, name), info.ModTime(), info.ModTime())
if err != nil {
return err
}
return nil
}
// RestoreAssets restores an asset under the given directory recursively
func RestoreAssets(dir, name string) error {
children, err := AssetDir(name)
// File
if err != nil {
return RestoreAsset(dir, name)
}
// Dir
for _, child := range children {
err = RestoreAssets(dir, filepath.Join(name, child))
if err != nil {
return err
}
}
return nil
}
func _filePath(dir, name string) string {
cannonicalName := strings.Replace(name, "\\", "/", -1)
return filepath.Join(append([]string{dir}, strings.Split(cannonicalName, "/")...)...)
}

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@ -0,0 +1,263 @@
// Code generated by go-bindata.
// sources:
// in/a/test.asset
// in/b/test.asset
// in/c/test.asset
// in/test.asset
// DO NOT EDIT!
package main
import (
"fmt"
"io/ioutil"
"os"
"path/filepath"
"strings"
)
// bindataRead reads the given file from disk. It returns an error on failure.
func bindataRead(path, name string) ([]byte, error) {
buf, err := ioutil.ReadFile(path)
if err != nil {
err = fmt.Errorf("Error reading asset %s at %s: %v", name, path, err)
}
return buf, err
}
type asset struct {
bytes []byte
info os.FileInfo
}
// inATestAsset reads file data from disk. It returns an error on failure.
func inATestAsset() (*asset, error) {
path := "/home/ts/code/go/src/github.com/jteeuwen/go-bindata/testdata/in/a/test.asset"
name := "in/a/test.asset"
bytes, err := bindataRead(path, name)
if err != nil {
return nil, err
}
fi, err := os.Stat(path)
if err != nil {
err = fmt.Errorf("Error reading asset info %s at %s: %v", name, path, err)
}
a := &asset{bytes: bytes, info: fi}
return a, err
}
// inBTestAsset reads file data from disk. It returns an error on failure.
func inBTestAsset() (*asset, error) {
path := "/home/ts/code/go/src/github.com/jteeuwen/go-bindata/testdata/in/b/test.asset"
name := "in/b/test.asset"
bytes, err := bindataRead(path, name)
if err != nil {
return nil, err
}
fi, err := os.Stat(path)
if err != nil {
err = fmt.Errorf("Error reading asset info %s at %s: %v", name, path, err)
}
a := &asset{bytes: bytes, info: fi}
return a, err
}
// inCTestAsset reads file data from disk. It returns an error on failure.
func inCTestAsset() (*asset, error) {
path := "/home/ts/code/go/src/github.com/jteeuwen/go-bindata/testdata/in/c/test.asset"
name := "in/c/test.asset"
bytes, err := bindataRead(path, name)
if err != nil {
return nil, err
}
fi, err := os.Stat(path)
if err != nil {
err = fmt.Errorf("Error reading asset info %s at %s: %v", name, path, err)
}
a := &asset{bytes: bytes, info: fi}
return a, err
}
// inTestAsset reads file data from disk. It returns an error on failure.
func inTestAsset() (*asset, error) {
path := "/home/ts/code/go/src/github.com/jteeuwen/go-bindata/testdata/in/test.asset"
name := "in/test.asset"
bytes, err := bindataRead(path, name)
if err != nil {
return nil, err
}
fi, err := os.Stat(path)
if err != nil {
err = fmt.Errorf("Error reading asset info %s at %s: %v", name, path, err)
}
a := &asset{bytes: bytes, info: fi}
return a, err
}
// Asset loads and returns the asset for the given name.
// It returns an error if the asset could not be found or
// could not be loaded.
func Asset(name string) ([]byte, error) {
cannonicalName := strings.Replace(name, "\\", "/", -1)
if f, ok := _bindata[cannonicalName]; ok {
a, err := f()
if err != nil {
return nil, fmt.Errorf("Asset %s can't read by error: %v", name, err)
}
return a.bytes, nil
}
return nil, fmt.Errorf("Asset %s not found", name)
}
// MustAsset is like Asset but panics when Asset would return an error.
// It simplifies safe initialization of global variables.
func MustAsset(name string) []byte {
a, err := Asset(name)
if err != nil {
panic("asset: Asset(" + name + "): " + err.Error())
}
return a
}
// AssetInfo loads and returns the asset info for the given name.
// It returns an error if the asset could not be found or
// could not be loaded.
func AssetInfo(name string) (os.FileInfo, error) {
cannonicalName := strings.Replace(name, "\\", "/", -1)
if f, ok := _bindata[cannonicalName]; ok {
a, err := f()
if err != nil {
return nil, fmt.Errorf("AssetInfo %s can't read by error: %v", name, err)
}
return a.info, nil
}
return nil, fmt.Errorf("AssetInfo %s not found", name)
}
// AssetNames returns the names of the assets.
func AssetNames() []string {
names := make([]string, 0, len(_bindata))
for name := range _bindata {
names = append(names, name)
}
return names
}
// _bindata is a table, holding each asset generator, mapped to its name.
var _bindata = map[string]func() (*asset, error){
"in/a/test.asset": inATestAsset,
"in/b/test.asset": inBTestAsset,
"in/c/test.asset": inCTestAsset,
"in/test.asset": inTestAsset,
}
// AssetDir returns the file names below a certain
// directory embedded in the file by go-bindata.
// For example if you run go-bindata on data/... and data contains the
// following hierarchy:
// data/
// foo.txt
// img/
// a.png
// b.png
// then AssetDir("data") would return []string{"foo.txt", "img"}
// AssetDir("data/img") would return []string{"a.png", "b.png"}
// AssetDir("foo.txt") and AssetDir("notexist") would return an error
// AssetDir("") will return []string{"data"}.
func AssetDir(name string) ([]string, error) {
node := _bintree
if len(name) != 0 {
cannonicalName := strings.Replace(name, "\\", "/", -1)
pathList := strings.Split(cannonicalName, "/")
for _, p := range pathList {
node = node.Children[p]
if node == nil {
return nil, fmt.Errorf("Asset %s not found", name)
}
}
}
if node.Func != nil {
return nil, fmt.Errorf("Asset %s not found", name)
}
rv := make([]string, 0, len(node.Children))
for childName := range node.Children {
rv = append(rv, childName)
}
return rv, nil
}
type bintree struct {
Func func() (*asset, error)
Children map[string]*bintree
}
var _bintree = &bintree{nil, map[string]*bintree{
"in": &bintree{nil, map[string]*bintree{
"a": &bintree{nil, map[string]*bintree{
"test.asset": &bintree{inATestAsset, map[string]*bintree{}},
}},
"b": &bintree{nil, map[string]*bintree{
"test.asset": &bintree{inBTestAsset, map[string]*bintree{}},
}},
"c": &bintree{nil, map[string]*bintree{
"test.asset": &bintree{inCTestAsset, map[string]*bintree{}},
}},
"test.asset": &bintree{inTestAsset, map[string]*bintree{}},
}},
}}
// RestoreAsset restores an asset under the given directory
func RestoreAsset(dir, name string) error {
data, err := Asset(name)
if err != nil {
return err
}
info, err := AssetInfo(name)
if err != nil {
return err
}
err = os.MkdirAll(_filePath(dir, filepath.Dir(name)), os.FileMode(0755))
if err != nil {
return err
}
err = ioutil.WriteFile(_filePath(dir, name), data, info.Mode())
if err != nil {
return err
}
err = os.Chtimes(_filePath(dir, name), info.ModTime(), info.ModTime())
if err != nil {
return err
}
return nil
}
// RestoreAssets restores an asset under the given directory recursively
func RestoreAssets(dir, name string) error {
children, err := AssetDir(name)
// File
if err != nil {
return RestoreAsset(dir, name)
}
// Dir
for _, child := range children {
err = RestoreAssets(dir, filepath.Join(name, child))
if err != nil {
return err
}
}
return nil
}
func _filePath(dir, name string) string {
cannonicalName := strings.Replace(name, "\\", "/", -1)
return filepath.Join(append([]string{dir}, strings.Split(cannonicalName, "/")...)...)
}

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@ -0,0 +1,259 @@
package main
import (
"fmt"
"io/ioutil"
"strings"
"os"
"path"
"path/filepath"
)
// bindata_read reads the given file from disk. It returns an error on failure.
func bindata_read(path, name string) ([]byte, error) {
buf, err := ioutil.ReadFile(path)
if err != nil {
err = fmt.Errorf("Error reading asset %s at %s: %v", name, path, err)
}
return buf, err
}
type asset struct {
bytes []byte
info os.FileInfo
}
// in_a_test_asset reads file data from disk. It returns an error on failure.
func in_a_test_asset() (*asset, error) {
path := "/Users/tamird/src/go/src/github.com/jteeuwen/go-bindata/testdata/in/a/test.asset"
name := "in/a/test.asset"
bytes, err := bindata_read(path, name)
if err != nil {
return nil, err
}
fi, err := os.Stat(path)
if err != nil {
err = fmt.Errorf("Error reading asset info %s at %s: %v", name, path, err)
}
a := &asset{bytes: bytes, info: fi}
return a, err
}
// in_b_test_asset reads file data from disk. It returns an error on failure.
func in_b_test_asset() (*asset, error) {
path := "/Users/tamird/src/go/src/github.com/jteeuwen/go-bindata/testdata/in/b/test.asset"
name := "in/b/test.asset"
bytes, err := bindata_read(path, name)
if err != nil {
return nil, err
}
fi, err := os.Stat(path)
if err != nil {
err = fmt.Errorf("Error reading asset info %s at %s: %v", name, path, err)
}
a := &asset{bytes: bytes, info: fi}
return a, err
}
// in_c_test_asset reads file data from disk. It returns an error on failure.
func in_c_test_asset() (*asset, error) {
path := "/Users/tamird/src/go/src/github.com/jteeuwen/go-bindata/testdata/in/c/test.asset"
name := "in/c/test.asset"
bytes, err := bindata_read(path, name)
if err != nil {
return nil, err
}
fi, err := os.Stat(path)
if err != nil {
err = fmt.Errorf("Error reading asset info %s at %s: %v", name, path, err)
}
a := &asset{bytes: bytes, info: fi}
return a, err
}
// in_test_asset reads file data from disk. It returns an error on failure.
func in_test_asset() (*asset, error) {
path := "/Users/tamird/src/go/src/github.com/jteeuwen/go-bindata/testdata/in/test.asset"
name := "in/test.asset"
bytes, err := bindata_read(path, name)
if err != nil {
return nil, err
}
fi, err := os.Stat(path)
if err != nil {
err = fmt.Errorf("Error reading asset info %s at %s: %v", name, path, err)
}
a := &asset{bytes: bytes, info: fi}
return a, err
}
// Asset loads and returns the asset for the given name.
// It returns an error if the asset could not be found or
// could not be loaded.
func Asset(name string) ([]byte, error) {
cannonicalName := strings.Replace(name, "\\", "/", -1)
if f, ok := _bindata[cannonicalName]; ok {
a, err := f()
if err != nil {
return nil, fmt.Errorf("Asset %s can't read by error: %v", name, err)
}
return a.bytes, nil
}
return nil, fmt.Errorf("Asset %s not found", name)
}
// MustAsset is like Asset but panics when Asset would return an error.
// It simplifies safe initialization of global variables.
func MustAsset(name string) []byte {
a, err := Asset(name)
if (err != nil) {
panic("asset: Asset(" + name + "): " + err.Error())
}
return a
}
// AssetInfo loads and returns the asset info for the given name.
// It returns an error if the asset could not be found or
// could not be loaded.
func AssetInfo(name string) (os.FileInfo, error) {
cannonicalName := strings.Replace(name, "\\", "/", -1)
if f, ok := _bindata[cannonicalName]; ok {
a, err := f()
if err != nil {
return nil, fmt.Errorf("AssetInfo %s can't read by error: %v", name, err)
}
return a.info, nil
}
return nil, fmt.Errorf("AssetInfo %s not found", name)
}
// AssetNames returns the names of the assets.
func AssetNames() []string {
names := make([]string, 0, len(_bindata))
for name := range _bindata {
names = append(names, name)
}
return names
}
// _bindata is a table, holding each asset generator, mapped to its name.
var _bindata = map[string]func() (*asset, error){
"in/a/test.asset": in_a_test_asset,
"in/b/test.asset": in_b_test_asset,
"in/c/test.asset": in_c_test_asset,
"in/test.asset": in_test_asset,
}
// AssetDir returns the file names below a certain
// directory embedded in the file by go-bindata.
// For example if you run go-bindata on data/... and data contains the
// following hierarchy:
// data/
// foo.txt
// img/
// a.png
// b.png
// then AssetDir("data") would return []string{"foo.txt", "img"}
// AssetDir("data/img") would return []string{"a.png", "b.png"}
// AssetDir("foo.txt") and AssetDir("notexist") would return an error
// AssetDir("") will return []string{"data"}.
func AssetDir(name string) ([]string, error) {
node := _bintree
if len(name) != 0 {
cannonicalName := strings.Replace(name, "\\", "/", -1)
pathList := strings.Split(cannonicalName, "/")
for _, p := range pathList {
node = node.Children[p]
if node == nil {
return nil, fmt.Errorf("Asset %s not found", name)
}
}
}
if node.Func != nil {
return nil, fmt.Errorf("Asset %s not found", name)
}
rv := make([]string, 0, len(node.Children))
for name := range node.Children {
rv = append(rv, name)
}
return rv, nil
}
type _bintree_t struct {
Func func() (*asset, error)
Children map[string]*_bintree_t
}
var _bintree = &_bintree_t{nil, map[string]*_bintree_t{
"in": &_bintree_t{nil, map[string]*_bintree_t{
"a": &_bintree_t{nil, map[string]*_bintree_t{
"test.asset": &_bintree_t{in_a_test_asset, map[string]*_bintree_t{
}},
}},
"b": &_bintree_t{nil, map[string]*_bintree_t{
"test.asset": &_bintree_t{in_b_test_asset, map[string]*_bintree_t{
}},
}},
"c": &_bintree_t{nil, map[string]*_bintree_t{
"test.asset": &_bintree_t{in_c_test_asset, map[string]*_bintree_t{
}},
}},
"test.asset": &_bintree_t{in_test_asset, map[string]*_bintree_t{
}},
}},
}}
// Restore an asset under the given directory
func RestoreAsset(dir, name string) error {
data, err := Asset(name)
if err != nil {
return err
}
info, err := AssetInfo(name)
if err != nil {
return err
}
err = os.MkdirAll(_filePath(dir, path.Dir(name)), os.FileMode(0755))
if err != nil {
return err
}
err = ioutil.WriteFile(_filePath(dir, name), data, info.Mode())
if err != nil {
return err
}
err = os.Chtimes(_filePath(dir, name), info.ModTime(), info.ModTime())
if err != nil {
return err
}
return nil
}
// Restore assets under the given directory recursively
func RestoreAssets(dir, name string) error {
children, err := AssetDir(name)
if err != nil { // File
return RestoreAsset(dir, name)
} else { // Dir
for _, child := range children {
err = RestoreAssets(dir, path.Join(name, child))
if err != nil {
return err
}
}
}
return nil
}
func _filePath(dir, name string) string {
cannonicalName := strings.Replace(name, "\\", "/", -1)
return filepath.Join(append([]string{dir}, strings.Split(cannonicalName, "/")...)...)
}

View file

@ -0,0 +1,280 @@
// Code generated by go-bindata.
// sources:
// in/a/test.asset
// in/b/test.asset
// in/c/test.asset
// in/test.asset
// DO NOT EDIT!
package main
import (
"fmt"
"io/ioutil"
"os"
"path/filepath"
"strings"
"time"
)
type asset struct {
bytes []byte
info os.FileInfo
}
type bindataFileInfo struct {
name string
size int64
mode os.FileMode
modTime time.Time
}
func (fi bindataFileInfo) Name() string {
return fi.name
}
func (fi bindataFileInfo) Size() int64 {
return fi.size
}
func (fi bindataFileInfo) Mode() os.FileMode {
return fi.mode
}
func (fi bindataFileInfo) ModTime() time.Time {
return fi.modTime
}
func (fi bindataFileInfo) IsDir() bool {
return false
}
func (fi bindataFileInfo) Sys() interface{} {
return nil
}
var _inATestAsset = []byte(`// sample file
`)
func inATestAssetBytes() ([]byte, error) {
return _inATestAsset, nil
}
func inATestAsset() (*asset, error) {
bytes, err := inATestAssetBytes()
if err != nil {
return nil, err
}
info := bindataFileInfo{name: "in/a/test.asset", size: 15, mode: os.FileMode(436), modTime: time.Unix(1445582844, 0)}
a := &asset{bytes: bytes, info: info}
return a, nil
}
var _inBTestAsset = []byte(`// sample file
`)
func inBTestAssetBytes() ([]byte, error) {
return _inBTestAsset, nil
}
func inBTestAsset() (*asset, error) {
bytes, err := inBTestAssetBytes()
if err != nil {
return nil, err
}
info := bindataFileInfo{name: "in/b/test.asset", size: 15, mode: os.FileMode(436), modTime: time.Unix(1445582844, 0)}
a := &asset{bytes: bytes, info: info}
return a, nil
}
var _inCTestAsset = []byte(`// sample file
`)
func inCTestAssetBytes() ([]byte, error) {
return _inCTestAsset, nil
}
func inCTestAsset() (*asset, error) {
bytes, err := inCTestAssetBytes()
if err != nil {
return nil, err
}
info := bindataFileInfo{name: "in/c/test.asset", size: 15, mode: os.FileMode(436), modTime: time.Unix(1445582844, 0)}
a := &asset{bytes: bytes, info: info}
return a, nil
}
var _inTestAsset = []byte(`// sample file
`)
func inTestAssetBytes() ([]byte, error) {
return _inTestAsset, nil
}
func inTestAsset() (*asset, error) {
bytes, err := inTestAssetBytes()
if err != nil {
return nil, err
}
info := bindataFileInfo{name: "in/test.asset", size: 15, mode: os.FileMode(436), modTime: time.Unix(1445582844, 0)}
a := &asset{bytes: bytes, info: info}
return a, nil
}
// Asset loads and returns the asset for the given name.
// It returns an error if the asset could not be found or
// could not be loaded.
func Asset(name string) ([]byte, error) {
cannonicalName := strings.Replace(name, "\\", "/", -1)
if f, ok := _bindata[cannonicalName]; ok {
a, err := f()
if err != nil {
return nil, fmt.Errorf("Asset %s can't read by error: %v", name, err)
}
return a.bytes, nil
}
return nil, fmt.Errorf("Asset %s not found", name)
}
// MustAsset is like Asset but panics when Asset would return an error.
// It simplifies safe initialization of global variables.
func MustAsset(name string) []byte {
a, err := Asset(name)
if err != nil {
panic("asset: Asset(" + name + "): " + err.Error())
}
return a
}
// AssetInfo loads and returns the asset info for the given name.
// It returns an error if the asset could not be found or
// could not be loaded.
func AssetInfo(name string) (os.FileInfo, error) {
cannonicalName := strings.Replace(name, "\\", "/", -1)
if f, ok := _bindata[cannonicalName]; ok {
a, err := f()
if err != nil {
return nil, fmt.Errorf("AssetInfo %s can't read by error: %v", name, err)
}
return a.info, nil
}
return nil, fmt.Errorf("AssetInfo %s not found", name)
}
// AssetNames returns the names of the assets.
func AssetNames() []string {
names := make([]string, 0, len(_bindata))
for name := range _bindata {
names = append(names, name)
}
return names
}
// _bindata is a table, holding each asset generator, mapped to its name.
var _bindata = map[string]func() (*asset, error){
"in/a/test.asset": inATestAsset,
"in/b/test.asset": inBTestAsset,
"in/c/test.asset": inCTestAsset,
"in/test.asset": inTestAsset,
}
// AssetDir returns the file names below a certain
// directory embedded in the file by go-bindata.
// For example if you run go-bindata on data/... and data contains the
// following hierarchy:
// data/
// foo.txt
// img/
// a.png
// b.png
// then AssetDir("data") would return []string{"foo.txt", "img"}
// AssetDir("data/img") would return []string{"a.png", "b.png"}
// AssetDir("foo.txt") and AssetDir("notexist") would return an error
// AssetDir("") will return []string{"data"}.
func AssetDir(name string) ([]string, error) {
node := _bintree
if len(name) != 0 {
cannonicalName := strings.Replace(name, "\\", "/", -1)
pathList := strings.Split(cannonicalName, "/")
for _, p := range pathList {
node = node.Children[p]
if node == nil {
return nil, fmt.Errorf("Asset %s not found", name)
}
}
}
if node.Func != nil {
return nil, fmt.Errorf("Asset %s not found", name)
}
rv := make([]string, 0, len(node.Children))
for childName := range node.Children {
rv = append(rv, childName)
}
return rv, nil
}
type bintree struct {
Func func() (*asset, error)
Children map[string]*bintree
}
var _bintree = &bintree{nil, map[string]*bintree{
"in": &bintree{nil, map[string]*bintree{
"a": &bintree{nil, map[string]*bintree{
"test.asset": &bintree{inATestAsset, map[string]*bintree{}},
}},
"b": &bintree{nil, map[string]*bintree{
"test.asset": &bintree{inBTestAsset, map[string]*bintree{}},
}},
"c": &bintree{nil, map[string]*bintree{
"test.asset": &bintree{inCTestAsset, map[string]*bintree{}},
}},
"test.asset": &bintree{inTestAsset, map[string]*bintree{}},
}},
}}
// RestoreAsset restores an asset under the given directory
func RestoreAsset(dir, name string) error {
data, err := Asset(name)
if err != nil {
return err
}
info, err := AssetInfo(name)
if err != nil {
return err
}
err = os.MkdirAll(_filePath(dir, filepath.Dir(name)), os.FileMode(0755))
if err != nil {
return err
}
err = ioutil.WriteFile(_filePath(dir, name), data, info.Mode())
if err != nil {
return err
}
err = os.Chtimes(_filePath(dir, name), info.ModTime(), info.ModTime())
if err != nil {
return err
}
return nil
}
// RestoreAssets restores an asset under the given directory recursively
func RestoreAssets(dir, name string) error {
children, err := AssetDir(name)
// File
if err != nil {
return RestoreAsset(dir, name)
}
// Dir
for _, child := range children {
err = RestoreAssets(dir, filepath.Join(name, child))
if err != nil {
return err
}
}
return nil
}
func _filePath(dir, name string) string {
cannonicalName := strings.Replace(name, "\\", "/", -1)
return filepath.Join(append([]string{dir}, strings.Split(cannonicalName, "/")...)...)
}

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// Code generated by go-bindata.
// sources:
// in/a/test.asset
// in/b/test.asset
// in/c/test.asset
// in/test.asset
// DO NOT EDIT!
package main
import (
"fmt"
"io/ioutil"
"os"
"path/filepath"
"reflect"
"strings"
"time"
"unsafe"
)
func bindataRead(data, name string) ([]byte, error) {
var empty [0]byte
sx := (*reflect.StringHeader)(unsafe.Pointer(&data))
b := empty[:]
bx := (*reflect.SliceHeader)(unsafe.Pointer(&b))
bx.Data = sx.Data
bx.Len = len(data)
bx.Cap = bx.Len
return b, nil
}
type asset struct {
bytes []byte
info os.FileInfo
}
type bindataFileInfo struct {
name string
size int64
mode os.FileMode
modTime time.Time
}
func (fi bindataFileInfo) Name() string {
return fi.name
}
func (fi bindataFileInfo) Size() int64 {
return fi.size
}
func (fi bindataFileInfo) Mode() os.FileMode {
return fi.mode
}
func (fi bindataFileInfo) ModTime() time.Time {
return fi.modTime
}
func (fi bindataFileInfo) IsDir() bool {
return false
}
func (fi bindataFileInfo) Sys() interface{} {
return nil
}
var _inATestAsset = "\x2f\x2f\x20\x73\x61\x6d\x70\x6c\x65\x20\x66\x69\x6c\x65\x0a"
func inATestAssetBytes() ([]byte, error) {
return bindataRead(
_inATestAsset,
"in/a/test.asset",
)
}
func inATestAsset() (*asset, error) {
bytes, err := inATestAssetBytes()
if err != nil {
return nil, err
}
info := bindataFileInfo{name: "in/a/test.asset", size: 15, mode: os.FileMode(436), modTime: time.Unix(1445582844, 0)}
a := &asset{bytes: bytes, info: info}
return a, nil
}
var _inBTestAsset = "\x2f\x2f\x20\x73\x61\x6d\x70\x6c\x65\x20\x66\x69\x6c\x65\x0a"
func inBTestAssetBytes() ([]byte, error) {
return bindataRead(
_inBTestAsset,
"in/b/test.asset",
)
}
func inBTestAsset() (*asset, error) {
bytes, err := inBTestAssetBytes()
if err != nil {
return nil, err
}
info := bindataFileInfo{name: "in/b/test.asset", size: 15, mode: os.FileMode(436), modTime: time.Unix(1445582844, 0)}
a := &asset{bytes: bytes, info: info}
return a, nil
}
var _inCTestAsset = "\x2f\x2f\x20\x73\x61\x6d\x70\x6c\x65\x20\x66\x69\x6c\x65\x0a"
func inCTestAssetBytes() ([]byte, error) {
return bindataRead(
_inCTestAsset,
"in/c/test.asset",
)
}
func inCTestAsset() (*asset, error) {
bytes, err := inCTestAssetBytes()
if err != nil {
return nil, err
}
info := bindataFileInfo{name: "in/c/test.asset", size: 15, mode: os.FileMode(436), modTime: time.Unix(1445582844, 0)}
a := &asset{bytes: bytes, info: info}
return a, nil
}
var _inTestAsset = "\x2f\x2f\x20\x73\x61\x6d\x70\x6c\x65\x20\x66\x69\x6c\x65\x0a"
func inTestAssetBytes() ([]byte, error) {
return bindataRead(
_inTestAsset,
"in/test.asset",
)
}
func inTestAsset() (*asset, error) {
bytes, err := inTestAssetBytes()
if err != nil {
return nil, err
}
info := bindataFileInfo{name: "in/test.asset", size: 15, mode: os.FileMode(436), modTime: time.Unix(1445582844, 0)}
a := &asset{bytes: bytes, info: info}
return a, nil
}
// Asset loads and returns the asset for the given name.
// It returns an error if the asset could not be found or
// could not be loaded.
func Asset(name string) ([]byte, error) {
cannonicalName := strings.Replace(name, "\\", "/", -1)
if f, ok := _bindata[cannonicalName]; ok {
a, err := f()
if err != nil {
return nil, fmt.Errorf("Asset %s can't read by error: %v", name, err)
}
return a.bytes, nil
}
return nil, fmt.Errorf("Asset %s not found", name)
}
// MustAsset is like Asset but panics when Asset would return an error.
// It simplifies safe initialization of global variables.
func MustAsset(name string) []byte {
a, err := Asset(name)
if err != nil {
panic("asset: Asset(" + name + "): " + err.Error())
}
return a
}
// AssetInfo loads and returns the asset info for the given name.
// It returns an error if the asset could not be found or
// could not be loaded.
func AssetInfo(name string) (os.FileInfo, error) {
cannonicalName := strings.Replace(name, "\\", "/", -1)
if f, ok := _bindata[cannonicalName]; ok {
a, err := f()
if err != nil {
return nil, fmt.Errorf("AssetInfo %s can't read by error: %v", name, err)
}
return a.info, nil
}
return nil, fmt.Errorf("AssetInfo %s not found", name)
}
// AssetNames returns the names of the assets.
func AssetNames() []string {
names := make([]string, 0, len(_bindata))
for name := range _bindata {
names = append(names, name)
}
return names
}
// _bindata is a table, holding each asset generator, mapped to its name.
var _bindata = map[string]func() (*asset, error){
"in/a/test.asset": inATestAsset,
"in/b/test.asset": inBTestAsset,
"in/c/test.asset": inCTestAsset,
"in/test.asset": inTestAsset,
}
// AssetDir returns the file names below a certain
// directory embedded in the file by go-bindata.
// For example if you run go-bindata on data/... and data contains the
// following hierarchy:
// data/
// foo.txt
// img/
// a.png
// b.png
// then AssetDir("data") would return []string{"foo.txt", "img"}
// AssetDir("data/img") would return []string{"a.png", "b.png"}
// AssetDir("foo.txt") and AssetDir("notexist") would return an error
// AssetDir("") will return []string{"data"}.
func AssetDir(name string) ([]string, error) {
node := _bintree
if len(name) != 0 {
cannonicalName := strings.Replace(name, "\\", "/", -1)
pathList := strings.Split(cannonicalName, "/")
for _, p := range pathList {
node = node.Children[p]
if node == nil {
return nil, fmt.Errorf("Asset %s not found", name)
}
}
}
if node.Func != nil {
return nil, fmt.Errorf("Asset %s not found", name)
}
rv := make([]string, 0, len(node.Children))
for childName := range node.Children {
rv = append(rv, childName)
}
return rv, nil
}
type bintree struct {
Func func() (*asset, error)
Children map[string]*bintree
}
var _bintree = &bintree{nil, map[string]*bintree{
"in": &bintree{nil, map[string]*bintree{
"a": &bintree{nil, map[string]*bintree{
"test.asset": &bintree{inATestAsset, map[string]*bintree{}},
}},
"b": &bintree{nil, map[string]*bintree{
"test.asset": &bintree{inBTestAsset, map[string]*bintree{}},
}},
"c": &bintree{nil, map[string]*bintree{
"test.asset": &bintree{inCTestAsset, map[string]*bintree{}},
}},
"test.asset": &bintree{inTestAsset, map[string]*bintree{}},
}},
}}
// RestoreAsset restores an asset under the given directory
func RestoreAsset(dir, name string) error {
data, err := Asset(name)
if err != nil {
return err
}
info, err := AssetInfo(name)
if err != nil {
return err
}
err = os.MkdirAll(_filePath(dir, filepath.Dir(name)), os.FileMode(0755))
if err != nil {
return err
}
err = ioutil.WriteFile(_filePath(dir, name), data, info.Mode())
if err != nil {
return err
}
err = os.Chtimes(_filePath(dir, name), info.ModTime(), info.ModTime())
if err != nil {
return err
}
return nil
}
// RestoreAssets restores an asset under the given directory recursively
func RestoreAssets(dir, name string) error {
children, err := AssetDir(name)
// File
if err != nil {
return RestoreAsset(dir, name)
}
// Dir
for _, child := range children {
err = RestoreAssets(dir, filepath.Join(name, child))
if err != nil {
return err
}
}
return nil
}
func _filePath(dir, name string) string {
cannonicalName := strings.Replace(name, "\\", "/", -1)
return filepath.Join(append([]string{dir}, strings.Split(cannonicalName, "/")...)...)
}

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@ -0,0 +1 @@
../symlinkSrc/file1

View file

@ -0,0 +1 @@
../symlinkSrc/

View file

@ -0,0 +1 @@
// test file 1

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@ -0,0 +1 @@
../symlinkRecursiveParent/

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@ -0,0 +1 @@
// symlink file 1

View file

@ -0,0 +1 @@
// symlink file 2

View file

@ -0,0 +1 @@
// symlink file 3

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@ -0,0 +1 @@
// symlink file 4

230
vendor/github.com/jteeuwen/go-bindata/toc.go generated vendored Normal file
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@ -0,0 +1,230 @@
// This work is subject to the CC0 1.0 Universal (CC0 1.0) Public Domain Dedication
// license. Its contents can be found at:
// http://creativecommons.org/publicdomain/zero/1.0/
package bindata
import (
"fmt"
"io"
"sort"
"strings"
)
type assetTree struct {
Asset Asset
Children map[string]*assetTree
}
func newAssetTree() *assetTree {
tree := &assetTree{}
tree.Children = make(map[string]*assetTree)
return tree
}
func (node *assetTree) child(name string) *assetTree {
rv, ok := node.Children[name]
if !ok {
rv = newAssetTree()
node.Children[name] = rv
}
return rv
}
func (root *assetTree) Add(route []string, asset Asset) {
for _, name := range route {
root = root.child(name)
}
root.Asset = asset
}
func ident(w io.Writer, n int) {
for i := 0; i < n; i++ {
w.Write([]byte{'\t'})
}
}
func (root *assetTree) funcOrNil() string {
if root.Asset.Func == "" {
return "nil"
} else {
return root.Asset.Func
}
}
func (root *assetTree) writeGoMap(w io.Writer, nident int) {
fmt.Fprintf(w, "&bintree{%s, map[string]*bintree{", root.funcOrNil())
if len(root.Children) > 0 {
io.WriteString(w, "\n")
// Sort to make output stable between invocations
filenames := make([]string, len(root.Children))
i := 0
for filename, _ := range root.Children {
filenames[i] = filename
i++
}
sort.Strings(filenames)
for _, p := range filenames {
ident(w, nident+1)
fmt.Fprintf(w, `"%s": `, p)
root.Children[p].writeGoMap(w, nident+1)
}
ident(w, nident)
}
io.WriteString(w, "}}")
if nident > 0 {
io.WriteString(w, ",")
}
io.WriteString(w, "\n")
}
func (root *assetTree) WriteAsGoMap(w io.Writer) error {
_, err := fmt.Fprint(w, `type bintree struct {
Func func() (*asset, error)
Children map[string]*bintree
}
var _bintree = `)
root.writeGoMap(w, 0)
return err
}
func writeTOCTree(w io.Writer, toc []Asset) error {
_, err := fmt.Fprintf(w, `// AssetDir returns the file names below a certain
// directory embedded in the file by go-bindata.
// For example if you run go-bindata on data/... and data contains the
// following hierarchy:
// data/
// foo.txt
// img/
// a.png
// b.png
// then AssetDir("data") would return []string{"foo.txt", "img"}
// AssetDir("data/img") would return []string{"a.png", "b.png"}
// AssetDir("foo.txt") and AssetDir("notexist") would return an error
// AssetDir("") will return []string{"data"}.
func AssetDir(name string) ([]string, error) {
node := _bintree
if len(name) != 0 {
cannonicalName := strings.Replace(name, "\\", "/", -1)
pathList := strings.Split(cannonicalName, "/")
for _, p := range pathList {
node = node.Children[p]
if node == nil {
return nil, fmt.Errorf("Asset %%s not found", name)
}
}
}
if node.Func != nil {
return nil, fmt.Errorf("Asset %%s not found", name)
}
rv := make([]string, 0, len(node.Children))
for childName := range node.Children {
rv = append(rv, childName)
}
return rv, nil
}
`)
if err != nil {
return err
}
tree := newAssetTree()
for i := range toc {
pathList := strings.Split(toc[i].Name, "/")
tree.Add(pathList, toc[i])
}
return tree.WriteAsGoMap(w)
}
// writeTOC writes the table of contents file.
func writeTOC(w io.Writer, toc []Asset) error {
err := writeTOCHeader(w)
if err != nil {
return err
}
for i := range toc {
err = writeTOCAsset(w, &toc[i])
if err != nil {
return err
}
}
return writeTOCFooter(w)
}
// writeTOCHeader writes the table of contents file header.
func writeTOCHeader(w io.Writer) error {
_, err := fmt.Fprintf(w, `// Asset loads and returns the asset for the given name.
// It returns an error if the asset could not be found or
// could not be loaded.
func Asset(name string) ([]byte, error) {
cannonicalName := strings.Replace(name, "\\", "/", -1)
if f, ok := _bindata[cannonicalName]; ok {
a, err := f()
if err != nil {
return nil, fmt.Errorf("Asset %%s can't read by error: %%v", name, err)
}
return a.bytes, nil
}
return nil, fmt.Errorf("Asset %%s not found", name)
}
// MustAsset is like Asset but panics when Asset would return an error.
// It simplifies safe initialization of global variables.
func MustAsset(name string) []byte {
a, err := Asset(name)
if err != nil {
panic("asset: Asset(" + name + "): " + err.Error())
}
return a
}
// AssetInfo loads and returns the asset info for the given name.
// It returns an error if the asset could not be found or
// could not be loaded.
func AssetInfo(name string) (os.FileInfo, error) {
cannonicalName := strings.Replace(name, "\\", "/", -1)
if f, ok := _bindata[cannonicalName]; ok {
a, err := f()
if err != nil {
return nil, fmt.Errorf("AssetInfo %%s can't read by error: %%v", name, err)
}
return a.info, nil
}
return nil, fmt.Errorf("AssetInfo %%s not found", name)
}
// AssetNames returns the names of the assets.
func AssetNames() []string {
names := make([]string, 0, len(_bindata))
for name := range _bindata {
names = append(names, name)
}
return names
}
// _bindata is a table, holding each asset generator, mapped to its name.
var _bindata = map[string]func() (*asset, error){
`)
return err
}
// writeTOCAsset write a TOC entry for the given asset.
func writeTOCAsset(w io.Writer, asset *Asset) error {
_, err := fmt.Fprintf(w, "\t%q: %s,\n", asset.Name, asset.Func)
return err
}
// writeTOCFooter writes the table of contents file footer.
func writeTOCFooter(w io.Writer) error {
_, err := fmt.Fprintf(w, `}
`)
return err
}