/*-*- mode:c;indent-tabs-mode:nil;c-basic-offset:2;tab-width:8;coding:utf-8 -*-│
│ vi: set et ft=c ts=2 sts=2 sw=2 fenc=utf-8                               :vi │
╚──────────────────────────────────────────────────────────────────────────────╝
│                                                                              │
│  Lua                                                                         │
│  Copyright © 2004-2023 Lua.org, PUC-Rio.                                     │
│                                                                              │
│  Permission is hereby granted, free of charge, to any person obtaining       │
│  a copy of this software and associated documentation files (the             │
│  "Software"), to deal in the Software without restriction, including         │
│  without limitation the rights to use, copy, modify, merge, publish,         │
│  distribute, sublicense, and/or sell copies of the Software, and to          │
│  permit persons to whom the Software is furnished to do so, subject to       │
│  the following conditions:                                                   │
│                                                                              │
│  The above copyright notice and this permission notice shall be              │
│  included in all copies or substantial portions of the Software.             │
│                                                                              │
│  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,             │
│  EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF          │
│  MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.      │
│  IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY        │
│  CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,        │
│  TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE           │
│  SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                      │
│                                                                              │
╚─────────────────────────────────────────────────────────────────────────────*/
#define linit_c
#define LUA_LIB

/*
** If you embed Lua in your program and need to open the standard
** libraries, call luaL_openlibs in your program. If you need a
** different set of libraries, copy this file to your project and edit
** it to suit your needs.
**
** You can also *preload* libraries, so that a later 'require' can
** open the library, which is already linked to the application.
** For that, do the following code:
**
**  luaL_getsubtable(L, LUA_REGISTRYINDEX, LUA_PRELOAD_TABLE);
**  lua_pushcfunction(L, luaopen_modname);
**  lua_setfield(L, -2, modname);
**  lua_pop(L, 1);  // remove PRELOAD table
*/

#include "third_party/lua/lauxlib.h"
#include "third_party/lua/lprefix.h"
#include "third_party/lua/lua.h"
#include "third_party/lua/lualib.h"
__static_yoink("lua_notice");


/*
** these libs are loaded by lua.c and are readily available to any Lua
** program
*/
static const luaL_Reg loadedlibs[] = {
  {LUA_GNAME, luaopen_base},
  {LUA_LOADLIBNAME, luaopen_package},
  {LUA_COLIBNAME, luaopen_coroutine},
  {LUA_TABLIBNAME, luaopen_table},
  {LUA_IOLIBNAME, luaopen_io},
  {LUA_OSLIBNAME, luaopen_os},
  {LUA_STRLIBNAME, luaopen_string},
  {LUA_MATHLIBNAME, luaopen_math},
  {LUA_UTF8LIBNAME, luaopen_utf8},
  {LUA_DBLIBNAME, luaopen_debug},
  {NULL, NULL}
};


LUALIB_API void luaL_openlibs (lua_State *L) {
  const luaL_Reg *lib;
  /* "require" functions from 'loadedlibs' and set results to global table */
  for (lib = loadedlibs; lib->func; lib++) {
    luaL_requiref(L, lib->name, lib->func, 1);
    lua_pop(L, 1);  /* remove lib */
  }
}

