cosmopolitan/libc/intrin/maps.h

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#ifndef COSMOPOLITAN_MAPS_H_
#define COSMOPOLITAN_MAPS_H_
#include "libc/intrin/atomic.h"
#include "libc/intrin/tree.h"
#include "libc/runtime/runtime.h"
COSMOPOLITAN_C_START_
/* size of dynamic memory that is used internally by your memory manager */
#define MAPS_SIZE 65536
/* when map->hand is MAPS_RESERVATION it means mmap() is transactionally
reserving address space it is in the process of requesting from win32 */
#define MAPS_RESERVATION -2
/* when map->hand is MAPS_SUBREGION it means that an allocation has been
broken into multiple fragments by mprotect(). the first fragment must
be set to MAPS_VIRTUAL or your CreateFileMapping() handle. your frags
must be perfectly contiguous in memory and should have the same flags */
#define MAPS_SUBREGION -3
/* indicates an allocation was created by VirtualAlloc() and so munmap()
must call VirtualFree() when destroying it. use it on the hand field. */
#define MAPS_VIRTUAL -4
/* if this is used on MAP_PRIVATE memory, then it's assumed to be memory
that win32 allocated, e.g. a CreateThread() stack. if this is used on
MAP_FILE memory, then it's assumed to be part of the executable image */
#define MAP_NOFORK 0x10000000
#define MAP_TREE_CONTAINER(e) TREE_CONTAINER(struct Map, tree, e)
struct Map {
char *addr; /* granule aligned */
size_t size; /* must be nonzero */
int64_t off; /* ignore for anon */
int flags; /* memory map flag */
short prot; /* memory protects */
bool iscow; /* windows nt only */
bool readonlyfile; /* windows nt only */
unsigned visited; /* checks and fork */
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intptr_t hand; /* windows nt only */
union {
struct Tree tree;
struct Map *freed;
};
};
struct MapLock {
void *edges;
_Atomic(uint64_t) word;
};
struct MapSlab {
struct MapSlab *next;
struct Map maps[(MAPS_SIZE - sizeof(struct MapSlab *)) / sizeof(struct Map)];
};
struct Maps {
uint128_t rand;
struct Tree *maps;
struct MapLock lock;
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_Atomic(uintptr_t) freed;
_Atomic(struct MapSlab *) slabs;
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size_t count;
size_t pages;
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struct Map stack;
struct Map guard;
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#ifdef MODE_DBG
struct Map spool[1];
#else
struct Map spool[20];
#endif
};
struct AddrSize {
char *addr;
size_t size;
};
extern struct Maps __maps;
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bool __maps_held(void);
void __maps_init(void);
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void __maps_lock(void);
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void __maps_check(void);
void __maps_unlock(void);
bool __maps_reentrant(void);
void *__maps_randaddr(void);
void __maps_add(struct Map *);
void __maps_free(struct Map *);
void __maps_insert(struct Map *);
int __maps_untrack(char *, size_t);
bool __maps_track(char *, size_t, int, int);
struct Map *__maps_alloc(void);
struct Map *__maps_floor(const char *);
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void __maps_stack(char *, int, int, size_t, int, intptr_t);
int __maps_compare(const struct Tree *, const struct Tree *);
struct AddrSize __get_main_stack(void);
forceinline optimizespeed int __maps_search(const void *key,
const struct Tree *node) {
const char *addr = (const char *)key;
const struct Map *map = (const struct Map *)MAP_TREE_CONTAINER(node);
return (addr > map->addr) - (addr < map->addr);
}
static inline struct Map *__maps_next(struct Map *map) {
struct Tree *node;
if ((node = tree_next(&map->tree)))
return MAP_TREE_CONTAINER(node);
return 0;
}
static inline struct Map *__maps_prev(struct Map *map) {
struct Tree *node;
if ((node = tree_prev(&map->tree)))
return MAP_TREE_CONTAINER(node);
return 0;
}
static inline struct Map *__maps_first(void) {
struct Tree *node;
if ((node = tree_first(__maps.maps)))
return MAP_TREE_CONTAINER(node);
return 0;
}
static inline struct Map *__maps_last(void) {
struct Tree *node;
if ((node = tree_last(__maps.maps)))
return MAP_TREE_CONTAINER(node);
return 0;
}
static inline bool __maps_isalloc(struct Map *map) {
return map->hand != MAPS_SUBREGION;
}
COSMOPOLITAN_C_END_
#endif /* COSMOPOLITAN_MAPS_H_ */