cosmopolitan/libc/sock/accept-nt.c

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2020-06-15 14:18:57 +00:00
/*-*- mode:c;indent-tabs-mode:nil;c-basic-offset:2;tab-width:8;coding:utf-8 -*-│
vi: set et ft=c ts=2 sts=2 sw=2 fenc=utf-8 :vi
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Copyright 2020 Justine Alexandra Roberts Tunney
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Permission to use, copy, modify, and/or distribute this software for
any purpose with or without fee is hereby granted, provided that the
above copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL
WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE
AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL
DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR
PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
PERFORMANCE OF THIS SOFTWARE.
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*/
Make improvements - We now serialize the file descriptor table when spawning / executing processes on Windows. This means you can now inherit more stuff than just standard i/o. It's needed by bash, which duplicates the console to file descriptor #255. We also now do a better job serializing the environment variables, so you're less likely to encounter E2BIG when using your bash shell. We also no longer coerce environ to uppercase - execve() on Windows now remotely controls its parent process to make them spawn a replacement for itself. Then it'll be able to terminate immediately once the spawn succeeds, without having to linger around for the lifetime as a shell process for proxying the exit code. When process worker thread running in the parent sees the child die, it's given a handle to the new child, to replace it in the process table. - execve() and posix_spawn() on Windows will now provide CreateProcess an explicit handle list. This allows us to remove handle locks which enables better fork/spawn concurrency, with seriously correct thread safety. Other codebases like Go use the same technique. On the other hand fork() still favors the conventional WIN32 inheritence approach which can be a little bit messy, but is *controlled* by guaranteeing perfectly clean slates at both the spawning and execution boundaries - sigset_t is now 64 bits. Having it be 128 bits was a mistake because there's no reason to use that and it's only supported by FreeBSD. By using the system word size, signal mask manipulation on Windows goes very fast. Furthermore @asyncsignalsafe funcs have been rewritten on Windows to take advantage of signal masking, now that it's much more pleasant to use. - All the overlapped i/o code on Windows has been rewritten for pretty good signal and cancelation safety. We're now able to ensure overlap data structures are cleaned up so long as you don't longjmp() out of out of a signal handler that interrupted an i/o operation. Latencies are also improved thanks to the removal of lots of "busy wait" code. Waits should be optimal for everything except poll(), which shall be the last and final demon we slay in the win32 i/o horror show. - getrusage() on Windows is now able to report RUSAGE_CHILDREN as well as RUSAGE_SELF, thanks to aggregation in the process manager thread.
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#include "libc/assert.h"
#include "libc/atomic.h"
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#include "libc/calls/internal.h"
Make improvements - We now serialize the file descriptor table when spawning / executing processes on Windows. This means you can now inherit more stuff than just standard i/o. It's needed by bash, which duplicates the console to file descriptor #255. We also now do a better job serializing the environment variables, so you're less likely to encounter E2BIG when using your bash shell. We also no longer coerce environ to uppercase - execve() on Windows now remotely controls its parent process to make them spawn a replacement for itself. Then it'll be able to terminate immediately once the spawn succeeds, without having to linger around for the lifetime as a shell process for proxying the exit code. When process worker thread running in the parent sees the child die, it's given a handle to the new child, to replace it in the process table. - execve() and posix_spawn() on Windows will now provide CreateProcess an explicit handle list. This allows us to remove handle locks which enables better fork/spawn concurrency, with seriously correct thread safety. Other codebases like Go use the same technique. On the other hand fork() still favors the conventional WIN32 inheritence approach which can be a little bit messy, but is *controlled* by guaranteeing perfectly clean slates at both the spawning and execution boundaries - sigset_t is now 64 bits. Having it be 128 bits was a mistake because there's no reason to use that and it's only supported by FreeBSD. By using the system word size, signal mask manipulation on Windows goes very fast. Furthermore @asyncsignalsafe funcs have been rewritten on Windows to take advantage of signal masking, now that it's much more pleasant to use. - All the overlapped i/o code on Windows has been rewritten for pretty good signal and cancelation safety. We're now able to ensure overlap data structures are cleaned up so long as you don't longjmp() out of out of a signal handler that interrupted an i/o operation. Latencies are also improved thanks to the removal of lots of "busy wait" code. Waits should be optimal for everything except poll(), which shall be the last and final demon we slay in the win32 i/o horror show. - getrusage() on Windows is now able to report RUSAGE_CHILDREN as well as RUSAGE_SELF, thanks to aggregation in the process manager thread.
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#include "libc/calls/struct/fd.internal.h"
#include "libc/calls/struct/sigset.internal.h"
#include "libc/cosmo.h"
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#include "libc/errno.h"
#include "libc/nt/enum/wsaid.h"
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#include "libc/nt/thunk/msabi.h"
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#include "libc/nt/winsock.h"
#include "libc/sock/internal.h"
#include "libc/sock/struct/sockaddr.h"
#include "libc/sock/wsaid.internal.h"
#include "libc/str/str.h"
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#include "libc/sysv/consts/o.h"
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#include "libc/sysv/consts/sock.h"
Make improvements - We now serialize the file descriptor table when spawning / executing processes on Windows. This means you can now inherit more stuff than just standard i/o. It's needed by bash, which duplicates the console to file descriptor #255. We also now do a better job serializing the environment variables, so you're less likely to encounter E2BIG when using your bash shell. We also no longer coerce environ to uppercase - execve() on Windows now remotely controls its parent process to make them spawn a replacement for itself. Then it'll be able to terminate immediately once the spawn succeeds, without having to linger around for the lifetime as a shell process for proxying the exit code. When process worker thread running in the parent sees the child die, it's given a handle to the new child, to replace it in the process table. - execve() and posix_spawn() on Windows will now provide CreateProcess an explicit handle list. This allows us to remove handle locks which enables better fork/spawn concurrency, with seriously correct thread safety. Other codebases like Go use the same technique. On the other hand fork() still favors the conventional WIN32 inheritence approach which can be a little bit messy, but is *controlled* by guaranteeing perfectly clean slates at both the spawning and execution boundaries - sigset_t is now 64 bits. Having it be 128 bits was a mistake because there's no reason to use that and it's only supported by FreeBSD. By using the system word size, signal mask manipulation on Windows goes very fast. Furthermore @asyncsignalsafe funcs have been rewritten on Windows to take advantage of signal masking, now that it's much more pleasant to use. - All the overlapped i/o code on Windows has been rewritten for pretty good signal and cancelation safety. We're now able to ensure overlap data structures are cleaned up so long as you don't longjmp() out of out of a signal handler that interrupted an i/o operation. Latencies are also improved thanks to the removal of lots of "busy wait" code. Waits should be optimal for everything except poll(), which shall be the last and final demon we slay in the win32 i/o horror show. - getrusage() on Windows is now able to report RUSAGE_CHILDREN as well as RUSAGE_SELF, thanks to aggregation in the process manager thread.
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#include "libc/sysv/consts/sol.h"
#include "libc/thread/thread.h"
#ifdef __x86_64__
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Make improvements - We now serialize the file descriptor table when spawning / executing processes on Windows. This means you can now inherit more stuff than just standard i/o. It's needed by bash, which duplicates the console to file descriptor #255. We also now do a better job serializing the environment variables, so you're less likely to encounter E2BIG when using your bash shell. We also no longer coerce environ to uppercase - execve() on Windows now remotely controls its parent process to make them spawn a replacement for itself. Then it'll be able to terminate immediately once the spawn succeeds, without having to linger around for the lifetime as a shell process for proxying the exit code. When process worker thread running in the parent sees the child die, it's given a handle to the new child, to replace it in the process table. - execve() and posix_spawn() on Windows will now provide CreateProcess an explicit handle list. This allows us to remove handle locks which enables better fork/spawn concurrency, with seriously correct thread safety. Other codebases like Go use the same technique. On the other hand fork() still favors the conventional WIN32 inheritence approach which can be a little bit messy, but is *controlled* by guaranteeing perfectly clean slates at both the spawning and execution boundaries - sigset_t is now 64 bits. Having it be 128 bits was a mistake because there's no reason to use that and it's only supported by FreeBSD. By using the system word size, signal mask manipulation on Windows goes very fast. Furthermore @asyncsignalsafe funcs have been rewritten on Windows to take advantage of signal masking, now that it's much more pleasant to use. - All the overlapped i/o code on Windows has been rewritten for pretty good signal and cancelation safety. We're now able to ensure overlap data structures are cleaned up so long as you don't longjmp() out of out of a signal handler that interrupted an i/o operation. Latencies are also improved thanks to the removal of lots of "busy wait" code. Waits should be optimal for everything except poll(), which shall be the last and final demon we slay in the win32 i/o horror show. - getrusage() on Windows is now able to report RUSAGE_CHILDREN as well as RUSAGE_SELF, thanks to aggregation in the process manager thread.
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__msabi extern typeof(__sys_setsockopt_nt) *const __imp_setsockopt;
__msabi extern typeof(__sys_closesocket_nt) *const __imp_closesocket;
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union AcceptExAddr {
struct sockaddr_storage addr;
char buf[sizeof(struct sockaddr_storage) + 16];
};
struct AcceptExBuffer {
union AcceptExAddr local;
union AcceptExAddr remote;
};
Make improvements - We now serialize the file descriptor table when spawning / executing processes on Windows. This means you can now inherit more stuff than just standard i/o. It's needed by bash, which duplicates the console to file descriptor #255. We also now do a better job serializing the environment variables, so you're less likely to encounter E2BIG when using your bash shell. We also no longer coerce environ to uppercase - execve() on Windows now remotely controls its parent process to make them spawn a replacement for itself. Then it'll be able to terminate immediately once the spawn succeeds, without having to linger around for the lifetime as a shell process for proxying the exit code. When process worker thread running in the parent sees the child die, it's given a handle to the new child, to replace it in the process table. - execve() and posix_spawn() on Windows will now provide CreateProcess an explicit handle list. This allows us to remove handle locks which enables better fork/spawn concurrency, with seriously correct thread safety. Other codebases like Go use the same technique. On the other hand fork() still favors the conventional WIN32 inheritence approach which can be a little bit messy, but is *controlled* by guaranteeing perfectly clean slates at both the spawning and execution boundaries - sigset_t is now 64 bits. Having it be 128 bits was a mistake because there's no reason to use that and it's only supported by FreeBSD. By using the system word size, signal mask manipulation on Windows goes very fast. Furthermore @asyncsignalsafe funcs have been rewritten on Windows to take advantage of signal masking, now that it's much more pleasant to use. - All the overlapped i/o code on Windows has been rewritten for pretty good signal and cancelation safety. We're now able to ensure overlap data structures are cleaned up so long as you don't longjmp() out of out of a signal handler that interrupted an i/o operation. Latencies are also improved thanks to the removal of lots of "busy wait" code. Waits should be optimal for everything except poll(), which shall be the last and final demon we slay in the win32 i/o horror show. - getrusage() on Windows is now able to report RUSAGE_CHILDREN as well as RUSAGE_SELF, thanks to aggregation in the process manager thread.
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struct AcceptResources {
int64_t handle;
Make improvements - We now serialize the file descriptor table when spawning / executing processes on Windows. This means you can now inherit more stuff than just standard i/o. It's needed by bash, which duplicates the console to file descriptor #255. We also now do a better job serializing the environment variables, so you're less likely to encounter E2BIG when using your bash shell. We also no longer coerce environ to uppercase - execve() on Windows now remotely controls its parent process to make them spawn a replacement for itself. Then it'll be able to terminate immediately once the spawn succeeds, without having to linger around for the lifetime as a shell process for proxying the exit code. When process worker thread running in the parent sees the child die, it's given a handle to the new child, to replace it in the process table. - execve() and posix_spawn() on Windows will now provide CreateProcess an explicit handle list. This allows us to remove handle locks which enables better fork/spawn concurrency, with seriously correct thread safety. Other codebases like Go use the same technique. On the other hand fork() still favors the conventional WIN32 inheritence approach which can be a little bit messy, but is *controlled* by guaranteeing perfectly clean slates at both the spawning and execution boundaries - sigset_t is now 64 bits. Having it be 128 bits was a mistake because there's no reason to use that and it's only supported by FreeBSD. By using the system word size, signal mask manipulation on Windows goes very fast. Furthermore @asyncsignalsafe funcs have been rewritten on Windows to take advantage of signal masking, now that it's much more pleasant to use. - All the overlapped i/o code on Windows has been rewritten for pretty good signal and cancelation safety. We're now able to ensure overlap data structures are cleaned up so long as you don't longjmp() out of out of a signal handler that interrupted an i/o operation. Latencies are also improved thanks to the removal of lots of "busy wait" code. Waits should be optimal for everything except poll(), which shall be the last and final demon we slay in the win32 i/o horror show. - getrusage() on Windows is now able to report RUSAGE_CHILDREN as well as RUSAGE_SELF, thanks to aggregation in the process manager thread.
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};
Make improvements - We now serialize the file descriptor table when spawning / executing processes on Windows. This means you can now inherit more stuff than just standard i/o. It's needed by bash, which duplicates the console to file descriptor #255. We also now do a better job serializing the environment variables, so you're less likely to encounter E2BIG when using your bash shell. We also no longer coerce environ to uppercase - execve() on Windows now remotely controls its parent process to make them spawn a replacement for itself. Then it'll be able to terminate immediately once the spawn succeeds, without having to linger around for the lifetime as a shell process for proxying the exit code. When process worker thread running in the parent sees the child die, it's given a handle to the new child, to replace it in the process table. - execve() and posix_spawn() on Windows will now provide CreateProcess an explicit handle list. This allows us to remove handle locks which enables better fork/spawn concurrency, with seriously correct thread safety. Other codebases like Go use the same technique. On the other hand fork() still favors the conventional WIN32 inheritence approach which can be a little bit messy, but is *controlled* by guaranteeing perfectly clean slates at both the spawning and execution boundaries - sigset_t is now 64 bits. Having it be 128 bits was a mistake because there's no reason to use that and it's only supported by FreeBSD. By using the system word size, signal mask manipulation on Windows goes very fast. Furthermore @asyncsignalsafe funcs have been rewritten on Windows to take advantage of signal masking, now that it's much more pleasant to use. - All the overlapped i/o code on Windows has been rewritten for pretty good signal and cancelation safety. We're now able to ensure overlap data structures are cleaned up so long as you don't longjmp() out of out of a signal handler that interrupted an i/o operation. Latencies are also improved thanks to the removal of lots of "busy wait" code. Waits should be optimal for everything except poll(), which shall be the last and final demon we slay in the win32 i/o horror show. - getrusage() on Windows is now able to report RUSAGE_CHILDREN as well as RUSAGE_SELF, thanks to aggregation in the process manager thread.
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struct AcceptArgs {
int64_t listensock;
struct AcceptExBuffer *buffer;
};
static struct {
atomic_uint once;
bool32 (*__msabi lpAcceptEx)(
int64_t sListenSocket, int64_t sAcceptSocket,
void *out_lpOutputBuffer /*[recvlen+local+remoteaddrlen]*/,
uint32_t dwReceiveDataLength, uint32_t dwLocalAddressLength,
uint32_t dwRemoteAddressLength, uint32_t *out_lpdwBytesReceived,
struct NtOverlapped *inout_lpOverlapped);
} g_acceptex;
static void acceptex_init(void) {
static struct NtGuid AcceptExGuid = WSAID_ACCEPTEX;
g_acceptex.lpAcceptEx = __get_wsaid(&AcceptExGuid);
}
Make improvements - We now serialize the file descriptor table when spawning / executing processes on Windows. This means you can now inherit more stuff than just standard i/o. It's needed by bash, which duplicates the console to file descriptor #255. We also now do a better job serializing the environment variables, so you're less likely to encounter E2BIG when using your bash shell. We also no longer coerce environ to uppercase - execve() on Windows now remotely controls its parent process to make them spawn a replacement for itself. Then it'll be able to terminate immediately once the spawn succeeds, without having to linger around for the lifetime as a shell process for proxying the exit code. When process worker thread running in the parent sees the child die, it's given a handle to the new child, to replace it in the process table. - execve() and posix_spawn() on Windows will now provide CreateProcess an explicit handle list. This allows us to remove handle locks which enables better fork/spawn concurrency, with seriously correct thread safety. Other codebases like Go use the same technique. On the other hand fork() still favors the conventional WIN32 inheritence approach which can be a little bit messy, but is *controlled* by guaranteeing perfectly clean slates at both the spawning and execution boundaries - sigset_t is now 64 bits. Having it be 128 bits was a mistake because there's no reason to use that and it's only supported by FreeBSD. By using the system word size, signal mask manipulation on Windows goes very fast. Furthermore @asyncsignalsafe funcs have been rewritten on Windows to take advantage of signal masking, now that it's much more pleasant to use. - All the overlapped i/o code on Windows has been rewritten for pretty good signal and cancelation safety. We're now able to ensure overlap data structures are cleaned up so long as you don't longjmp() out of out of a signal handler that interrupted an i/o operation. Latencies are also improved thanks to the removal of lots of "busy wait" code. Waits should be optimal for everything except poll(), which shall be the last and final demon we slay in the win32 i/o horror show. - getrusage() on Windows is now able to report RUSAGE_CHILDREN as well as RUSAGE_SELF, thanks to aggregation in the process manager thread.
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static void sys_accept_nt_unwind(void *arg) {
struct AcceptResources *resources = arg;
if (resources->handle != -1) {
__imp_closesocket(resources->handle);
}
}
static int sys_accept_nt_start(int64_t handle, struct NtOverlapped *overlap,
uint32_t *flags, void *arg) {
struct AcceptArgs *args = arg;
cosmo_once(&g_acceptex.once, acceptex_init);
if (g_acceptex.lpAcceptEx(args->listensock, handle, args->buffer, 0,
sizeof(args->buffer->local),
sizeof(args->buffer->remote), 0, overlap)) {
Make improvements - We now serialize the file descriptor table when spawning / executing processes on Windows. This means you can now inherit more stuff than just standard i/o. It's needed by bash, which duplicates the console to file descriptor #255. We also now do a better job serializing the environment variables, so you're less likely to encounter E2BIG when using your bash shell. We also no longer coerce environ to uppercase - execve() on Windows now remotely controls its parent process to make them spawn a replacement for itself. Then it'll be able to terminate immediately once the spawn succeeds, without having to linger around for the lifetime as a shell process for proxying the exit code. When process worker thread running in the parent sees the child die, it's given a handle to the new child, to replace it in the process table. - execve() and posix_spawn() on Windows will now provide CreateProcess an explicit handle list. This allows us to remove handle locks which enables better fork/spawn concurrency, with seriously correct thread safety. Other codebases like Go use the same technique. On the other hand fork() still favors the conventional WIN32 inheritence approach which can be a little bit messy, but is *controlled* by guaranteeing perfectly clean slates at both the spawning and execution boundaries - sigset_t is now 64 bits. Having it be 128 bits was a mistake because there's no reason to use that and it's only supported by FreeBSD. By using the system word size, signal mask manipulation on Windows goes very fast. Furthermore @asyncsignalsafe funcs have been rewritten on Windows to take advantage of signal masking, now that it's much more pleasant to use. - All the overlapped i/o code on Windows has been rewritten for pretty good signal and cancelation safety. We're now able to ensure overlap data structures are cleaned up so long as you don't longjmp() out of out of a signal handler that interrupted an i/o operation. Latencies are also improved thanks to the removal of lots of "busy wait" code. Waits should be optimal for everything except poll(), which shall be the last and final demon we slay in the win32 i/o horror show. - getrusage() on Windows is now able to report RUSAGE_CHILDREN as well as RUSAGE_SELF, thanks to aggregation in the process manager thread.
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// inherit properties of listening socket
unassert(!__imp_setsockopt(args->listensock, SOL_SOCKET,
kNtSoUpdateAcceptContext, &handle,
sizeof(handle)));
return 0;
} else {
return -1;
}
Make improvements - We now serialize the file descriptor table when spawning / executing processes on Windows. This means you can now inherit more stuff than just standard i/o. It's needed by bash, which duplicates the console to file descriptor #255. We also now do a better job serializing the environment variables, so you're less likely to encounter E2BIG when using your bash shell. We also no longer coerce environ to uppercase - execve() on Windows now remotely controls its parent process to make them spawn a replacement for itself. Then it'll be able to terminate immediately once the spawn succeeds, without having to linger around for the lifetime as a shell process for proxying the exit code. When process worker thread running in the parent sees the child die, it's given a handle to the new child, to replace it in the process table. - execve() and posix_spawn() on Windows will now provide CreateProcess an explicit handle list. This allows us to remove handle locks which enables better fork/spawn concurrency, with seriously correct thread safety. Other codebases like Go use the same technique. On the other hand fork() still favors the conventional WIN32 inheritence approach which can be a little bit messy, but is *controlled* by guaranteeing perfectly clean slates at both the spawning and execution boundaries - sigset_t is now 64 bits. Having it be 128 bits was a mistake because there's no reason to use that and it's only supported by FreeBSD. By using the system word size, signal mask manipulation on Windows goes very fast. Furthermore @asyncsignalsafe funcs have been rewritten on Windows to take advantage of signal masking, now that it's much more pleasant to use. - All the overlapped i/o code on Windows has been rewritten for pretty good signal and cancelation safety. We're now able to ensure overlap data structures are cleaned up so long as you don't longjmp() out of out of a signal handler that interrupted an i/o operation. Latencies are also improved thanks to the removal of lots of "busy wait" code. Waits should be optimal for everything except poll(), which shall be the last and final demon we slay in the win32 i/o horror show. - getrusage() on Windows is now able to report RUSAGE_CHILDREN as well as RUSAGE_SELF, thanks to aggregation in the process manager thread.
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}
textwindows int sys_accept_nt(struct Fd *f, struct sockaddr_storage *addr,
int accept4_flags) {
int client = -1;
sigset_t m = __sig_block();
struct AcceptResources resources = {-1};
pthread_cleanup_push(sys_accept_nt_unwind, &resources);
// creates resources for child socket
// inherit the listener configuration
if ((resources.handle = WSASocket(f->family, f->type, f->protocol, 0, 0,
kNtWsaFlagOverlapped)) == -1) {
client = __winsockerr();
goto Finish;
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}
// accept network connection
Make improvements - We now serialize the file descriptor table when spawning / executing processes on Windows. This means you can now inherit more stuff than just standard i/o. It's needed by bash, which duplicates the console to file descriptor #255. We also now do a better job serializing the environment variables, so you're less likely to encounter E2BIG when using your bash shell. We also no longer coerce environ to uppercase - execve() on Windows now remotely controls its parent process to make them spawn a replacement for itself. Then it'll be able to terminate immediately once the spawn succeeds, without having to linger around for the lifetime as a shell process for proxying the exit code. When process worker thread running in the parent sees the child die, it's given a handle to the new child, to replace it in the process table. - execve() and posix_spawn() on Windows will now provide CreateProcess an explicit handle list. This allows us to remove handle locks which enables better fork/spawn concurrency, with seriously correct thread safety. Other codebases like Go use the same technique. On the other hand fork() still favors the conventional WIN32 inheritence approach which can be a little bit messy, but is *controlled* by guaranteeing perfectly clean slates at both the spawning and execution boundaries - sigset_t is now 64 bits. Having it be 128 bits was a mistake because there's no reason to use that and it's only supported by FreeBSD. By using the system word size, signal mask manipulation on Windows goes very fast. Furthermore @asyncsignalsafe funcs have been rewritten on Windows to take advantage of signal masking, now that it's much more pleasant to use. - All the overlapped i/o code on Windows has been rewritten for pretty good signal and cancelation safety. We're now able to ensure overlap data structures are cleaned up so long as you don't longjmp() out of out of a signal handler that interrupted an i/o operation. Latencies are also improved thanks to the removal of lots of "busy wait" code. Waits should be optimal for everything except poll(), which shall be the last and final demon we slay in the win32 i/o horror show. - getrusage() on Windows is now able to report RUSAGE_CHILDREN as well as RUSAGE_SELF, thanks to aggregation in the process manager thread.
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// this operation can re-enter, interrupt, cancel, block, timeout, etc.
struct AcceptExBuffer buffer;
ssize_t bytes_received = __winsock_block(
resources.handle, 0, !!(f->flags & O_NONBLOCK), f->rcvtimeo, m,
sys_accept_nt_start, &(struct AcceptArgs){f->handle, &buffer});
if (bytes_received == -1) {
__imp_closesocket(resources.handle);
goto Finish;
}
// create file descriptor for new socket
// don't inherit the file open mode bits
Make improvements - We now serialize the file descriptor table when spawning / executing processes on Windows. This means you can now inherit more stuff than just standard i/o. It's needed by bash, which duplicates the console to file descriptor #255. We also now do a better job serializing the environment variables, so you're less likely to encounter E2BIG when using your bash shell. We also no longer coerce environ to uppercase - execve() on Windows now remotely controls its parent process to make them spawn a replacement for itself. Then it'll be able to terminate immediately once the spawn succeeds, without having to linger around for the lifetime as a shell process for proxying the exit code. When process worker thread running in the parent sees the child die, it's given a handle to the new child, to replace it in the process table. - execve() and posix_spawn() on Windows will now provide CreateProcess an explicit handle list. This allows us to remove handle locks which enables better fork/spawn concurrency, with seriously correct thread safety. Other codebases like Go use the same technique. On the other hand fork() still favors the conventional WIN32 inheritence approach which can be a little bit messy, but is *controlled* by guaranteeing perfectly clean slates at both the spawning and execution boundaries - sigset_t is now 64 bits. Having it be 128 bits was a mistake because there's no reason to use that and it's only supported by FreeBSD. By using the system word size, signal mask manipulation on Windows goes very fast. Furthermore @asyncsignalsafe funcs have been rewritten on Windows to take advantage of signal masking, now that it's much more pleasant to use. - All the overlapped i/o code on Windows has been rewritten for pretty good signal and cancelation safety. We're now able to ensure overlap data structures are cleaned up so long as you don't longjmp() out of out of a signal handler that interrupted an i/o operation. Latencies are also improved thanks to the removal of lots of "busy wait" code. Waits should be optimal for everything except poll(), which shall be the last and final demon we slay in the win32 i/o horror show. - getrusage() on Windows is now able to report RUSAGE_CHILDREN as well as RUSAGE_SELF, thanks to aggregation in the process manager thread.
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int oflags = 0;
if (accept4_flags & SOCK_CLOEXEC) oflags |= O_CLOEXEC;
if (accept4_flags & SOCK_NONBLOCK) oflags |= O_NONBLOCK;
Make improvements - We now serialize the file descriptor table when spawning / executing processes on Windows. This means you can now inherit more stuff than just standard i/o. It's needed by bash, which duplicates the console to file descriptor #255. We also now do a better job serializing the environment variables, so you're less likely to encounter E2BIG when using your bash shell. We also no longer coerce environ to uppercase - execve() on Windows now remotely controls its parent process to make them spawn a replacement for itself. Then it'll be able to terminate immediately once the spawn succeeds, without having to linger around for the lifetime as a shell process for proxying the exit code. When process worker thread running in the parent sees the child die, it's given a handle to the new child, to replace it in the process table. - execve() and posix_spawn() on Windows will now provide CreateProcess an explicit handle list. This allows us to remove handle locks which enables better fork/spawn concurrency, with seriously correct thread safety. Other codebases like Go use the same technique. On the other hand fork() still favors the conventional WIN32 inheritence approach which can be a little bit messy, but is *controlled* by guaranteeing perfectly clean slates at both the spawning and execution boundaries - sigset_t is now 64 bits. Having it be 128 bits was a mistake because there's no reason to use that and it's only supported by FreeBSD. By using the system word size, signal mask manipulation on Windows goes very fast. Furthermore @asyncsignalsafe funcs have been rewritten on Windows to take advantage of signal masking, now that it's much more pleasant to use. - All the overlapped i/o code on Windows has been rewritten for pretty good signal and cancelation safety. We're now able to ensure overlap data structures are cleaned up so long as you don't longjmp() out of out of a signal handler that interrupted an i/o operation. Latencies are also improved thanks to the removal of lots of "busy wait" code. Waits should be optimal for everything except poll(), which shall be the last and final demon we slay in the win32 i/o horror show. - getrusage() on Windows is now able to report RUSAGE_CHILDREN as well as RUSAGE_SELF, thanks to aggregation in the process manager thread.
2023-10-08 12:36:18 +00:00
client = __reservefd(-1);
g_fds.p[client].flags = oflags;
g_fds.p[client].mode = 0140666;
Make improvements - We now serialize the file descriptor table when spawning / executing processes on Windows. This means you can now inherit more stuff than just standard i/o. It's needed by bash, which duplicates the console to file descriptor #255. We also now do a better job serializing the environment variables, so you're less likely to encounter E2BIG when using your bash shell. We also no longer coerce environ to uppercase - execve() on Windows now remotely controls its parent process to make them spawn a replacement for itself. Then it'll be able to terminate immediately once the spawn succeeds, without having to linger around for the lifetime as a shell process for proxying the exit code. When process worker thread running in the parent sees the child die, it's given a handle to the new child, to replace it in the process table. - execve() and posix_spawn() on Windows will now provide CreateProcess an explicit handle list. This allows us to remove handle locks which enables better fork/spawn concurrency, with seriously correct thread safety. Other codebases like Go use the same technique. On the other hand fork() still favors the conventional WIN32 inheritence approach which can be a little bit messy, but is *controlled* by guaranteeing perfectly clean slates at both the spawning and execution boundaries - sigset_t is now 64 bits. Having it be 128 bits was a mistake because there's no reason to use that and it's only supported by FreeBSD. By using the system word size, signal mask manipulation on Windows goes very fast. Furthermore @asyncsignalsafe funcs have been rewritten on Windows to take advantage of signal masking, now that it's much more pleasant to use. - All the overlapped i/o code on Windows has been rewritten for pretty good signal and cancelation safety. We're now able to ensure overlap data structures are cleaned up so long as you don't longjmp() out of out of a signal handler that interrupted an i/o operation. Latencies are also improved thanks to the removal of lots of "busy wait" code. Waits should be optimal for everything except poll(), which shall be the last and final demon we slay in the win32 i/o horror show. - getrusage() on Windows is now able to report RUSAGE_CHILDREN as well as RUSAGE_SELF, thanks to aggregation in the process manager thread.
2023-10-08 12:36:18 +00:00
g_fds.p[client].family = f->family;
g_fds.p[client].type = f->type;
g_fds.p[client].protocol = f->protocol;
g_fds.p[client].sndtimeo = f->sndtimeo;
g_fds.p[client].rcvtimeo = f->rcvtimeo;
g_fds.p[client].handle = resources.handle;
resources.handle = -1;
memcpy(addr, &buffer.remote.addr, sizeof(*addr));
Make improvements - We now serialize the file descriptor table when spawning / executing processes on Windows. This means you can now inherit more stuff than just standard i/o. It's needed by bash, which duplicates the console to file descriptor #255. We also now do a better job serializing the environment variables, so you're less likely to encounter E2BIG when using your bash shell. We also no longer coerce environ to uppercase - execve() on Windows now remotely controls its parent process to make them spawn a replacement for itself. Then it'll be able to terminate immediately once the spawn succeeds, without having to linger around for the lifetime as a shell process for proxying the exit code. When process worker thread running in the parent sees the child die, it's given a handle to the new child, to replace it in the process table. - execve() and posix_spawn() on Windows will now provide CreateProcess an explicit handle list. This allows us to remove handle locks which enables better fork/spawn concurrency, with seriously correct thread safety. Other codebases like Go use the same technique. On the other hand fork() still favors the conventional WIN32 inheritence approach which can be a little bit messy, but is *controlled* by guaranteeing perfectly clean slates at both the spawning and execution boundaries - sigset_t is now 64 bits. Having it be 128 bits was a mistake because there's no reason to use that and it's only supported by FreeBSD. By using the system word size, signal mask manipulation on Windows goes very fast. Furthermore @asyncsignalsafe funcs have been rewritten on Windows to take advantage of signal masking, now that it's much more pleasant to use. - All the overlapped i/o code on Windows has been rewritten for pretty good signal and cancelation safety. We're now able to ensure overlap data structures are cleaned up so long as you don't longjmp() out of out of a signal handler that interrupted an i/o operation. Latencies are also improved thanks to the removal of lots of "busy wait" code. Waits should be optimal for everything except poll(), which shall be the last and final demon we slay in the win32 i/o horror show. - getrusage() on Windows is now able to report RUSAGE_CHILDREN as well as RUSAGE_SELF, thanks to aggregation in the process manager thread.
2023-10-08 12:36:18 +00:00
g_fds.p[client].kind = kFdSocket;
Finish:
Make improvements - We now serialize the file descriptor table when spawning / executing processes on Windows. This means you can now inherit more stuff than just standard i/o. It's needed by bash, which duplicates the console to file descriptor #255. We also now do a better job serializing the environment variables, so you're less likely to encounter E2BIG when using your bash shell. We also no longer coerce environ to uppercase - execve() on Windows now remotely controls its parent process to make them spawn a replacement for itself. Then it'll be able to terminate immediately once the spawn succeeds, without having to linger around for the lifetime as a shell process for proxying the exit code. When process worker thread running in the parent sees the child die, it's given a handle to the new child, to replace it in the process table. - execve() and posix_spawn() on Windows will now provide CreateProcess an explicit handle list. This allows us to remove handle locks which enables better fork/spawn concurrency, with seriously correct thread safety. Other codebases like Go use the same technique. On the other hand fork() still favors the conventional WIN32 inheritence approach which can be a little bit messy, but is *controlled* by guaranteeing perfectly clean slates at both the spawning and execution boundaries - sigset_t is now 64 bits. Having it be 128 bits was a mistake because there's no reason to use that and it's only supported by FreeBSD. By using the system word size, signal mask manipulation on Windows goes very fast. Furthermore @asyncsignalsafe funcs have been rewritten on Windows to take advantage of signal masking, now that it's much more pleasant to use. - All the overlapped i/o code on Windows has been rewritten for pretty good signal and cancelation safety. We're now able to ensure overlap data structures are cleaned up so long as you don't longjmp() out of out of a signal handler that interrupted an i/o operation. Latencies are also improved thanks to the removal of lots of "busy wait" code. Waits should be optimal for everything except poll(), which shall be the last and final demon we slay in the win32 i/o horror show. - getrusage() on Windows is now able to report RUSAGE_CHILDREN as well as RUSAGE_SELF, thanks to aggregation in the process manager thread.
2023-10-08 12:36:18 +00:00
pthread_cleanup_pop(false);
__sig_unblock(m);
2023-10-13 14:43:47 +00:00
if (client == -1 && errno == ECONNRESET) {
errno = ECONNABORTED;
}
return client;
2020-06-15 14:18:57 +00:00
}
Make improvements - We now serialize the file descriptor table when spawning / executing processes on Windows. This means you can now inherit more stuff than just standard i/o. It's needed by bash, which duplicates the console to file descriptor #255. We also now do a better job serializing the environment variables, so you're less likely to encounter E2BIG when using your bash shell. We also no longer coerce environ to uppercase - execve() on Windows now remotely controls its parent process to make them spawn a replacement for itself. Then it'll be able to terminate immediately once the spawn succeeds, without having to linger around for the lifetime as a shell process for proxying the exit code. When process worker thread running in the parent sees the child die, it's given a handle to the new child, to replace it in the process table. - execve() and posix_spawn() on Windows will now provide CreateProcess an explicit handle list. This allows us to remove handle locks which enables better fork/spawn concurrency, with seriously correct thread safety. Other codebases like Go use the same technique. On the other hand fork() still favors the conventional WIN32 inheritence approach which can be a little bit messy, but is *controlled* by guaranteeing perfectly clean slates at both the spawning and execution boundaries - sigset_t is now 64 bits. Having it be 128 bits was a mistake because there's no reason to use that and it's only supported by FreeBSD. By using the system word size, signal mask manipulation on Windows goes very fast. Furthermore @asyncsignalsafe funcs have been rewritten on Windows to take advantage of signal masking, now that it's much more pleasant to use. - All the overlapped i/o code on Windows has been rewritten for pretty good signal and cancelation safety. We're now able to ensure overlap data structures are cleaned up so long as you don't longjmp() out of out of a signal handler that interrupted an i/o operation. Latencies are also improved thanks to the removal of lots of "busy wait" code. Waits should be optimal for everything except poll(), which shall be the last and final demon we slay in the win32 i/o horror show. - getrusage() on Windows is now able to report RUSAGE_CHILDREN as well as RUSAGE_SELF, thanks to aggregation in the process manager thread.
2023-10-08 12:36:18 +00:00
#endif /* __x86_64__ */