cosmopolitan/libc/sock/internal.h

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#ifndef COSMOPOLITAN_LIBC_SOCK_INTERNAL_H_
#define COSMOPOLITAN_LIBC_SOCK_INTERNAL_H_
#include "libc/calls/struct/iovec.h"
#include "libc/calls/struct/sigset.h"
#include "libc/nt/struct/overlapped.h"
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#include "libc/nt/thunk/msabi.h"
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#include "libc/nt/winsock.h"
#include "libc/sock/select.h"
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#include "libc/sock/sock.h"
#include "libc/sock/struct/sockaddr.h"
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#if !(__ASSEMBLER__ + __LINKER__ + 0)
COSMOPOLITAN_C_START_
#define kNtFdRead 1
#define kNtFdWrite 2
#define kNtFdOob 4
#define kNtFdAccept 8
#define kNtFdConnect 16
#define kNtFdClose 32
#define kNtFdQos 64
#define kNtFdGroupQos 128
#define kNtFdRoutingInterfaceChange 256
#define kNtFdAddressListChange 512
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/* ------------------------------------------------------------------------------------*/
#define SOCKFD_OVERLAP_BUFSIZ 128
errno_t __dos2errno(uint32_t);
int32_t __sys_accept(int32_t, void *, uint32_t *, int) __wur;
int32_t __sys_accept4(int32_t, void *, uint32_t *, int) __wur;
int32_t __sys_bind(int32_t, const void *, uint32_t);
int32_t __sys_connect(int32_t, const void *, uint32_t);
int32_t __sys_getpeername(int32_t, void *, uint32_t *);
int32_t __sys_getsockname(int32_t, void *, uint32_t *);
int32_t __sys_socket(int32_t, int32_t, int32_t);
int32_t __sys_socketpair(int32_t, int32_t, int32_t, int32_t[2]);
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int32_t sys_accept4(int32_t, struct sockaddr_storage *, int) __wur;
int32_t sys_bind(int32_t, const void *, uint32_t);
int32_t sys_connect(int32_t, const void *, uint32_t);
int32_t sys_getsockopt(int32_t, int32_t, int32_t, void *, uint32_t *);
int32_t sys_listen(int32_t, int32_t);
int32_t sys_getsockname(int32_t, void *, uint32_t *);
int32_t sys_getpeername(int32_t, void *, uint32_t *);
int32_t sys_shutdown(int32_t, int32_t);
int32_t sys_socket(int32_t, int32_t, int32_t);
int32_t sys_socketpair(int32_t, int32_t, int32_t, int32_t[2]);
ssize_t sys_recvfrom(int, void *, size_t, int, void *, uint32_t *);
ssize_t sys_sendto(int, const void *, size_t, int, const void *, uint32_t);
int32_t sys_select(int32_t, fd_set *, fd_set *, fd_set *, struct timeval *);
int sys_pselect(int, fd_set *, fd_set *, fd_set *, struct timespec *,
const void *);
int sys_setsockopt(int, int, int, const void *, uint32_t);
int32_t sys_epoll_create(int32_t);
int32_t sys_epoll_ctl(int32_t, int32_t, int32_t, void *);
int32_t sys_epoll_wait(int32_t, void *, int32_t, int32_t);
int32_t sys_epoll_pwait(int32_t, void *, int32_t, int32_t, const sigset_t *,
size_t);
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int sys_socket_nt(int, int, int);
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/*
int sys_socketpair_nt_stream(int, int, int, int[2]) ;
int sys_socketpair_nt_dgram(int, int, int, int[2]) ;
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*/
int sys_socketpair_nt(int, int, int, int[2]);
int sys_select_nt(int, fd_set *, fd_set *, fd_set *, struct timeval *,
const sigset_t *);
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size_t __iovec2nt(struct NtIovec[hasatleast 16], const struct iovec *, size_t);
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Make improvements - We now serialize the file descriptor table when spawning / executing processes on Windows. This means you can now inherit more stuff than just standard i/o. It's needed by bash, which duplicates the console to file descriptor #255. We also now do a better job serializing the environment variables, so you're less likely to encounter E2BIG when using your bash shell. We also no longer coerce environ to uppercase - execve() on Windows now remotely controls its parent process to make them spawn a replacement for itself. Then it'll be able to terminate immediately once the spawn succeeds, without having to linger around for the lifetime as a shell process for proxying the exit code. When process worker thread running in the parent sees the child die, it's given a handle to the new child, to replace it in the process table. - execve() and posix_spawn() on Windows will now provide CreateProcess an explicit handle list. This allows us to remove handle locks which enables better fork/spawn concurrency, with seriously correct thread safety. Other codebases like Go use the same technique. On the other hand fork() still favors the conventional WIN32 inheritence approach which can be a little bit messy, but is *controlled* by guaranteeing perfectly clean slates at both the spawning and execution boundaries - sigset_t is now 64 bits. Having it be 128 bits was a mistake because there's no reason to use that and it's only supported by FreeBSD. By using the system word size, signal mask manipulation on Windows goes very fast. Furthermore @asyncsignalsafe funcs have been rewritten on Windows to take advantage of signal masking, now that it's much more pleasant to use. - All the overlapped i/o code on Windows has been rewritten for pretty good signal and cancelation safety. We're now able to ensure overlap data structures are cleaned up so long as you don't longjmp() out of out of a signal handler that interrupted an i/o operation. Latencies are also improved thanks to the removal of lots of "busy wait" code. Waits should be optimal for everything except poll(), which shall be the last and final demon we slay in the win32 i/o horror show. - getrusage() on Windows is now able to report RUSAGE_CHILDREN as well as RUSAGE_SELF, thanks to aggregation in the process manager thread.
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ssize_t __winsock_block(int64_t, uint32_t, bool, uint32_t, uint64_t,
int (*)(int64_t, struct NtOverlapped *, uint32_t *,
void *),
void *);
void WinSockInit(void);
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int64_t __winsockerr(void);
int __fixupnewsockfd(int, int);
int64_t GetNtBaseSocket(int64_t);
int sys_close_epoll(int);
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COSMOPOLITAN_C_END_
#endif /* !(__ASSEMBLER__ + __LINKER__ + 0) */
#endif /* COSMOPOLITAN_LIBC_SOCK_INTERNAL_H_ */