cosmopolitan/libc/sock/sendfile.c

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/*-*- mode:c;indent-tabs-mode:nil;c-basic-offset:2;tab-width:8;coding:utf-8 -*-│
vi: set et ft=c ts=2 sts=2 sw=2 fenc=utf-8 :vi
Copyright 2020 Justine Alexandra Roberts Tunney
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Permission to use, copy, modify, and/or distribute this software for
any purpose with or without fee is hereby granted, provided that the
above copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL
WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE
AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL
DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR
PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
PERFORMANCE OF THIS SOFTWARE.
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*/
#include "libc/assert.h"
#include "libc/atomic.h"
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#include "libc/calls/calls.h"
#include "libc/calls/internal.h"
Make improvements - We now serialize the file descriptor table when spawning / executing processes on Windows. This means you can now inherit more stuff than just standard i/o. It's needed by bash, which duplicates the console to file descriptor #255. We also now do a better job serializing the environment variables, so you're less likely to encounter E2BIG when using your bash shell. We also no longer coerce environ to uppercase - execve() on Windows now remotely controls its parent process to make them spawn a replacement for itself. Then it'll be able to terminate immediately once the spawn succeeds, without having to linger around for the lifetime as a shell process for proxying the exit code. When process worker thread running in the parent sees the child die, it's given a handle to the new child, to replace it in the process table. - execve() and posix_spawn() on Windows will now provide CreateProcess an explicit handle list. This allows us to remove handle locks which enables better fork/spawn concurrency, with seriously correct thread safety. Other codebases like Go use the same technique. On the other hand fork() still favors the conventional WIN32 inheritence approach which can be a little bit messy, but is *controlled* by guaranteeing perfectly clean slates at both the spawning and execution boundaries - sigset_t is now 64 bits. Having it be 128 bits was a mistake because there's no reason to use that and it's only supported by FreeBSD. By using the system word size, signal mask manipulation on Windows goes very fast. Furthermore @asyncsignalsafe funcs have been rewritten on Windows to take advantage of signal masking, now that it's much more pleasant to use. - All the overlapped i/o code on Windows has been rewritten for pretty good signal and cancelation safety. We're now able to ensure overlap data structures are cleaned up so long as you don't longjmp() out of out of a signal handler that interrupted an i/o operation. Latencies are also improved thanks to the removal of lots of "busy wait" code. Waits should be optimal for everything except poll(), which shall be the last and final demon we slay in the win32 i/o horror show. - getrusage() on Windows is now able to report RUSAGE_CHILDREN as well as RUSAGE_SELF, thanks to aggregation in the process manager thread.
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#include "libc/calls/struct/sigset.internal.h"
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#include "libc/calls/syscall-sysv.internal.h"
#include "libc/cosmo.h"
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#include "libc/dce.h"
#include "libc/errno.h"
#include "libc/intrin/describeflags.h"
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#include "libc/intrin/strace.h"
#include "libc/nt/enum/wsaid.h"
#include "libc/nt/errors.h"
#include "libc/nt/events.h"
#include "libc/nt/files.h"
#include "libc/nt/struct/byhandlefileinformation.h"
#include "libc/nt/struct/guid.h"
Make improvements - We now serialize the file descriptor table when spawning / executing processes on Windows. This means you can now inherit more stuff than just standard i/o. It's needed by bash, which duplicates the console to file descriptor #255. We also now do a better job serializing the environment variables, so you're less likely to encounter E2BIG when using your bash shell. We also no longer coerce environ to uppercase - execve() on Windows now remotely controls its parent process to make them spawn a replacement for itself. Then it'll be able to terminate immediately once the spawn succeeds, without having to linger around for the lifetime as a shell process for proxying the exit code. When process worker thread running in the parent sees the child die, it's given a handle to the new child, to replace it in the process table. - execve() and posix_spawn() on Windows will now provide CreateProcess an explicit handle list. This allows us to remove handle locks which enables better fork/spawn concurrency, with seriously correct thread safety. Other codebases like Go use the same technique. On the other hand fork() still favors the conventional WIN32 inheritence approach which can be a little bit messy, but is *controlled* by guaranteeing perfectly clean slates at both the spawning and execution boundaries - sigset_t is now 64 bits. Having it be 128 bits was a mistake because there's no reason to use that and it's only supported by FreeBSD. By using the system word size, signal mask manipulation on Windows goes very fast. Furthermore @asyncsignalsafe funcs have been rewritten on Windows to take advantage of signal masking, now that it's much more pleasant to use. - All the overlapped i/o code on Windows has been rewritten for pretty good signal and cancelation safety. We're now able to ensure overlap data structures are cleaned up so long as you don't longjmp() out of out of a signal handler that interrupted an i/o operation. Latencies are also improved thanks to the removal of lots of "busy wait" code. Waits should be optimal for everything except poll(), which shall be the last and final demon we slay in the win32 i/o horror show. - getrusage() on Windows is now able to report RUSAGE_CHILDREN as well as RUSAGE_SELF, thanks to aggregation in the process manager thread.
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#include "libc/nt/struct/overlapped.h"
#include "libc/nt/thunk/msabi.h"
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#include "libc/nt/winsock.h"
#include "libc/sock/internal.h"
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#include "libc/sock/sendfile.internal.h"
#include "libc/sock/syscall_fd.internal.h"
#include "libc/sock/wsaid.internal.h"
Make improvements - We now serialize the file descriptor table when spawning / executing processes on Windows. This means you can now inherit more stuff than just standard i/o. It's needed by bash, which duplicates the console to file descriptor #255. We also now do a better job serializing the environment variables, so you're less likely to encounter E2BIG when using your bash shell. We also no longer coerce environ to uppercase - execve() on Windows now remotely controls its parent process to make them spawn a replacement for itself. Then it'll be able to terminate immediately once the spawn succeeds, without having to linger around for the lifetime as a shell process for proxying the exit code. When process worker thread running in the parent sees the child die, it's given a handle to the new child, to replace it in the process table. - execve() and posix_spawn() on Windows will now provide CreateProcess an explicit handle list. This allows us to remove handle locks which enables better fork/spawn concurrency, with seriously correct thread safety. Other codebases like Go use the same technique. On the other hand fork() still favors the conventional WIN32 inheritence approach which can be a little bit messy, but is *controlled* by guaranteeing perfectly clean slates at both the spawning and execution boundaries - sigset_t is now 64 bits. Having it be 128 bits was a mistake because there's no reason to use that and it's only supported by FreeBSD. By using the system word size, signal mask manipulation on Windows goes very fast. Furthermore @asyncsignalsafe funcs have been rewritten on Windows to take advantage of signal masking, now that it's much more pleasant to use. - All the overlapped i/o code on Windows has been rewritten for pretty good signal and cancelation safety. We're now able to ensure overlap data structures are cleaned up so long as you don't longjmp() out of out of a signal handler that interrupted an i/o operation. Latencies are also improved thanks to the removal of lots of "busy wait" code. Waits should be optimal for everything except poll(), which shall be the last and final demon we slay in the win32 i/o horror show. - getrusage() on Windows is now able to report RUSAGE_CHILDREN as well as RUSAGE_SELF, thanks to aggregation in the process manager thread.
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#include "libc/stdio/sysparam.h"
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#include "libc/sysv/errfuns.h"
static struct {
atomic_uint once;
errno_t err;
bool32 (*__msabi lpTransmitFile)(
int64_t hSocket, int64_t hFile, uint32_t opt_nNumberOfBytesToWrite,
uint32_t opt_nNumberOfBytesPerSend,
struct NtOverlapped *opt_inout_lpOverlapped,
const struct NtTransmitFileBuffers *opt_lpTransmitBuffers,
uint32_t dwReserved);
} g_transmitfile;
static void transmitfile_init(void) {
static struct NtGuid TransmitfileGuid = WSAID_TRANSMITFILE;
g_transmitfile.lpTransmitFile = __get_wsaid(&TransmitfileGuid);
}
textwindows dontinline static ssize_t sys_sendfile_nt(
int outfd, int infd, int64_t *opt_in_out_inoffset, uint32_t uptobytes) {
ssize_t rc;
Make improvements - We now serialize the file descriptor table when spawning / executing processes on Windows. This means you can now inherit more stuff than just standard i/o. It's needed by bash, which duplicates the console to file descriptor #255. We also now do a better job serializing the environment variables, so you're less likely to encounter E2BIG when using your bash shell. We also no longer coerce environ to uppercase - execve() on Windows now remotely controls its parent process to make them spawn a replacement for itself. Then it'll be able to terminate immediately once the spawn succeeds, without having to linger around for the lifetime as a shell process for proxying the exit code. When process worker thread running in the parent sees the child die, it's given a handle to the new child, to replace it in the process table. - execve() and posix_spawn() on Windows will now provide CreateProcess an explicit handle list. This allows us to remove handle locks which enables better fork/spawn concurrency, with seriously correct thread safety. Other codebases like Go use the same technique. On the other hand fork() still favors the conventional WIN32 inheritence approach which can be a little bit messy, but is *controlled* by guaranteeing perfectly clean slates at both the spawning and execution boundaries - sigset_t is now 64 bits. Having it be 128 bits was a mistake because there's no reason to use that and it's only supported by FreeBSD. By using the system word size, signal mask manipulation on Windows goes very fast. Furthermore @asyncsignalsafe funcs have been rewritten on Windows to take advantage of signal masking, now that it's much more pleasant to use. - All the overlapped i/o code on Windows has been rewritten for pretty good signal and cancelation safety. We're now able to ensure overlap data structures are cleaned up so long as you don't longjmp() out of out of a signal handler that interrupted an i/o operation. Latencies are also improved thanks to the removal of lots of "busy wait" code. Waits should be optimal for everything except poll(), which shall be the last and final demon we slay in the win32 i/o horror show. - getrusage() on Windows is now able to report RUSAGE_CHILDREN as well as RUSAGE_SELF, thanks to aggregation in the process manager thread.
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uint32_t flags = 0;
bool locked = false;
Make improvements - We now serialize the file descriptor table when spawning / executing processes on Windows. This means you can now inherit more stuff than just standard i/o. It's needed by bash, which duplicates the console to file descriptor #255. We also now do a better job serializing the environment variables, so you're less likely to encounter E2BIG when using your bash shell. We also no longer coerce environ to uppercase - execve() on Windows now remotely controls its parent process to make them spawn a replacement for itself. Then it'll be able to terminate immediately once the spawn succeeds, without having to linger around for the lifetime as a shell process for proxying the exit code. When process worker thread running in the parent sees the child die, it's given a handle to the new child, to replace it in the process table. - execve() and posix_spawn() on Windows will now provide CreateProcess an explicit handle list. This allows us to remove handle locks which enables better fork/spawn concurrency, with seriously correct thread safety. Other codebases like Go use the same technique. On the other hand fork() still favors the conventional WIN32 inheritence approach which can be a little bit messy, but is *controlled* by guaranteeing perfectly clean slates at both the spawning and execution boundaries - sigset_t is now 64 bits. Having it be 128 bits was a mistake because there's no reason to use that and it's only supported by FreeBSD. By using the system word size, signal mask manipulation on Windows goes very fast. Furthermore @asyncsignalsafe funcs have been rewritten on Windows to take advantage of signal masking, now that it's much more pleasant to use. - All the overlapped i/o code on Windows has been rewritten for pretty good signal and cancelation safety. We're now able to ensure overlap data structures are cleaned up so long as you don't longjmp() out of out of a signal handler that interrupted an i/o operation. Latencies are also improved thanks to the removal of lots of "busy wait" code. Waits should be optimal for everything except poll(), which shall be the last and final demon we slay in the win32 i/o horror show. - getrusage() on Windows is now able to report RUSAGE_CHILDREN as well as RUSAGE_SELF, thanks to aggregation in the process manager thread.
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int64_t ih, oh, eof, offset;
struct NtByHandleFileInformation wst;
if (!__isfdkind(infd, kFdFile) || !g_fds.p[infd].cursor)
return ebadf();
if (!__isfdkind(outfd, kFdSocket))
return ebadf();
ih = g_fds.p[infd].handle;
oh = g_fds.p[outfd].handle;
if (opt_in_out_inoffset) {
offset = *opt_in_out_inoffset;
} else {
locked = true;
__cursor_lock(g_fds.p[infd].cursor);
offset = g_fds.p[infd].cursor->shared->pointer;
}
if (GetFileInformationByHandle(ih, &wst)) {
// TransmitFile() returns EINVAL if `uptobytes` goes past EOF.
eof = (uint64_t)wst.nFileSizeHigh << 32 | wst.nFileSizeLow;
if (offset + uptobytes > eof) {
uptobytes = eof - offset;
}
} else {
if (locked)
__cursor_unlock(g_fds.p[infd].cursor);
return ebadf();
}
Make improvements - We now serialize the file descriptor table when spawning / executing processes on Windows. This means you can now inherit more stuff than just standard i/o. It's needed by bash, which duplicates the console to file descriptor #255. We also now do a better job serializing the environment variables, so you're less likely to encounter E2BIG when using your bash shell. We also no longer coerce environ to uppercase - execve() on Windows now remotely controls its parent process to make them spawn a replacement for itself. Then it'll be able to terminate immediately once the spawn succeeds, without having to linger around for the lifetime as a shell process for proxying the exit code. When process worker thread running in the parent sees the child die, it's given a handle to the new child, to replace it in the process table. - execve() and posix_spawn() on Windows will now provide CreateProcess an explicit handle list. This allows us to remove handle locks which enables better fork/spawn concurrency, with seriously correct thread safety. Other codebases like Go use the same technique. On the other hand fork() still favors the conventional WIN32 inheritence approach which can be a little bit messy, but is *controlled* by guaranteeing perfectly clean slates at both the spawning and execution boundaries - sigset_t is now 64 bits. Having it be 128 bits was a mistake because there's no reason to use that and it's only supported by FreeBSD. By using the system word size, signal mask manipulation on Windows goes very fast. Furthermore @asyncsignalsafe funcs have been rewritten on Windows to take advantage of signal masking, now that it's much more pleasant to use. - All the overlapped i/o code on Windows has been rewritten for pretty good signal and cancelation safety. We're now able to ensure overlap data structures are cleaned up so long as you don't longjmp() out of out of a signal handler that interrupted an i/o operation. Latencies are also improved thanks to the removal of lots of "busy wait" code. Waits should be optimal for everything except poll(), which shall be the last and final demon we slay in the win32 i/o horror show. - getrusage() on Windows is now able to report RUSAGE_CHILDREN as well as RUSAGE_SELF, thanks to aggregation in the process manager thread.
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struct NtOverlapped ov = {.hEvent = WSACreateEvent(), .Pointer = offset};
cosmo_once(&g_transmitfile.once, transmitfile_init);
if (g_transmitfile.lpTransmitFile(oh, ih, uptobytes, 0, &ov, 0, 0) ||
Make improvements - We now serialize the file descriptor table when spawning / executing processes on Windows. This means you can now inherit more stuff than just standard i/o. It's needed by bash, which duplicates the console to file descriptor #255. We also now do a better job serializing the environment variables, so you're less likely to encounter E2BIG when using your bash shell. We also no longer coerce environ to uppercase - execve() on Windows now remotely controls its parent process to make them spawn a replacement for itself. Then it'll be able to terminate immediately once the spawn succeeds, without having to linger around for the lifetime as a shell process for proxying the exit code. When process worker thread running in the parent sees the child die, it's given a handle to the new child, to replace it in the process table. - execve() and posix_spawn() on Windows will now provide CreateProcess an explicit handle list. This allows us to remove handle locks which enables better fork/spawn concurrency, with seriously correct thread safety. Other codebases like Go use the same technique. On the other hand fork() still favors the conventional WIN32 inheritence approach which can be a little bit messy, but is *controlled* by guaranteeing perfectly clean slates at both the spawning and execution boundaries - sigset_t is now 64 bits. Having it be 128 bits was a mistake because there's no reason to use that and it's only supported by FreeBSD. By using the system word size, signal mask manipulation on Windows goes very fast. Furthermore @asyncsignalsafe funcs have been rewritten on Windows to take advantage of signal masking, now that it's much more pleasant to use. - All the overlapped i/o code on Windows has been rewritten for pretty good signal and cancelation safety. We're now able to ensure overlap data structures are cleaned up so long as you don't longjmp() out of out of a signal handler that interrupted an i/o operation. Latencies are also improved thanks to the removal of lots of "busy wait" code. Waits should be optimal for everything except poll(), which shall be the last and final demon we slay in the win32 i/o horror show. - getrusage() on Windows is now able to report RUSAGE_CHILDREN as well as RUSAGE_SELF, thanks to aggregation in the process manager thread.
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WSAGetLastError() == kNtErrorIoPending ||
WSAGetLastError() == WSAEINPROGRESS) {
if (WSAGetOverlappedResult(oh, &ov, &uptobytes, true, &flags)) {
rc = uptobytes;
if (opt_in_out_inoffset) {
*opt_in_out_inoffset = offset + rc;
} else {
g_fds.p[infd].cursor->shared->pointer = offset + rc;
Make improvements - We now serialize the file descriptor table when spawning / executing processes on Windows. This means you can now inherit more stuff than just standard i/o. It's needed by bash, which duplicates the console to file descriptor #255. We also now do a better job serializing the environment variables, so you're less likely to encounter E2BIG when using your bash shell. We also no longer coerce environ to uppercase - execve() on Windows now remotely controls its parent process to make them spawn a replacement for itself. Then it'll be able to terminate immediately once the spawn succeeds, without having to linger around for the lifetime as a shell process for proxying the exit code. When process worker thread running in the parent sees the child die, it's given a handle to the new child, to replace it in the process table. - execve() and posix_spawn() on Windows will now provide CreateProcess an explicit handle list. This allows us to remove handle locks which enables better fork/spawn concurrency, with seriously correct thread safety. Other codebases like Go use the same technique. On the other hand fork() still favors the conventional WIN32 inheritence approach which can be a little bit messy, but is *controlled* by guaranteeing perfectly clean slates at both the spawning and execution boundaries - sigset_t is now 64 bits. Having it be 128 bits was a mistake because there's no reason to use that and it's only supported by FreeBSD. By using the system word size, signal mask manipulation on Windows goes very fast. Furthermore @asyncsignalsafe funcs have been rewritten on Windows to take advantage of signal masking, now that it's much more pleasant to use. - All the overlapped i/o code on Windows has been rewritten for pretty good signal and cancelation safety. We're now able to ensure overlap data structures are cleaned up so long as you don't longjmp() out of out of a signal handler that interrupted an i/o operation. Latencies are also improved thanks to the removal of lots of "busy wait" code. Waits should be optimal for everything except poll(), which shall be the last and final demon we slay in the win32 i/o horror show. - getrusage() on Windows is now able to report RUSAGE_CHILDREN as well as RUSAGE_SELF, thanks to aggregation in the process manager thread.
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}
} else {
Make improvements - We now serialize the file descriptor table when spawning / executing processes on Windows. This means you can now inherit more stuff than just standard i/o. It's needed by bash, which duplicates the console to file descriptor #255. We also now do a better job serializing the environment variables, so you're less likely to encounter E2BIG when using your bash shell. We also no longer coerce environ to uppercase - execve() on Windows now remotely controls its parent process to make them spawn a replacement for itself. Then it'll be able to terminate immediately once the spawn succeeds, without having to linger around for the lifetime as a shell process for proxying the exit code. When process worker thread running in the parent sees the child die, it's given a handle to the new child, to replace it in the process table. - execve() and posix_spawn() on Windows will now provide CreateProcess an explicit handle list. This allows us to remove handle locks which enables better fork/spawn concurrency, with seriously correct thread safety. Other codebases like Go use the same technique. On the other hand fork() still favors the conventional WIN32 inheritence approach which can be a little bit messy, but is *controlled* by guaranteeing perfectly clean slates at both the spawning and execution boundaries - sigset_t is now 64 bits. Having it be 128 bits was a mistake because there's no reason to use that and it's only supported by FreeBSD. By using the system word size, signal mask manipulation on Windows goes very fast. Furthermore @asyncsignalsafe funcs have been rewritten on Windows to take advantage of signal masking, now that it's much more pleasant to use. - All the overlapped i/o code on Windows has been rewritten for pretty good signal and cancelation safety. We're now able to ensure overlap data structures are cleaned up so long as you don't longjmp() out of out of a signal handler that interrupted an i/o operation. Latencies are also improved thanks to the removal of lots of "busy wait" code. Waits should be optimal for everything except poll(), which shall be the last and final demon we slay in the win32 i/o horror show. - getrusage() on Windows is now able to report RUSAGE_CHILDREN as well as RUSAGE_SELF, thanks to aggregation in the process manager thread.
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rc = __winsockerr();
}
Make improvements - We now serialize the file descriptor table when spawning / executing processes on Windows. This means you can now inherit more stuff than just standard i/o. It's needed by bash, which duplicates the console to file descriptor #255. We also now do a better job serializing the environment variables, so you're less likely to encounter E2BIG when using your bash shell. We also no longer coerce environ to uppercase - execve() on Windows now remotely controls its parent process to make them spawn a replacement for itself. Then it'll be able to terminate immediately once the spawn succeeds, without having to linger around for the lifetime as a shell process for proxying the exit code. When process worker thread running in the parent sees the child die, it's given a handle to the new child, to replace it in the process table. - execve() and posix_spawn() on Windows will now provide CreateProcess an explicit handle list. This allows us to remove handle locks which enables better fork/spawn concurrency, with seriously correct thread safety. Other codebases like Go use the same technique. On the other hand fork() still favors the conventional WIN32 inheritence approach which can be a little bit messy, but is *controlled* by guaranteeing perfectly clean slates at both the spawning and execution boundaries - sigset_t is now 64 bits. Having it be 128 bits was a mistake because there's no reason to use that and it's only supported by FreeBSD. By using the system word size, signal mask manipulation on Windows goes very fast. Furthermore @asyncsignalsafe funcs have been rewritten on Windows to take advantage of signal masking, now that it's much more pleasant to use. - All the overlapped i/o code on Windows has been rewritten for pretty good signal and cancelation safety. We're now able to ensure overlap data structures are cleaned up so long as you don't longjmp() out of out of a signal handler that interrupted an i/o operation. Latencies are also improved thanks to the removal of lots of "busy wait" code. Waits should be optimal for everything except poll(), which shall be the last and final demon we slay in the win32 i/o horror show. - getrusage() on Windows is now able to report RUSAGE_CHILDREN as well as RUSAGE_SELF, thanks to aggregation in the process manager thread.
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} else {
rc = __winsockerr();
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}
if (locked)
__cursor_unlock(g_fds.p[infd].cursor);
WSACloseEvent(ov.hEvent);
return rc;
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}
static ssize_t sys_sendfile_bsd(int outfd, int infd,
int64_t *opt_in_out_inoffset,
size_t uptobytes) {
ssize_t rc;
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int64_t offset, sbytes;
if (opt_in_out_inoffset) {
offset = *opt_in_out_inoffset;
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} else if ((offset = lseek(infd, 0, SEEK_CUR)) == -1) {
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return -1;
}
Undiamond Python headers This change gets the Python codebase into a state where it conforms to the conventions of this codebase. It's now possible to include headers from Python, without worrying about ordering. Python has traditionally solved that problem by "diamonding" everything in Python.h, but that's problematic since it means any change to any Python header invalidates all the build artifacts. Lastly it makes tooling not work. Since it is hard to explain to Emacs when I press C-c C-h to add an import line it shouldn't add the header that actually defines the symbol, and instead do follow the nonstandard Python convention. Progress has been made on letting Python load source code from the zip executable structure via the standard C library APIs. System calss now recognizes zip!FILENAME alternative URIs as equivalent to zip:FILENAME since Python uses colon as its delimiter. Some progress has been made on embedding the notice license terms into the Python object code. This is easier said than done since Python has an extremely complicated ownership story. - Some termios APIs have been added - Implement rewinddir() dirstream API - GetCpuCount() API added to Cosmopolitan Libc - More bugs in Cosmopolitan Libc have been fixed - zipobj.com now has flags for mangling the path - Fixed bug a priori with sendfile() on certain BSDs - Polyfill F_DUPFD and F_DUPFD_CLOEXEC across platforms - FIOCLEX / FIONCLEX now polyfilled for fast O_CLOEXEC changes - APE now supports a hybrid solution to no-self-modify for builds - Many BSD-only magnums added, e.g. O_SEARCH, O_SHLOCK, SF_NODISKIO
2021-08-12 07:42:14 +00:00
if (IsFreebsd()) {
rc = sys_sendfile_freebsd(infd, outfd, offset, uptobytes, 0, &sbytes, 0);
if (rc == -1 && errno == ENOBUFS)
errno = ENOMEM;
Undiamond Python headers This change gets the Python codebase into a state where it conforms to the conventions of this codebase. It's now possible to include headers from Python, without worrying about ordering. Python has traditionally solved that problem by "diamonding" everything in Python.h, but that's problematic since it means any change to any Python header invalidates all the build artifacts. Lastly it makes tooling not work. Since it is hard to explain to Emacs when I press C-c C-h to add an import line it shouldn't add the header that actually defines the symbol, and instead do follow the nonstandard Python convention. Progress has been made on letting Python load source code from the zip executable structure via the standard C library APIs. System calss now recognizes zip!FILENAME alternative URIs as equivalent to zip:FILENAME since Python uses colon as its delimiter. Some progress has been made on embedding the notice license terms into the Python object code. This is easier said than done since Python has an extremely complicated ownership story. - Some termios APIs have been added - Implement rewinddir() dirstream API - GetCpuCount() API added to Cosmopolitan Libc - More bugs in Cosmopolitan Libc have been fixed - zipobj.com now has flags for mangling the path - Fixed bug a priori with sendfile() on certain BSDs - Polyfill F_DUPFD and F_DUPFD_CLOEXEC across platforms - FIOCLEX / FIONCLEX now polyfilled for fast O_CLOEXEC changes - APE now supports a hybrid solution to no-self-modify for builds - Many BSD-only magnums added, e.g. O_SEARCH, O_SHLOCK, SF_NODISKIO
2021-08-12 07:42:14 +00:00
} else {
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sbytes = uptobytes;
Undiamond Python headers This change gets the Python codebase into a state where it conforms to the conventions of this codebase. It's now possible to include headers from Python, without worrying about ordering. Python has traditionally solved that problem by "diamonding" everything in Python.h, but that's problematic since it means any change to any Python header invalidates all the build artifacts. Lastly it makes tooling not work. Since it is hard to explain to Emacs when I press C-c C-h to add an import line it shouldn't add the header that actually defines the symbol, and instead do follow the nonstandard Python convention. Progress has been made on letting Python load source code from the zip executable structure via the standard C library APIs. System calss now recognizes zip!FILENAME alternative URIs as equivalent to zip:FILENAME since Python uses colon as its delimiter. Some progress has been made on embedding the notice license terms into the Python object code. This is easier said than done since Python has an extremely complicated ownership story. - Some termios APIs have been added - Implement rewinddir() dirstream API - GetCpuCount() API added to Cosmopolitan Libc - More bugs in Cosmopolitan Libc have been fixed - zipobj.com now has flags for mangling the path - Fixed bug a priori with sendfile() on certain BSDs - Polyfill F_DUPFD and F_DUPFD_CLOEXEC across platforms - FIOCLEX / FIONCLEX now polyfilled for fast O_CLOEXEC changes - APE now supports a hybrid solution to no-self-modify for builds - Many BSD-only magnums added, e.g. O_SEARCH, O_SHLOCK, SF_NODISKIO
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rc = sys_sendfile_xnu(infd, outfd, offset, &sbytes, 0, 0);
}
if (rc == -1 && errno == ENOTSOCK)
errno = EBADF;
Undiamond Python headers This change gets the Python codebase into a state where it conforms to the conventions of this codebase. It's now possible to include headers from Python, without worrying about ordering. Python has traditionally solved that problem by "diamonding" everything in Python.h, but that's problematic since it means any change to any Python header invalidates all the build artifacts. Lastly it makes tooling not work. Since it is hard to explain to Emacs when I press C-c C-h to add an import line it shouldn't add the header that actually defines the symbol, and instead do follow the nonstandard Python convention. Progress has been made on letting Python load source code from the zip executable structure via the standard C library APIs. System calss now recognizes zip!FILENAME alternative URIs as equivalent to zip:FILENAME since Python uses colon as its delimiter. Some progress has been made on embedding the notice license terms into the Python object code. This is easier said than done since Python has an extremely complicated ownership story. - Some termios APIs have been added - Implement rewinddir() dirstream API - GetCpuCount() API added to Cosmopolitan Libc - More bugs in Cosmopolitan Libc have been fixed - zipobj.com now has flags for mangling the path - Fixed bug a priori with sendfile() on certain BSDs - Polyfill F_DUPFD and F_DUPFD_CLOEXEC across platforms - FIOCLEX / FIONCLEX now polyfilled for fast O_CLOEXEC changes - APE now supports a hybrid solution to no-self-modify for builds - Many BSD-only magnums added, e.g. O_SEARCH, O_SHLOCK, SF_NODISKIO
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if (rc != -1) {
if (opt_in_out_inoffset) {
*opt_in_out_inoffset += sbytes;
} else {
Make improvements - We now serialize the file descriptor table when spawning / executing processes on Windows. This means you can now inherit more stuff than just standard i/o. It's needed by bash, which duplicates the console to file descriptor #255. We also now do a better job serializing the environment variables, so you're less likely to encounter E2BIG when using your bash shell. We also no longer coerce environ to uppercase - execve() on Windows now remotely controls its parent process to make them spawn a replacement for itself. Then it'll be able to terminate immediately once the spawn succeeds, without having to linger around for the lifetime as a shell process for proxying the exit code. When process worker thread running in the parent sees the child die, it's given a handle to the new child, to replace it in the process table. - execve() and posix_spawn() on Windows will now provide CreateProcess an explicit handle list. This allows us to remove handle locks which enables better fork/spawn concurrency, with seriously correct thread safety. Other codebases like Go use the same technique. On the other hand fork() still favors the conventional WIN32 inheritence approach which can be a little bit messy, but is *controlled* by guaranteeing perfectly clean slates at both the spawning and execution boundaries - sigset_t is now 64 bits. Having it be 128 bits was a mistake because there's no reason to use that and it's only supported by FreeBSD. By using the system word size, signal mask manipulation on Windows goes very fast. Furthermore @asyncsignalsafe funcs have been rewritten on Windows to take advantage of signal masking, now that it's much more pleasant to use. - All the overlapped i/o code on Windows has been rewritten for pretty good signal and cancelation safety. We're now able to ensure overlap data structures are cleaned up so long as you don't longjmp() out of out of a signal handler that interrupted an i/o operation. Latencies are also improved thanks to the removal of lots of "busy wait" code. Waits should be optimal for everything except poll(), which shall be the last and final demon we slay in the win32 i/o horror show. - getrusage() on Windows is now able to report RUSAGE_CHILDREN as well as RUSAGE_SELF, thanks to aggregation in the process manager thread.
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unassert(sys_lseek(infd, offset + sbytes, SEEK_SET, 0) ==
offset + sbytes);
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}
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return sbytes;
} else {
return -1;
}
}
/**
* Transfers data from file to network.
*
* @param outfd needs to be a socket
* @param infd needs to be a file
* @param opt_in_out_inoffset may be specified for pread()-like behavior
* in which case the file position won't be changed; otherwise, this
* shall read from the file pointer which is advanced accordingly
* @param uptobytes is the maximum number of bytes to send; some platforms
* block until everything's sent, whereas others won't; the behavior of
* zero is undefined; this value may overlap the end of file in which
* case what remains is sent; this is silently reduced to `0x7ffff000`
* @return number of bytes transmitted which may be fewer than requested in
* which case caller must be prepared to call sendfile() again
* @raise ESPIPE on Linux RHEL7+ if offset is used but `infd` isn't seekable,
* otherwise this could be EINVAL
* @raise EPIPE on most systems if socket has been shutdown for reading or
* the remote end closed the connection, otherwise this could be EINVAL
* @raise EBADF if `outfd` isn't a valid writeable stream sock descriptor
* @raise EAGAIN if `O_NONBLOCK` is in play and it would have blocked
* @raise EBADF if `infd` isn't a valid readable file descriptor
* @raise EFAULT if `opt_in_out_inoffset` is a bad pointer
* @raise EINVAL if `*opt_in_out_inoffset` is negative
* @raise EOVERFLOW is documented as possible on Linux
* @raise EIO if `infd` had a low-level i/o error
* @raise ENOMEM if we require more vespene gas
* @raise ENOTCONN if `outfd` isn't connected
* @raise ENOSYS on NetBSD and OpenBSD
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* @see copy_file_range() for file file
* @see splice() for fd pipe
*/
ssize_t sendfile(int outfd, int infd, int64_t *opt_in_out_inoffset,
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size_t uptobytes) {
ssize_t rc;
// We must reduce this due to the uint32_t type conversion on Windows
// which has a maximum of 0x7ffffffe. It also makes sendfile(..., -1)
// less error prone, since Linux may EINVAL if greater than INT64_MAX
uptobytes = MIN(uptobytes, 0x7ffff000);
if (IsLinux()) {
rc = sys_sendfile(outfd, infd, opt_in_out_inoffset, uptobytes);
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} else if (IsFreebsd() || IsXnu()) {
rc = sys_sendfile_bsd(outfd, infd, opt_in_out_inoffset, uptobytes);
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} else if (IsWindows()) {
BLOCK_SIGNALS;
rc = sys_sendfile_nt(outfd, infd, opt_in_out_inoffset, uptobytes);
ALLOW_SIGNALS;
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} else {
rc = enosys();
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}
STRACE("sendfile(%d, %d, %p, %'zu) → %ld% m", outfd, infd,
DescribeInOutInt64(rc, opt_in_out_inoffset), uptobytes, rc);
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return rc;
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}
__weak_reference(sendfile, sendfile64);