cosmopolitan/third_party/ggml/ggjt.v1.q4_1.c

473 lines
18 KiB
C
Raw Normal View History

/*-*- mode:c;indent-tabs-mode:nil;c-basic-offset:4;tab-width:8;coding:utf-8 -*-│
vi: set net ft=c ts=4 sts=4 sw=4 fenc=utf-8 :vi
GGML
Copyright (c) 2023 Georgi Gerganov
Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:
The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include "third_party/ggml/ggjt.v1.q4_1.h"
#include "libc/assert.h"
#include "libc/macros.internal.h"
#include "libc/str/str.h"
#include "third_party/aarch64/arm_neon.internal.h"
#include "third_party/ggml/ggjt.v1.internal.h"
#include "third_party/ggml/ggjt.v1.q4_1.h"
#include "third_party/ggml/ggjt.v1.q8_1.h"
#include "third_party/intel/immintrin.internal.h"
#include "third_party/libcxx/math.h"
// clang-format off
// quantization for the ggjt.v1.q4_1 file format
static_assert(sizeof(block_v1_q4_1) == 2 * sizeof(float) + V1_QK4_1 / 2,
"wrong q4_1 block size/padding");
static_assert(sizeof(block_v1_q8_1) == 3*sizeof(float) + V1_QK8_1,
"wrong q8_1 block size/padding");
void quantize_row_v1_q4_1_reference(const float * restrict x, void * restrict vy, int k) {
assert(k % V1_QK4_1 == 0);
const int nb = k / V1_QK4_1;
block_v1_q4_1 * restrict y = vy;
uint8_t pp[V1_QK4_1/2];
for (int i = 0; i < nb; i++) {
float min = FLT_MAX;
float max = -FLT_MAX;
for (int l = 0; l < V1_QK4_1; l++) {
const float v = x[i*V1_QK4_1 + l];
if (v < min) min = v;
if (v > max) max = v;
}
const float d = (max - min) / ((1 << 4) - 1);
const float id = d ? 1.0f/d : 0.0f;
y[i].d = d;
y[i].m = min;
for (int l = 0; l < V1_QK4_1; l += 2) {
const float v0 = (x[i*V1_QK4_1 + l + 0] - min)*id;
const float v1 = (x[i*V1_QK4_1 + l + 1] - min)*id;
const uint8_t vi0 = roundf(v0);
const uint8_t vi1 = roundf(v1);
assert(vi0 < 16);
assert(vi1 < 16);
pp[l/2] = vi0 | (vi1 << 4);
}
memcpy(y[i].qs, pp, sizeof(pp));
}
}
void quantize_row_v1_q4_1(const float * restrict x, void * restrict vy, int k) {
assert(k % V1_QK4_1 == 0);
const int nb = k / V1_QK4_1;
block_v1_q4_1 * restrict y = vy;
#if defined(__AVX2__)
for (int i = 0; i < nb; i++) {
// Load elements into 4 AVX vectors
__m256 v0 = _mm256_loadu_ps( x );
__m256 v1 = _mm256_loadu_ps( x + 8 );
__m256 v2 = _mm256_loadu_ps( x + 16 );
__m256 v3 = _mm256_loadu_ps( x + 24 );
x += 32;
// Compute max for the block
__m256 vmax;
vmax = _mm256_max_ps( v0, v1 );
vmax = _mm256_max_ps( vmax, v2 );
vmax = _mm256_max_ps( vmax, v3 );
__m128 max4 = _mm_max_ps( _mm256_extractf128_ps( vmax, 1 ), _mm256_castps256_ps128( vmax ) );
max4 = _mm_max_ps( max4, _mm_movehl_ps( max4, max4 ) );
max4 = _mm_max_ss( max4, _mm_movehdup_ps( max4 ) );
const float maxScalar = _mm_cvtss_f32( max4 );
// Compute min for the block
__m256 vmin;
vmin = _mm256_min_ps( v0, v1 );
vmin = _mm256_min_ps( vmin, v2 );
vmin = _mm256_min_ps( vmin, v3 );
__m128 min4 = _mm_min_ps( _mm256_extractf128_ps( vmin, 1 ), _mm256_castps256_ps128( vmin ) );
min4 = _mm_min_ps( min4, _mm_movehl_ps( min4, min4 ) );
min4 = _mm_min_ss( min4, _mm_movehdup_ps( min4 ) );
const float minScalar = _mm_cvtss_f32( min4 );
// Quantize these floats
const float d = (maxScalar - minScalar) / ((1 << 4) - 1);
const float id = d ? 1.0f/d : 0.0f;
y[i].m = minScalar;
y[i].d = d;
// x = (x-min)*id
const __m256 mul = _mm256_set1_ps( id );
const __m256 off = _mm256_set1_ps( minScalar );
v0 = _mm256_mul_ps( _mm256_sub_ps( v0, off ), mul );
v1 = _mm256_mul_ps( _mm256_sub_ps( v1, off ), mul );
v2 = _mm256_mul_ps( _mm256_sub_ps( v2, off ), mul );
v3 = _mm256_mul_ps( _mm256_sub_ps( v3, off ), mul );
// Round to nearest integer
v0 = _mm256_round_ps( v0, _MM_ROUND_NEAREST );
v1 = _mm256_round_ps( v1, _MM_ROUND_NEAREST );
v2 = _mm256_round_ps( v2, _MM_ROUND_NEAREST );
v3 = _mm256_round_ps( v3, _MM_ROUND_NEAREST );
// Convert floats to integers
__m256i i0 = _mm256_cvtps_epi32( v0 );
__m256i i1 = _mm256_cvtps_epi32( v1 );
__m256i i2 = _mm256_cvtps_epi32( v2 );
__m256i i3 = _mm256_cvtps_epi32( v3 );
// Convert int32 to int16
i0 = _mm256_packs_epi32( i0, i1 ); // 0, 1, 2, 3, 8, 9, 10, 11, 4, 5, 6, 7, 12, 13, 14, 15
i2 = _mm256_packs_epi32( i2, i3 ); // 16, 17, 18, 19, 24, 25, 26, 27, 20, 21, 22, 23, 28, 29, 30, 31
// Convert int16 to int8
i0 = _mm256_packs_epi16( i0, i2 ); // 0, 1, 2, 3, 8, 9, 10, 11, 16, 17, 18, 19, 24, 25, 26, 27, 4, 5, 6, 7, 12, 13, 14, 15, 20, 21, 22, 23, 28, 29, 30, 31
// We got our precious signed bytes, but the order is now wrong
// These AVX2 pack instructions process 16-byte pieces independently
// The following instruction is fixing the order
const __m256i perm = _mm256_setr_epi32( 0, 4, 1, 5, 2, 6, 3, 7 );
i0 = _mm256_permutevar8x32_epi32( i0, perm );
// Compress the vector into 4 bit/value, and store
__m128i res = packNibbles( i0 );
_mm_storeu_si128( ( __m128i* )y[i].qs, res );
}
#elif __ARM_NEON
for (int i = 0; i < nb; i++) {
float32x4_t srcv[8];
float32x4_t minv[8];
float32x4_t maxv[8];
for (int l = 0; l < 8; l++) srcv[l] = vld1q_f32(x + i*V1_QK4_1 + 4*l);
for (int l = 0; l < 4; l++) minv[2*l] = vminq_f32(srcv[2*l], srcv[2*l + 1]);
for (int l = 0; l < 2; l++) minv[4*l] = vminq_f32(minv[4*l], minv[4*l + 2]);
for (int l = 0; l < 1; l++) minv[8*l] = vminq_f32(minv[8*l], minv[8*l + 4]);
for (int l = 0; l < 4; l++) maxv[2*l] = vmaxq_f32(srcv[2*l], srcv[2*l + 1]);
for (int l = 0; l < 2; l++) maxv[4*l] = vmaxq_f32(maxv[4*l], maxv[4*l + 2]);
for (int l = 0; l < 1; l++) maxv[8*l] = vmaxq_f32(maxv[8*l], maxv[8*l + 4]);
const float min = vminvq_f32(minv[0]);
const float max = vmaxvq_f32(maxv[0]);
const float d = (max - min) / ((1 << 4) - 1);
const float id = d ? 1.0f/d : 0.0f;
y[i].d = d;
y[i].m = min;
const float32x4_t minv0 = vdupq_n_f32(min);
for (int l = 0; l < 8; l++) {
const float32x4_t v = vmulq_n_f32(vsubq_f32(srcv[l], minv0), id);
const float32x4_t vf = vaddq_f32(v, vdupq_n_f32(0.5f)); // needed to round to nearest
const int32x4_t vi = vcvtq_s32_f32(vf);
y[i].qs[2*l + 0] = vgetq_lane_s32(vi, 0) | (vgetq_lane_s32(vi, 1) << 4);
y[i].qs[2*l + 1] = vgetq_lane_s32(vi, 2) | (vgetq_lane_s32(vi, 3) << 4);
}
}
#else
// scalar
quantize_row_v1_q4_1_reference(x, vy, k);
#endif
}
size_t ggml_quantize_v1_q4_1(const float * src, void * dst, int n, int k, int64_t * hist) {
assert(k % V1_QK4_1 == 0);
const int nb = k / V1_QK4_1;
for (int j = 0; j < n; j += k) {
block_v1_q4_1 * restrict y = (block_v1_q4_1 *)dst + j/V1_QK4_1;
quantize_row_v1_q4_1_reference(src + j, y, k);
for (int i = 0; i < nb; i++) {
for (int l = 0; l < V1_QK4_1; l += 2) {
const uint8_t vi0 = y[i].qs[l/2] & 0x0F;
const uint8_t vi1 = y[i].qs[l/2] >> 4;
hist[vi0]++;
hist[vi1]++;
}
}
}
return (n/V1_QK4_1*sizeof(block_v1_q4_1));
}
void dequantize_row_v1_q4_1(const void * restrict vx, float * restrict y, int k) {
assert(k % V1_QK4_1 == 0);
const int nb = k / V1_QK4_1;
const block_v1_q4_1 * restrict x = vx;
#if defined(__AVX2__)
for (int i = 0; i < nb; i++) {
const __m256 d_v = _mm256_broadcast_ss(&x[i].d);
const __m256 d_m = _mm256_broadcast_ss(&x[i].m);
const uint8_t * restrict pp = x[i].qs;
for (int l = 0; l < V1_QK4_1; l += 32) {
// Load 32x4-bit integers into 32x8-bit integers
__m256i vx8 = bytes_from_nibbles_32(pp+l/2);
// Convert to 16-bit int
const __m256i vx16_lo = _mm256_cvtepi8_epi16(_mm256_extracti128_si256(vx8, 0));
const __m256i vx16_hi = _mm256_cvtepi8_epi16(_mm256_extracti128_si256(vx8, 1));
// Convert to 32-bit int -> float 32
const __m256 vf[4] = {
_mm256_cvtepi32_ps(_mm256_cvtepi16_epi32(_mm256_extracti128_si256(vx16_lo, 0))),
_mm256_cvtepi32_ps(_mm256_cvtepi16_epi32(_mm256_extracti128_si256(vx16_lo, 1))),
_mm256_cvtepi32_ps(_mm256_cvtepi16_epi32(_mm256_extracti128_si256(vx16_hi, 0))),
_mm256_cvtepi32_ps(_mm256_cvtepi16_epi32(_mm256_extracti128_si256(vx16_hi, 1)))
};
// Scale, add m and store
for (int j = 0; j < 4; j++) {
const __m256 result = _mm256_add_ps(_mm256_mul_ps(vf[j], d_v), d_m);
_mm256_storeu_ps(y + i * V1_QK4_1 + l + j*8, result);
}
}
}
#elif defined(__ARM_NEON)
for (int i = 0; i < nb; i++) {
const float32x4_t vd = vdupq_n_f32(x[i].d);
const float32x4_t vm = vdupq_n_f32(x[i].m);
const uint8_t * restrict pp = x[i].qs;
for (int l = 0; l < V1_QK4_1; l += 16) {
// Load 16x4-bit integers into 8x8-bit integers
const uint8x8_t v8 = vld1_u8(pp + l/2);
// Expand 4-bit qs to 8-bit bytes
const uint8x8_t v0 = vand_u8(v8, vdup_n_u8(0x0F));
const uint8x8_t v1 = vshr_n_u8(v8, 4);
// Interleave and combine
const uint8x8_t vx_0 = vzip1_u8(v0, v1);
const uint8x8_t vx_1 = vzip2_u8(v0, v1);
const uint8x16_t vq = vcombine_u8(vx_0, vx_1);
// convert to 2x uint16x8_t
const uint16x8_t vi_0 = vmovl_u8(vget_low_u8 (vq));
const uint16x8_t vi_1 = vmovl_u8(vget_high_u8(vq));
// convert to 4x float32x4_t
const float32x4_t vf_0 = vcvtq_f32_u32(vmovl_u16(vget_low_u16 (vi_0)));
const float32x4_t vf_1 = vcvtq_f32_u32(vmovl_u16(vget_high_u16(vi_0)));
const float32x4_t vf_2 = vcvtq_f32_u32(vmovl_u16(vget_low_u16 (vi_1)));
const float32x4_t vf_3 = vcvtq_f32_u32(vmovl_u16(vget_high_u16(vi_1)));
// multiply by d and add m
const float32x4_t r0 = vmlaq_f32(vm, vf_0, vd);
const float32x4_t r1 = vmlaq_f32(vm, vf_1, vd);
const float32x4_t r2 = vmlaq_f32(vm, vf_2, vd);
const float32x4_t r3 = vmlaq_f32(vm, vf_3, vd);
// Store
vst1q_f32(y + i*V1_QK4_1 + l + 0, r0);
vst1q_f32(y + i*V1_QK4_1 + l + 4, r1);
vst1q_f32(y + i*V1_QK4_1 + l + 8, r2);
vst1q_f32(y + i*V1_QK4_1 + l + 12, r3);
}
}
#else
for (int i = 0; i < nb; i++) {
const float d = x[i].d;
const float m = x[i].m;
const uint8_t * restrict pp = x[i].qs;
for (int l = 0; l < V1_QK4_1; l += 2) {
const uint8_t vi = pp[l/2];
const int8_t vi0 = vi & 0x0F;
const int8_t vi1 = vi >> 4;
const float v0 = vi0*d + m;
const float v1 = vi1*d + m;
y[i*V1_QK4_1 + l + 0] = v0;
y[i*V1_QK4_1 + l + 1] = v1;
assert(!isnan(y[i*V1_QK4_1 + l + 0]));
assert(!isnan(y[i*V1_QK4_1 + l + 1]));
}
}
#endif
}
void ggml_vec_dot_v1_q4_1_q8_1(const int n, float * restrict s, const void * restrict vx, const void * restrict vy) {
const int nb = n / V1_QK8_1;
assert(n % V1_QK8_1 == 0);
assert(nb % 2 == 0);
const block_v1_q4_1 * restrict x = vx;
const block_v1_q8_1 * restrict y = vy;
// TODO: add AVX / WASM SIMD / etc
#if defined(__ARM_NEON)
float32x4_t sumv0 = vdupq_n_f32(0.0f);
float32x4_t sumv1 = vdupq_n_f32(0.0f);
float summs = 0;
for (int i = 0; i < nb; i += 2) {
const block_v1_q4_1 * restrict x0 = &x[i + 0];
const block_v1_q4_1 * restrict x1 = &x[i + 1];
const block_v1_q8_1 * restrict y0 = &y[i + 0];
const block_v1_q8_1 * restrict y1 = &y[i + 1];
summs += x0->m * (y0->s0 + y0->s1) + x1->m * (y1->s0 + y1->s1);
const uint8x16_t m4b = vdupq_n_u8(0x0F);
const uint8x16_t v0_0 = vld1q_u8(x0->qs);
const uint8x16_t v0_1 = vld1q_u8(x1->qs);
// 4-bit -> 8-bit
const int8x16_t v0_0l = vreinterpretq_s8_u8(vandq_u8 (v0_0, m4b));
const int8x16_t v0_0h = vreinterpretq_s8_u8(vshrq_n_u8(v0_0, 4));
const int8x16_t v0_1l = vreinterpretq_s8_u8(vandq_u8 (v0_1, m4b));
const int8x16_t v0_1h = vreinterpretq_s8_u8(vshrq_n_u8(v0_1, 4));
// interleave
const int8x16_t v0_0lz = vzip1q_s8(v0_0l, v0_0h);
const int8x16_t v0_0hz = vzip2q_s8(v0_0l, v0_0h);
const int8x16_t v0_1lz = vzip1q_s8(v0_1l, v0_1h);
const int8x16_t v0_1hz = vzip2q_s8(v0_1l, v0_1h);
// load y
const int8x16_t v1_0l = vld1q_s8(y0->qs);
const int8x16_t v1_0h = vld1q_s8(y0->qs + 16);
const int8x16_t v1_1l = vld1q_s8(y1->qs);
const int8x16_t v1_1h = vld1q_s8(y1->qs + 16);
#if defined(__ARM_FEATURE_DOTPROD)
// dot product into int32x4_t
const int32x4_t p_0 = vdotq_s32(vdotq_s32(vdupq_n_s32(0), v0_0lz, v1_0l), v0_0hz, v1_0h);
const int32x4_t p_1 = vdotq_s32(vdotq_s32(vdupq_n_s32(0), v0_1lz, v1_1l), v0_1hz, v1_1h);
sumv0 = vmlaq_n_f32(sumv0, vcvtq_f32_s32(p_0), x0->d*y0->d);
sumv1 = vmlaq_n_f32(sumv1, vcvtq_f32_s32(p_1), x1->d*y1->d);
#else
const int16x8_t pl0l = vmull_s8(vget_low_s8 (v0_0lz), vget_low_s8 (v1_0l));
const int16x8_t pl0h = vmull_s8(vget_high_s8(v0_0lz), vget_high_s8(v1_0l));
const int16x8_t ph0l = vmull_s8(vget_low_s8 (v0_0hz), vget_low_s8 (v1_0h));
const int16x8_t ph0h = vmull_s8(vget_high_s8(v0_0hz), vget_high_s8(v1_0h));
const int16x8_t pl1l = vmull_s8(vget_low_s8 (v0_1lz), vget_low_s8 (v1_1l));
const int16x8_t pl1h = vmull_s8(vget_high_s8(v0_1lz), vget_high_s8(v1_1l));
const int16x8_t ph1l = vmull_s8(vget_low_s8 (v0_1hz), vget_low_s8 (v1_1h));
const int16x8_t ph1h = vmull_s8(vget_high_s8(v0_1hz), vget_high_s8(v1_1h));
const int32x4_t pl0 = vaddq_s32(vpaddlq_s16(pl0l), vpaddlq_s16(pl0h));
const int32x4_t ph0 = vaddq_s32(vpaddlq_s16(ph0l), vpaddlq_s16(ph0h));
const int32x4_t pl1 = vaddq_s32(vpaddlq_s16(pl1l), vpaddlq_s16(pl1h));
const int32x4_t ph1 = vaddq_s32(vpaddlq_s16(ph1l), vpaddlq_s16(ph1h));
sumv0 = vmlaq_n_f32(sumv0, vcvtq_f32_s32(vaddq_s32(pl0, ph0)), x0->d*y0->d);
sumv1 = vmlaq_n_f32(sumv1, vcvtq_f32_s32(vaddq_s32(pl1, ph1)), x1->d*y1->d);
#endif
}
*s = vaddvq_f32(sumv0) + vaddvq_f32(sumv1) + summs;
#elif defined(__AVX2__)
// Initialize accumulator with zeros
__m256 acc = _mm256_setzero_ps();
float summs = 0;
// Main loop
for (int i = 0; i < nb; ++i) {
const float * d0 = &x[i].d;
const float * d1 = &y[i].d;
summs += x[i].m * (y[i].s0 + y[i].s1);
const __m256 d0v = _mm256_broadcast_ss( d0 );
const __m256 d1v = _mm256_broadcast_ss( d1 );
// Compute combined scales
const __m256 d0d1 = _mm256_mul_ps( d0v, d1v );
// Load 16 bytes, and unpack 4 bit fields into bytes, making 32 bytes
const __m256i bx = bytes_from_nibbles_32(x[i].qs);
const __m256i by = _mm256_loadu_si256( (const __m256i *)y[i].qs );
const __m256 xy = mul_sum_i8_pairs_float(bx, by);
// Accumulate d0*d1*x*y
acc = _mm256_fmadd_ps( d0d1, xy, acc );
}
*s = hsum_float_8(acc) + summs;
#else
// scalar
float sumf = 0.0;
for (int i = 0; i < nb; i++) {
const float d0 = x[i].d;
const float m0 = x[i].m;
const float d1 = y[i].d;
const uint8_t * restrict p0 = x[i].qs;
const int8_t * restrict p1 = y[i].qs;
// TODO: this is very slow ..
for (int j = 0; j < V1_QK8_1/2; j++) {
const uint8_t v0 = p0[j];
const float f0 = d0*(v0 & 0x0F) + m0;
const float f1 = d0*(v0 >> 4) + m0;
const float f2 = d1*p1[2*j + 0];
const float f3 = d1*p1[2*j + 1];
sumf += f0*f2 + f1*f3;
}
}
*s = sumf;
#endif
}