cosmopolitan/libc/elf/getelfsymboltable.c

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/*-*- mode:c;indent-tabs-mode:nil;c-basic-offset:2;tab-width:8;coding:utf-8 -*-│
vi: set net ft=c ts=2 sts=2 sw=2 fenc=utf-8 :vi
Copyright 2023 Justine Alexandra Roberts Tunney
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Permission to use, copy, modify, and/or distribute this software for
any purpose with or without fee is hereby granted, provided that the
above copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL
WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE
AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL
DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR
PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
PERFORMANCE OF THIS SOFTWARE.
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*/
#include "libc/elf/def.h"
#include "libc/elf/elf.h"
#include "libc/elf/scalar.h"
#include "libc/elf/struct/ehdr.h"
#include "libc/elf/struct/shdr.h"
#include "libc/elf/struct/sym.h"
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/**
* Returns pointer to the elf section header for a symbol table.
*
* The easiest way to get the symbol table is:
*
* Elf64_Xword i, n;
* Elf64_Sym *st = GetElfSymbols(map, size, SHT_SYMTAB, &n);
* for (i = 0; st && i < n; ++i) {
* // st[i] holds a symbol
* }
*
* This API is more verbose than the GetElfSymbols() shortcut, however
* calling this the long way makes tricks like the following possible:
*
* Elf64_Xword i, n;
* Elf64_Shdr *sh = GetElfSymbolTable(map, size, SHT_SYMTAB, &n);
* Elf64_Sym *st = GetElfSectionAddress(map, size, sh);
* if (st) {
* for (i = sh->sh_info; i < n; ++i) {
* // st[i] holds a non-local symbol
* }
* }
*
* Our code here only cares about `STB_GLOBAL` and `STB_WEAK` symbols
* however `SHT_SYMTAB` usually has countless `STB_LOCAL` entries too
* that must be skipped over. The trick is that the ELF spec requires
* local symbols be ordered before global symbols, and that the index
* dividing the two be stored to `sh_info`. So, if we start iterating
* there, then we've cleverly avoided possibly dozens of page faults!
*
* @param elf points to the start of the executable image data
* @param mapsize is the number of bytes past `elf` we can access
* @param section_type is usually `SHT_SYMTAB` or `SHT_DYNSYM`
* @param out_count optionally receives number of symbols
* @return pointer to symbol table section header, otherwise null
*/
Elf64_Shdr *GetElfSymbolTable(const Elf64_Ehdr *elf, //
size_t mapsize, //
int section_type, //
Elf64_Xword *out_count) {
int i;
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Elf64_Shdr *shdr;
for (i = elf->e_shnum; i > 0; --i) {
if ((shdr = GetElfSectionHeaderAddress(elf, mapsize, i - 1)) && //
shdr->sh_entsize == sizeof(Elf64_Sym) && //
shdr->sh_type == section_type) {
if (out_count) {
*out_count = shdr->sh_size / sizeof(Elf64_Sym);
}
return shdr;
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}
}
return 0;
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}