cosmopolitan/third_party/dlmalloc/bulk_free.c

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#include "libc/mem/mem.h"
#include "third_party/dlmalloc/dlmalloc.internal.h"
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/**
* Frees and clears (sets to NULL) each non-null pointer in the given
* array. This is twice as fast as freeing them one-by-one. If footers
* are used, pointers that have been allocated in different mspaces are
* not freed or cleared, and the count of all such pointers is returned.
* For large arrays of pointers with poor locality, it may be worthwhile
* to sort this array before calling bulk_free.
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*/
size_t dlbulk_free(void *array[], size_t nelem) {
void **a, **b, *mem, **fence;
struct MallocChunk *p, *next;
size_t psize, newsize, unfreed;
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/*
* Try to free all pointers in the given array. Note: this could be
* made faster, by delaying consolidation, at the price of disabling
* some user integrity checks, We still optimize some consolidations
* by combining adjacent chunks before freeing, which will occur often
* if allocated with ialloc or the array is sorted.
*/
unfreed = 0;
if (!PREACTION(g_dlmalloc)) {
a;
fence = &(array[nelem]);
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for (a = array; a != fence; ++a) {
mem = *a;
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if (mem != 0) {
p = mem2chunk(AddressDeathAction(mem));
psize = chunksize(p);
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#if FOOTERS
if (get_mstate_for(p) != g_dlmalloc) {
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++unfreed;
continue;
}
#endif
check_inuse_chunk(g_dlmalloc, p);
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*a = 0;
if (RTCHECK(ok_address(g_dlmalloc, p) && ok_inuse(p))) {
b = a + 1; /* try to merge with next chunk */
next = next_chunk(p);
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if (b != fence && *b == chunk2mem(next)) {
newsize = chunksize(next) + psize;
set_inuse(g_dlmalloc, p, newsize);
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*b = chunk2mem(p);
} else
dlmalloc_dispose_chunk(g_dlmalloc, p, psize);
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} else {
CORRUPTION_ERROR_ACTION(g_dlmalloc);
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break;
}
}
}
if (should_trim(g_dlmalloc, g_dlmalloc->topsize)) {
dlmalloc_sys_trim(g_dlmalloc, 0);
}
POSTACTION(g_dlmalloc);
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}
return unfreed;
}