Make signal handling work well across platforms

- Fix sigsuspend() on XNU
- Fix strsignal() on non-Linux
- Add unit tests for strsignal()
- Add unit tests for setitimer()
- Add unit tests for sigsuspend()
- Rewrite setitimer() for New Technology
- Rewrite nanosleep() for New Technology
- Polyfill SIGALRM on the New Technology
- select(0,0,0,0) on NT now calls pause()
- Remove some NTDLL calls that aren't needed
- Polyfill SA_NOCLDWAIT on the New Technology
- Polyfill SA_RESETHAND on the New Technology
- Polyfill sigprocmask() on the New Technology
- Polyfill SIGCHLD+SIG_IGN on the New Technology
- Polyfill SA_RESTART masking on the New Technology
- Deliver console signals from main thread on New Technology
- Document SA_RESTART behavior w/ @sarestartable / @norestart
- System call trace in MODE=dbg now prints inherited FDs and signal mask
This commit is contained in:
Justine Tunney 2022-03-25 07:11:44 -07:00
parent 3b9e66ecba
commit 072e1d2910
82 changed files with 1388 additions and 450 deletions

72
examples/setitimer.c Normal file
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#if 0
/*─────────────────────────────────────────────────────────────────╗
To the extent possible under law, Justine Tunney has waived
all copyright and related or neighboring rights to this file,
as it is written in the following disclaimers:
http://unlicense.org/ │
http://creativecommons.org/publicdomain/zero/1.0/ │
*/
#endif
#include "libc/calls/calls.h"
#include "libc/calls/struct/itimerval.h"
#include "libc/calls/struct/sigaction.h"
#include "libc/calls/struct/siginfo.h"
#include "libc/calls/ucontext.h"
#include "libc/log/check.h"
#include "libc/stdio/stdio.h"
#include "libc/sysv/consts/itimer.h"
#include "libc/sysv/consts/sa.h"
#include "libc/sysv/consts/sig.h"
#include "libc/time/time.h"
volatile bool gotalrm;
void OnSigAlrm(int sig, siginfo_t *si, ucontext_t *ctx) {
gotalrm = true;
}
int main() {
//////////////////////////////////////////////////////////////////////////////
printf("first tutorial: set singleshot alarm for 1.5 seconds from now\n");
// setup alarm in 1.5 seconds
// this timer tears itself down once it's handled
struct itimerval shot = {{0, 0}, {1, 500000}};
struct sigaction handler = {.sa_sigaction = OnSigAlrm,
.sa_flags = SA_RESETHAND | SA_SIGINFO};
CHECK_EQ(0, sigaction(SIGALRM, &handler, 0));
CHECK_EQ(0, setitimer(ITIMER_REAL, &shot, 0));
// wait for alarm
pause();
printf("got singleshot alarm!\n\n");
//////////////////////////////////////////////////////////////////////////////
printf("second tutorial: interval timer\n");
// setup timer every 1.5 seconds
struct sigaction oldalrm;
struct sigaction sigalrm = {.sa_sigaction = OnSigAlrm,
.sa_flags = SA_SIGINFO};
CHECK_EQ(0, sigaction(SIGALRM, &sigalrm, &oldalrm));
struct itimerval oldtimer;
struct itimerval timer = {{1, 500000}, {1, 500000}};
CHECK_EQ(0, setitimer(ITIMER_REAL, &timer, &oldtimer));
// wait for three timeouts
int i = 0;
int n = 3;
while (i < n) {
pause();
if (gotalrm) {
++i;
printf("got timeout %d out of %d\n", i, n);
gotalrm = false;
}
}
// teardown timer
CHECK_EQ(0, setitimer(ITIMER_REAL, &oldtimer, 0));
CHECK_EQ(0, sigaction(SIGALRM, &oldalrm, 0));
}