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Rewrite Cosmopolitan Ar
The build/bootstrap/ar.com program is now tinier. This change reduces its size from 140kb to 53kb. Nothing was traded away. Cosmopolitan Ar performance is now 2x better than llvm-ar largely thanks to using the copy_file_range() system call. This change homebrews a new allocation API that addresses the shortcomings of the C standard library design. Using these new balloc() and reballoc() functions I managed to reduce memory consumption so much that Cosmpolitan Ar should now use roughly 100x fewer bytes of peak resident memory compared to llvm-ar. Correct behavior with better compatibility has been assured. Binary output is now pretty much bit-identical to llvm-ar, as of this change. This can and should be the living proof we need to show that a better world is possible for software.
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27 changed files with 916 additions and 341 deletions
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@ -4,18 +4,91 @@
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#if !(__ASSEMBLER__ + __LINKER__ + 0)
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typedef struct Elf64_Sym {
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/*
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* Symbol name.
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*
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* This value is a byte offset into the `.strtab` section. If this
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* value is zero, then the symbol has no name.
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*/
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Elf64_Word st_name;
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/* ELF64_ST_TYPE(st_info) → STT_{NOTYPE,OBJECT,FUNC,SECTION,FILE,COMMON,...}
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* ELF64_ST_BIND(st_info) → STB_{LOCAL,GLOBAL,WEAK,...} */
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/*
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* Symbol type and binding.
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*
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* This value may be created using:
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*
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* sym.st_info = ELF64_ST_INFO(bind, type);
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*
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* This value may be read using:
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*
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* int bind = ELF64_ST_BIND(sym.st_info);
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* int type = ELF64_ST_TYPE(sym.st_info);
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*
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* Where `bind` is typically:
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*
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* - `STB_LOCAL`
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* - `STB_GLOBAL`
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* - `STB_WEAK`
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*
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* Where `type` is typically:
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*
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* - `STT_NOTYPE`
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* - `STT_OBJECT`
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* - `STT_FUNC`
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* - `STT_SECTION`
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* - `STT_FILE`
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* - `STT_COMMON`
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*/
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uint8_t st_info;
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/* STV_{DEFAULT,INTERNAL,HIDDEN,PROTECTED} */
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/*
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* Symbol visibility.
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*
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* This value should be accessed using:
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*
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* int visibility = ELF64_ST_VISIBILITY(sym.st_other);
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*
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* Where `visibility` is typically:
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*
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* - `STV_DEFAULT`
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* - `STV_INTERNAL`
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* - `STV_HIDDEN`
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* - `STV_PROTECTED`
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*/
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uint8_t st_other;
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/* SHN_UNDEF, <section index>, SHN_ABS, SHN_COMMON, etc. */
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/*
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* Symbol section.
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*
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* If `st_shndx` is within `(SHN_UNDEF,SHN_LORESERVE)` then it holds
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* an index into the section header table.
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*
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* Otherwise `st_shndx` is usually one of the following magic numbers:
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*
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* - `SHN_UNDEF` means symbol is undefined
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* - `SHN_ABS` means symbol is a linker integer
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* - `SHN_COMMON` means symbol is defined traditionally
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*/
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Elf64_Section st_shndx;
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/* byte offset into GetElfSectionAddress(st_shndx) */
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/*
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* Symbol value.
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*
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* If `e_type` is `ET_REL` and `st_shndx` is `SHN_COMMON`, then
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* `st_value` holds the required symbol alignment, or ≤ 1 if no
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* alignment is required.
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*
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* If `e_type` is `ET_REL` and `st_shndx` is a section index, then
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* `st_value` holds a byte offset into the section memory.
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*
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* If `e_type` isn't `ET_REL` then `st_value` holds a virtual address.
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*/
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Elf64_Addr st_value;
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/* byte length optionally set by .size directive */
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Elf64_Xword st_size;
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} Elf64_Sym;
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#endif /* !(__ASSEMBLER__ + __LINKER__ + 0) */
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