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Make improvements
- Make rand64() thread safe - Introduce lemur64 lcg prng - Improve strace on New Technology - Improve msync() on New Technology
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73 changed files with 888 additions and 269 deletions
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@ -16,59 +16,80 @@
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│ TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR │
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│ PERFORMANCE OF THIS SOFTWARE. │
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╚─────────────────────────────────────────────────────────────────────────────*/
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#include "libc/assert.h"
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#include "libc/bits/bits.h"
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#include "libc/bits/xadd.h"
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#include "libc/bits/lockcmpxchg16b.internal.h"
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#include "libc/bits/lockxadd.internal.h"
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#include "libc/bits/weaken.h"
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#include "libc/calls/calls.h"
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#include "libc/intrin/kprintf.h"
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#include "libc/nexgen32e/rdtsc.h"
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#include "libc/nexgen32e/x86feature.h"
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#include "libc/nt/thread.h"
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#include "libc/rand/rand.h"
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#include "libc/runtime/runtime.h"
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#include "libc/sysv/consts/auxv.h"
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#include "libc/thread/create.h"
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static uint64_t thepool;
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extern int __pid;
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static int thepid;
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static int thecount;
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static uint128_t thepool;
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/**
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* Returns nondeterministic random data.
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*
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* This function automatically seeds itself on startup and reseeds
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* itself after fork() and vfork(). It takes about nanosecond to run.
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* That makes it much slower than vigna() and rand() but much faster
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* than rdrand() and rdseed().
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* This function is similar to lemur64() except it'thepool intended to
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* be unpredictable. This PRNG automatically seeds itself on startup
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* using a much stronger and faster random source than `srand(time(0))`.
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* This function will automatically reseed itself when new processes and
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* threads are spawned. This function is thread safe in the sense that a
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* race condition can't happen where two threads return the same result.
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*
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* @see rdseed(), rdrand(), rand(), random(), rngset()
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* @note based on vigna's algorithm
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* @note this function is not intended for cryptography
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* @note this function passes bigcrush and practrand
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* @note this function takes at minimum 30 cycles
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* @asyncsignalsafe
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* @threadsafe
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* @vforksafe
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*/
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uint64_t rand64(void) {
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bool cf;
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register uint64_t t;
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if (X86_HAVE(RDSEED)) {
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asm volatile(CFLAG_ASM("rdseed\t%1")
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: CFLAG_CONSTRAINT(cf), "=r"(t)
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: /* no inputs */
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: "cc");
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if (cf) {
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thepool ^= t;
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return t;
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void *d;
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int c1, p1, p2;
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uint128_t s1, s2;
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do {
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p1 = __pid;
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p2 = thepid;
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c1 = thecount;
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asm volatile("" ::: "memory");
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s1 = thepool;
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if (p1 == p2) {
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// fast path
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s2 = s1;
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} else {
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// slow path
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if (!p2) {
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// first call so get some cheap entropy
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if ((d = (void *)getauxval(AT_RANDOM))) {
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memcpy(&s2, d, 16); // kernel entropy
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} else {
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s2 = kStartTsc; // rdtsc() @ _start()
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}
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} else {
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// process contention so blend a timestamp
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s2 = s1 ^ rdtsc();
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}
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// toss the new pid in there
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s2 ^= p1;
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// ordering for thepid probably doesn't matter
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thepid = p1;
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}
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}
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t = _xadd(&thepool, 0x9e3779b97f4a7c15);
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t ^= (getpid() * 0x1001111111110001ull + 0xdeaadead) >> 31;
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t = (t ^ (t >> 30)) * 0xbf58476d1ce4e5b9;
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t = (t ^ (t >> 27)) * 0x94d049bb133111eb;
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return t ^ (t >> 31);
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// lemur64 pseudorandom number generator
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s2 *= 15750249268501108917ull;
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// sadly 128-bit values aren't atomic on x86
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_lockcmpxchg16b(&thepool, &s1, s2);
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// do it again if there's thread contention
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} while (_lockxadd(&thecount, 1) != c1);
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// the most important step in the prng
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return s2 >> 64;
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}
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static textstartup void rand64_init(int argc, char **argv, char **envp,
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intptr_t *auxv) {
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for (; auxv[0]; auxv += 2) {
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if (auxv[0] == AT_RANDOM) {
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thepool = READ64LE((const char *)auxv[1]);
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return;
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}
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}
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thepool = kStartTsc;
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}
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const void *const g_rand64_init[] initarray = {rand64_init};
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