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Introduce #include <cosmo.h>
to toolchain users
This change improves the way internal APIs are being hidden behind the `COSMO` define. The cosmo.h header will take care of defining that, so that a separate define statement isn't needed. This change also does a lot more to define which APIs are standard, and which belong to Cosmo.
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115 changed files with 699 additions and 422 deletions
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@ -481,17 +481,17 @@ static void *NewBoard(size_t *out_size) {
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char *p;
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size_t s, n, k;
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s = (byn * bxn) >> 3;
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k = GUARDSIZE + ROUNDUP(s, GUARDSIZE);
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n = ROUNDUP(k + GUARDSIZE, FRAMESIZE);
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k = APE_GUARDSIZE + ROUNDUP(s, APE_GUARDSIZE);
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n = ROUNDUP(k + APE_GUARDSIZE, FRAMESIZE);
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p = _mapanon(n);
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mprotect(p, GUARDSIZE, 0);
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mprotect(p, APE_GUARDSIZE, 0);
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mprotect(p + k, n - k, 0);
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if (out_size) *out_size = n;
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return p + GUARDSIZE;
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return p + APE_GUARDSIZE;
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}
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static void FreeBoard(void *p, size_t n) {
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munmap((char *)p - GUARDSIZE, n);
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munmap((char *)p - APE_GUARDSIZE, n);
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}
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static void AllocateBoardsWithHardwareAcceleratedMemorySafety(void) {
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