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Partially fix printf hex float numbers/%a rounding (#1286)
Hexadecimal printing of floating-point numbers in cosmopolitan (that is, using the the conversion specifier) is improved to have correct rounding of results in rounding modes other than the default one (ie. FE_NEAREST) This commit fixes that, and adds tests for the change (note that there's still some rounding issues with the a conversion specifier in general in relatively rare cases (that is without non-default rounding modes) where I've left commented-out tests for anyone interested in improving it more
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51c0f44d1c
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4d05060aac
2 changed files with 61 additions and 8 deletions
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@ -216,3 +216,37 @@ TEST(snprintf, testLongDoubleRounding) {
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ASSERT_EQ(0, fesetround(previous_rounding));
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}
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TEST(snprintf, testAConversionSpecifierRounding) {
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int previous_rounding = fegetround();
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ASSERT_EQ(0, fesetround(FE_DOWNWARD));
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char buf[20];
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int i = snprintf(buf, sizeof(buf), "%.1a", 0x1.fffffp+4);
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ASSERT_EQ(8, i);
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ASSERT_STREQ("0x1.fp+4", buf);
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ASSERT_EQ(0, fesetround(FE_UPWARD));
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i = snprintf(buf, sizeof(buf), "%.1a", 0x1.f8p+4);
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ASSERT_EQ(8, i);
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ASSERT_STREQ("0x2.0p+4", buf);
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ASSERT_EQ(0, fesetround(previous_rounding));
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}
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// This test currently fails because of rounding issues
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// If that ever gets fixed, uncomment this
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/*
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TEST(snprintf, testAConversionSpecifier) {
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char buf[20];
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int i = snprintf(buf, sizeof(buf), "%.1a", 0x1.7800000000001p+4);
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ASSERT_EQ(8, i);
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ASSERT_STREQ("0x1.8p+4", buf);
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memset(buf, 0, sizeof(buf));
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i = snprintf(buf, sizeof(buf), "%.1a", 0x1.78p+4);
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ASSERT_EQ(8, i);
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ASSERT_STREQ("0x1.8p+4", buf);
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}
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*/
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