diff --git a/net/turfwar/turfwar.c b/net/turfwar/turfwar.c index e66998443..11728d732 100644 --- a/net/turfwar/turfwar.c +++ b/net/turfwar/turfwar.c @@ -90,29 +90,29 @@ * @fileoverview production webserver for turfwar online game */ -#define PORT 8080 // default server listening port -#define CPUS 64 // number of cpus to actually use -#define WORKERS 500 // size of http client thread pool -#define SUPERVISE_MS 1000 // how often to stat() asset files -#define KEEPALIVE_MS 60000 // max time to keep idle conn open -#define MELTALIVE_MS 2000 // panic keepalive under heavy load -#define SCORE_UPDATE_MS 90000 // how often to regenerate /score -#define SCORE_H_UPDATE_MS 10000 // how often to regenerate /score/hour -#define SCORE_D_UPDATE_MS 15000 // how often to regenerate /score/day -#define SCORE_W_UPDATE_MS 30000 // how often to regenerate /score/week -#define SCORE_M_UPDATE_MS 60000 // how often to regenerate /score/month -#define ACCEPT_DEADLINE_MS 100 // how long accept() can take to find worker -#define CLAIM_DEADLINE_MS 100 // how long /claim may block if queue is full -#define CONCERN_LOAD .75 // avoid keepalive, upon this connection load -#define PANIC_LOAD .85 // meltdown if this percent of pool connected -#define PANIC_MSGS 10 // msgs per conn can't exceed it in meltdown -#define QUEUE_MAX 800 // maximum pending claim items in queue -#define BATCH_MAX 64 // max claims to insert per transaction -#define NICK_MAX 40 // max length of user nickname string -#define TB_INTERVAL 1000 // millis between token replenishes -#define TB_CIDR 24 // token bucket cidr specificity -#define SOCK_MAX 100 // max length of socket queue -#define MSG_BUF 512 // small response lookaside +#define PORT 8080 // default server listening port +#define CPUS 64 // number of cpus to actually use +#define WORKERS 500 // size of http client thread pool +#define SUPERVISE_MS 1000 // how often to stat() asset files +#define KEEPALIVE_MS 60000 // max time to keep idle conn open +#define MELTALIVE_MS 2000 // panic keepalive under heavy load +#define SCORE_H_UPDATE_MS 10000 // how often to regenerate /score/hour +#define SCORE_D_UPDATE_MS 30000 // how often to regenerate /score/day +#define SCORE_W_UPDATE_MS 70000 // how often to regenerate /score/week +#define SCORE_M_UPDATE_MS 100000 // how often to regenerate /score/month +#define SCORE_UPDATE_MS 200000 // how often to regenerate /score +#define ACCEPT_DEADLINE_MS 100 // how long accept() can take to find worker +#define CLAIM_DEADLINE_MS 100 // how long /claim may block if queue is full +#define CONCERN_LOAD .75 // avoid keepalive, upon this connection load +#define PANIC_LOAD .85 // meltdown if this percent of pool connected +#define PANIC_MSGS 10 // msgs per conn can't exceed it in meltdown +#define QUEUE_MAX 800 // maximum pending claim items in queue +#define BATCH_MAX 64 // max claims to insert per transaction +#define NICK_MAX 40 // max length of user nickname string +#define TB_INTERVAL 1000 // millis between token replenishes +#define TB_CIDR 24 // token bucket cidr specificity +#define SOCK_MAX 100 // max length of socket queue +#define MSG_BUF 512 // small response lookaside #define INBUF_SIZE PAGESIZE #define OUTBUF_SIZE 8192 @@ -424,7 +424,6 @@ int DbOpen(const char *path, sqlite3 **db) { // why not make the statement prepare api a little less hairy too int DbPrepare(sqlite3 *db, sqlite3_stmt **stmt, const char *sql) { - kprintf("%s\n", sql); return sqlite3_prepare_v2(db, sql, -1, stmt, 0); }