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Get printvideo audio working on Windows and MacOS
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parent
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commit
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18 changed files with 93470 additions and 212 deletions
251
dsp/audio/cosmoaudio/cosmoaudio.c
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251
dsp/audio/cosmoaudio/cosmoaudio.c
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#define COSMOAUDIO_BUILD
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#include "cosmoaudio.h"
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#define MA_STATIC
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#define MA_NO_DECODING
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#define MA_NO_ENCODING
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#ifdef NDEBUG
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#define MA_DR_MP3_NO_STDIO
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#endif
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#define MINIAUDIO_IMPLEMENTATION
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#include "miniaudio.h"
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#ifndef NDEBUG
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#define LOG(...) fprintf(stderr, __VA_ARGS__)
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#else
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#define LOG(...) (void)0
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#endif
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struct CosmoAudio {
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ma_device device;
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ma_pcm_rb input;
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ma_pcm_rb output;
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ma_uint32 sampleRate;
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ma_uint32 channels;
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};
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static int read_ring_buffer(ma_pcm_rb* rb, float* pOutput, ma_uint32 frameCount,
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ma_uint32 channels) {
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ma_result result;
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ma_uint32 framesRead;
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ma_uint32 framesToRead;
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for (framesRead = 0; framesRead < frameCount; framesRead += framesToRead) {
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framesToRead = frameCount - framesRead;
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void* pMappedBuffer;
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result = ma_pcm_rb_acquire_read(rb, &framesToRead, &pMappedBuffer);
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if (result != MA_SUCCESS) {
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LOG("ma_pcm_rb_acquire_read failed: %s\n", ma_result_description(result));
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return COSMOAUDIO_ERROR;
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}
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if (!framesToRead)
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break;
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memcpy(pOutput + framesRead * channels, pMappedBuffer,
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framesToRead * channels * sizeof(float));
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result = ma_pcm_rb_commit_read(rb, framesToRead);
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if (result != MA_SUCCESS) {
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if (result == MA_AT_END)
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break;
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LOG("ma_pcm_rb_commit_read failed: %s\n", ma_result_description(result));
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return COSMOAUDIO_ERROR;
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}
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}
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return framesRead;
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}
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static int write_ring_buffer(ma_pcm_rb* rb, const float* pInput,
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ma_uint32 frameCount, ma_uint32 channels) {
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ma_result result;
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ma_uint32 framesWritten;
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ma_uint32 framesToWrite;
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for (framesWritten = 0; framesWritten < frameCount;
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framesWritten += framesToWrite) {
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framesToWrite = frameCount - framesWritten;
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void* pMappedBuffer;
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result = ma_pcm_rb_acquire_write(rb, &framesToWrite, &pMappedBuffer);
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if (result != MA_SUCCESS) {
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LOG("ma_pcm_rb_acquire_write failed: %s\n",
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ma_result_description(result));
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return COSMOAUDIO_ERROR;
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}
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if (!framesToWrite)
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break;
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memcpy(pMappedBuffer, pInput + framesWritten * channels,
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framesToWrite * channels * sizeof(float));
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result = ma_pcm_rb_commit_write(rb, framesToWrite);
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if (result != MA_SUCCESS) {
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if (result == MA_AT_END)
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break;
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LOG("ma_pcm_rb_commit_write failed: %s\n", ma_result_description(result));
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return COSMOAUDIO_ERROR;
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}
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}
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return framesWritten;
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}
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static void data_callback_f32(ma_device* pDevice, float* pOutput,
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const float* pInput, ma_uint32 frameCount) {
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struct CosmoAudio* ca = (struct CosmoAudio*)pDevice->pUserData;
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read_ring_buffer(&ca->output, pOutput, frameCount, ca->channels);
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write_ring_buffer(&ca->input, pInput, frameCount, ca->channels);
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}
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static void data_callback(ma_device* pDevice, void* pOutput, const void* pInput,
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ma_uint32 frameCount) {
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data_callback_f32(pDevice, (float*)pOutput, (const float*)pInput, frameCount);
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}
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/**
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* Opens access to speaker and microphone.
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*
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* @param cap will receive pointer to allocated CosmoAudio object on success,
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* which must be freed by caller with cosmoaudio_close()
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* @param sampleRate is sample rate in Hz, e.g. 44100
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* @param channels is number of channels (1 for mono, 2 for stereo)
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* @return 0 on success, or negative error code on failure
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*/
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COSMOAUDIO_ABI int cosmoaudio_open(struct CosmoAudio** cap, int sampleRate,
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int channels) {
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// Allocate cosmo audio object.
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struct CosmoAudio* ca;
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if (!(ca = (struct CosmoAudio*)malloc(sizeof(struct CosmoAudio))))
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return COSMOAUDIO_ERROR;
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ca->channels = channels;
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ca->sampleRate = sampleRate;
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// Initialize device.
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ma_result result;
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ma_device_config deviceConfig = ma_device_config_init(ma_device_type_duplex);
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deviceConfig.sampleRate = sampleRate;
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deviceConfig.capture.channels = channels;
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deviceConfig.capture.format = ma_format_f32;
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deviceConfig.capture.shareMode = ma_share_mode_shared;
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deviceConfig.playback.channels = channels;
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deviceConfig.playback.format = ma_format_f32;
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deviceConfig.dataCallback = data_callback;
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deviceConfig.pUserData = ca;
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result = ma_device_init(NULL, &deviceConfig, &ca->device);
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if (result != MA_SUCCESS) {
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free(ca);
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return COSMOAUDIO_ERROR;
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}
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// Initialize the speaker ring buffer.
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result = ma_pcm_rb_init(ma_format_f32, channels,
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ca->device.playback.internalPeriodSizeInFrames * 10,
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NULL, NULL, &ca->output);
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if (result != MA_SUCCESS) {
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ma_device_uninit(&ca->device);
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free(ca);
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return COSMOAUDIO_ERROR;
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}
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ma_pcm_rb_set_sample_rate(&ca->output, sampleRate);
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// Initialize the microphone ring buffer.
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result = ma_pcm_rb_init(ma_format_f32, channels,
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ca->device.capture.internalPeriodSizeInFrames * 10,
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NULL, NULL, &ca->input);
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if (result != MA_SUCCESS) {
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ma_pcm_rb_uninit(&ca->output);
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ma_device_uninit(&ca->device);
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free(ca);
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return COSMOAUDIO_ERROR;
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}
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ma_pcm_rb_set_sample_rate(&ca->output, sampleRate);
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// Start audio playback.
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if (ma_device_start(&ca->device) != MA_SUCCESS) {
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ma_pcm_rb_uninit(&ca->input);
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ma_pcm_rb_uninit(&ca->output);
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ma_device_uninit(&ca->device);
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free(ca);
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return COSMOAUDIO_ERROR;
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}
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*cap = ca;
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return COSMOAUDIO_SUCCESS;
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}
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/**
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* Closes audio device and frees all associated resources.
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*
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* @param ca is CosmoAudio object returned earlier by cosmoaudio_open()
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* @return 0 on success, or negative error code on failure
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*/
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COSMOAUDIO_ABI int cosmoaudio_close(struct CosmoAudio* ca) {
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ma_device_uninit(&ca->device);
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ma_pcm_rb_uninit(&ca->output);
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free(ca);
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return COSMOAUDIO_SUCCESS;
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}
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/**
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* Writes raw audio data to speaker.
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*
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* The data is written to a ring buffer in real-time, which is then
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* played back very soon on the audio device. This has tolerence for
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* a certain amount of buffering, but expects that this function is
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* repeatedly called at a regular time interval. The caller should
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* have its own sleep loop for this purpose.
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*
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* @param ca is CosmoAudio object returned earlier by cosmoaudio_open()
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* @param data is pointer to raw audio samples, expected to be in the range
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* -1.0 to 1.0, where channels are interleaved
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* @param frames is the number of frames (i.e. number of samples divided by
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* number of channels) from `data` to write to audio device
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* @return number of frames written, or negative error code on failure
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*/
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COSMOAUDIO_ABI int cosmoaudio_write(struct CosmoAudio* ca, const float* data,
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int frames) {
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return write_ring_buffer(&ca->output, data, frames, ca->channels);
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}
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/**
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* Reads raw audio data from microphone.
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*
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* The data is read from a ring buffer in real-time, which is then
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* played back very soon on the audio device. This has tolerence for
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* a certain amount of buffering, but expects that this function is
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* repeatedly called at a regular time interval. The caller should
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* have its own sleep loop for this purpose.
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*
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* @param ca is CosmoAudio object returned earlier by cosmoaudio_open()
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* @param data is pointer to raw audio samples, expected to be in the range
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* -1.0 to 1.0, where channels are interleaved
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* @param frames is the number of frames (i.e. number of samples divided by
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* number of channels) from `data` to read from microphone
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* @return number of frames read, or negative error code on failure
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*/
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COSMOAUDIO_ABI int cosmoaudio_read(struct CosmoAudio* ca, float* data,
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int frames) {
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int read;
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for (int i = 0; i < frames; i += read) {
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int remaining = frames - i;
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read = read_ring_buffer(&ca->input, data + i * ca->channels, remaining,
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ca->channels);
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if (read < 0)
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return read;
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}
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return frames;
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}
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#ifdef _MSC_VER
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#include <Windows.h>
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BOOL APIENTRY DllMain(HMODULE hModule, DWORD ul_reason_for_call,
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LPVOID lpReserved) {
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switch (ul_reason_for_call) {
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case DLL_PROCESS_ATTACH:
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case DLL_THREAD_ATTACH:
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case DLL_THREAD_DETACH:
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case DLL_PROCESS_DETACH:
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break;
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}
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return TRUE;
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(void)hModule;
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(void)lpReserved;
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(void)ul_reason_for_call;
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}
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#endif
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