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Make _Thread_local work across platforms
We now rewrite the binary image at runtime on Windows and XNU to change mov %fs:0,%reg instructions to use %gs instead. There's also simpler threading API introduced by this change and it's called _spawn() and _join(), which has replaced most clone() usage.
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51 changed files with 808 additions and 1043 deletions
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@ -28,6 +28,7 @@
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#include "libc/sysv/consts/map.h"
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#include "libc/sysv/consts/prot.h"
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#include "libc/testlib/testlib.h"
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#include "libc/thread/spawn.h"
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#include "libc/x/x.h"
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#define THREADS 32
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@ -46,10 +47,9 @@ union Dub {
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double x;
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};
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char *stack[THREADS];
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char tls[THREADS][64];
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struct spawn th[THREADS];
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int Worker(void *p) {
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int Worker(void *p, int tid) {
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int i;
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char str[64];
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for (i = 0; i < 256; ++i) {
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@ -63,17 +63,10 @@ int Worker(void *p) {
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TEST(dtoa, test) {
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int i;
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for (i = 0; i < THREADS; ++i) {
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clone(Worker,
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(stack[i] = mmap(0, GetStackSize(), PROT_READ | PROT_WRITE,
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MAP_STACK | MAP_ANONYMOUS, -1, 0)),
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GetStackSize(),
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CLONE_THREAD | CLONE_VM | CLONE_FS | CLONE_FILES | CLONE_SIGHAND |
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CLONE_CHILD_SETTID | CLONE_CHILD_CLEARTID | CLONE_SETTLS,
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0, 0, __initialize_tls(tls[i]), sizeof(tls[i]),
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(int *)(tls[i] + 0x38));
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_spawn(Worker, 0, th + i);
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}
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for (i = 0; i < THREADS; ++i) {
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_wait0((int *)(tls[i] + 0x38));
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_join(th + i);
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}
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}
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