Make _Thread_local work across platforms

We now rewrite the binary image at runtime on Windows and XNU to change
mov %fs:0,%reg instructions to use %gs instead. There's also simpler
threading API introduced by this change and it's called _spawn() and
_join(), which has replaced most clone() usage.
This commit is contained in:
Justine Tunney 2022-07-10 04:01:17 -07:00
parent e4d6e263d4
commit 5f4f6b0e69
51 changed files with 808 additions and 1043 deletions

View file

@ -751,7 +751,7 @@ static void RasterIt(void) {
static bool once;
static void *buf;
if (!once) {
buf = mapanon(ROUNDUP(fb0_.size, FRAMESIZE));
buf = _mapanon(ROUNDUP(fb0_.size, FRAMESIZE));
once = true;
}
WriteToFrameBuffer(fb0_.vscreen.yres_virtual, fb0_.vscreen.xres_virtual, buf,