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Make _Thread_local work across platforms
We now rewrite the binary image at runtime on Windows and XNU to change mov %fs:0,%reg instructions to use %gs instead. There's also simpler threading API introduced by this change and it's called _spawn() and _join(), which has replaced most clone() usage.
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51 changed files with 808 additions and 1043 deletions
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@ -751,7 +751,7 @@ static void RasterIt(void) {
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static bool once;
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static void *buf;
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if (!once) {
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buf = mapanon(ROUNDUP(fb0_.size, FRAMESIZE));
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buf = _mapanon(ROUNDUP(fb0_.size, FRAMESIZE));
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once = true;
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}
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WriteToFrameBuffer(fb0_.vscreen.yres_virtual, fb0_.vscreen.xres_virtual, buf,
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