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Improve synchronization
- Fix bugs in kDos2Errno definition - malloc() should now be thread safe - Fix bug in rollup.com header generator - Fix open(O_APPEND) on the New Technology - Fix select() on the New Technology and test it - Work towards refactoring i/o for thread safety - Socket reads and writes on NT now poll for signals - Work towards i/o completion ports on the New Technology - Make read() and write() intermittently check for signals - Blinkenlights keyboard i/o so much better on NT w/ poll() - You can now poll() files and sockets at the same time on NT - Fix bug in appendr() that manifests with dlmalloc footers off
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233144b19d
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266 changed files with 8761 additions and 4344 deletions
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@ -902,6 +902,47 @@ static int LuaUnixRecvfrom(lua_State *L) {
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return 4;
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}
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// unix.recv(fd[, bufsiz[, flags]]) → data, errno
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static int LuaUnixRecv(lua_State *L) {
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char *buf;
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size_t got;
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ssize_t rc;
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int fd, flags, bufsiz, olderr;
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olderr = errno;
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fd = luaL_checkinteger(L, 1);
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bufsiz = luaL_optinteger(L, 2, 1500);
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flags = luaL_optinteger(L, 3, 0);
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bufsiz = MIN(bufsiz, 0x7ffff000);
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buf = xmalloc(bufsiz);
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rc = recv(fd, buf, bufsiz, flags);
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if (rc != -1) {
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got = rc;
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lua_pushlstring(L, buf, got);
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lua_pushnil(L);
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} else {
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lua_pushnil(L);
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lua_pushinteger(L, errno);
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errno = olderr;
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}
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free(buf);
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return 4;
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}
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// unix.send(fd, data[, flags]) → sent, errno
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static int LuaUnixSend(lua_State *L) {
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char *data;
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ssize_t rc;
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size_t sent, size;
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int fd, flags, bufsiz, olderr;
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olderr = errno;
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fd = luaL_checkinteger(L, 1);
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data = luaL_checklstring(L, 2, &size);
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size = MIN(size, 0x7ffff000);
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flags = luaL_optinteger(L, 5, 0);
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rc = send(fd, data, size, flags);
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return ReturnRc(L, rc, olderr);
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}
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// unix.sendto(fd, data, ip, port[, flags]) → sent, errno
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// flags MSG_OOB, MSG_DONTROUTE, MSG_NOSIGNAL, etc.
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static int LuaUnixSendto(lua_State *L) {
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@ -1401,7 +1442,9 @@ static const luaL_Reg kLuaUnix[] = {
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{"listen", LuaUnixListen}, // begin listening for clients
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{"accept", LuaUnixAccept}, // create client fd for client
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{"connect", LuaUnixConnect}, // connect to remote address
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{"recv", LuaUnixRecv}, // receive tcp from some address
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{"recvfrom", LuaUnixRecvfrom}, // receive udp from some address
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{"send", LuaUnixSend}, // send tcp to some address
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{"sendto", LuaUnixSendto}, // send udp to some address
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{"shutdown", LuaUnixShutdown}, // make socket half empty or full
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{"getpeername", LuaUnixGetpeername}, // get address of remote end
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