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Make stdin pollable on Windows
You can now play Super Mario Bros in CMD.EXE using Cosmopolitan! This is thanks to a new worker thread that's spawned on Windows whenever any one of poll(), select(), or ioctl(FIONREAD) is linked.
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15 changed files with 280 additions and 58 deletions
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@ -16,10 +16,11 @@
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│ TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR │
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│ PERFORMANCE OF THIS SOFTWARE. │
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╚─────────────────────────────────────────────────────────────────────────────*/
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#include "libc/calls/calls.h"
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#include "libc/nt/process.h"
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#include "libc/atomic.h"
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#include "libc/intrin/atomic.h"
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#include "libc/runtime/internal.h"
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static textwindows char16_t *UintToChar16Array(char16_t p[21], uint64_t x) {
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static dontasan textwindows char16_t *itoa16(char16_t p[21], uint64_t x) {
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char t;
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size_t a, b, i = 0;
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do {
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@ -36,14 +37,15 @@ static textwindows char16_t *UintToChar16Array(char16_t p[21], uint64_t x) {
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return p + i;
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}
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textwindows char16_t *CreatePipeName(char16_t *a) {
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static long x;
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// This function is called very early by WinMain().
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dontasan textwindows char16_t *__create_pipe_name(char16_t *a) {
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char16_t *p = a;
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const char *q = "\\\\?\\pipe\\cosmo\\";
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static atomic_uint x;
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while (*q) *p++ = *q++;
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p = UintToChar16Array(p, GetCurrentProcessId());
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p = itoa16(p, __pid);
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*p++ = '-';
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p = UintToChar16Array(p, (x += 1));
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p = itoa16(p, atomic_fetch_add(&x, 1));
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*p = 0;
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return a;
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}
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