Revert whitespace fixes to third_party (#501)

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Jared Miller 2022-07-22 00:46:07 -04:00 committed by GitHub
parent d4000bb8f7
commit 9de3d8f1e6
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365 changed files with 39190 additions and 39211 deletions

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@ -12,7 +12,7 @@
bzip2/libbzip2 version 1.0.8 of 13 July 2019
Copyright (C) 1996-2019 Julian Seward <jseward@acm.org>
Please read the WARNING, DISCLAIMER and PATENTS sections in the
Please read the WARNING, DISCLAIMER and PATENTS sections in the
README file.
This program is released under the terms of the license contained
@ -30,11 +30,11 @@
/*---------------------------------------------*/
/*---------------------------------------------*/
static
static
__inline__
void fallbackSimpleSort ( UInt32* fmap,
UInt32* eclass,
Int32 lo,
void fallbackSimpleSort ( UInt32* fmap,
UInt32* eclass,
Int32 lo,
Int32 hi )
{
Int32 i, j, tmp;
@ -93,9 +93,9 @@ void fallbackSimpleSort ( UInt32* fmap,
static
void fallbackQSort3 ( UInt32* fmap,
void fallbackQSort3 ( UInt32* fmap,
UInt32* eclass,
Int32 loSt,
Int32 loSt,
Int32 hiSt )
{
Int32 unLo, unHi, ltLo, gtHi, n, m;
@ -120,9 +120,9 @@ void fallbackQSort3 ( UInt32* fmap,
}
/* Random partitioning. Median of 3 sometimes fails to
avoid bad cases. Median of 9 seems to help but
avoid bad cases. Median of 9 seems to help but
looks rather expensive. This too seems to work but
is cheaper. Guidance for the magic constants
is cheaper. Guidance for the magic constants
7621 and 32768 is taken from Sedgewick's algorithms
book, chapter 35.
*/
@ -139,10 +139,10 @@ void fallbackQSort3 ( UInt32* fmap,
while (1) {
if (unLo > unHi) break;
n = (Int32)eclass[fmap[unLo]] - (Int32)med;
if (n == 0) {
fswap(fmap[unLo], fmap[ltLo]);
ltLo++; unLo++;
continue;
if (n == 0) {
fswap(fmap[unLo], fmap[ltLo]);
ltLo++; unLo++;
continue;
};
if (n > 0) break;
unLo++;
@ -150,10 +150,10 @@ void fallbackQSort3 ( UInt32* fmap,
while (1) {
if (unLo > unHi) break;
n = (Int32)eclass[fmap[unHi]] - (Int32)med;
if (n == 0) {
fswap(fmap[unHi], fmap[gtHi]);
gtHi--; unHi--;
continue;
if (n == 0) {
fswap(fmap[unHi], fmap[gtHi]);
gtHi--; unHi--;
continue;
};
if (n < 0) break;
unHi--;
@ -212,8 +212,8 @@ void fallbackQSort3 ( UInt32* fmap,
#define UNALIGNED_BH(zz) ((zz) & 0x01f)
static
void fallbackSort ( UInt32* fmap,
UInt32* eclass,
void fallbackSort ( UInt32* fmap,
UInt32* eclass,
UInt32* bhtab,
Int32 nblock,
Int32 verb )
@ -254,7 +254,7 @@ void fallbackSort ( UInt32* fmap,
--*/
/*-- set sentinel bits for block-end detection --*/
for (i = 0; i < 32; i++) {
for (i = 0; i < 32; i++) {
SET_BH(nblock + 2*i);
CLEAR_BH(nblock + 2*i + 1);
}
@ -263,7 +263,7 @@ void fallbackSort ( UInt32* fmap,
H = 1;
while (1) {
if (verb >= 4)
if (verb >= 4)
VPrintf1 ( " depth %6d has ", H );
j = 0;
@ -308,14 +308,14 @@ void fallbackSort ( UInt32* fmap,
}
}
if (verb >= 4)
if (verb >= 4)
VPrintf1 ( "%6d unresolved strings\n", nNotDone );
H *= 2;
if (H > nblock || nNotDone == 0) break;
}
/*--
/*--
Reconstruct the original block in
eclass8 [0 .. nblock-1], since the
previous phase destroyed it.
@ -347,9 +347,9 @@ void fallbackSort ( UInt32* fmap,
/*---------------------------------------------*/
static
__inline__
Bool mainGtU ( UInt32 i1,
Bool mainGtU ( UInt32 i1,
UInt32 i2,
UChar* block,
UChar* block,
UInt16* quadrant,
UInt32 nblock,
Int32* budget )
@ -489,8 +489,8 @@ void mainSimpleSort ( UInt32* ptr,
UChar* block,
UInt16* quadrant,
Int32 nblock,
Int32 lo,
Int32 hi,
Int32 lo,
Int32 hi,
Int32 d,
Int32* budget )
{
@ -514,8 +514,8 @@ void mainSimpleSort ( UInt32* ptr,
if (i > hi) break;
v = ptr[i];
j = i;
while ( mainGtU (
ptr[j-h]+d, v+d, block, quadrant, nblock, budget
while ( mainGtU (
ptr[j-h]+d, v+d, block, quadrant, nblock, budget
) ) {
ptr[j] = ptr[j-h];
j = j - h;
@ -528,8 +528,8 @@ void mainSimpleSort ( UInt32* ptr,
if (i > hi) break;
v = ptr[i];
j = i;
while ( mainGtU (
ptr[j-h]+d, v+d, block, quadrant, nblock, budget
while ( mainGtU (
ptr[j-h]+d, v+d, block, quadrant, nblock, budget
) ) {
ptr[j] = ptr[j-h];
j = j - h;
@ -542,8 +542,8 @@ void mainSimpleSort ( UInt32* ptr,
if (i > hi) break;
v = ptr[i];
j = i;
while ( mainGtU (
ptr[j-h]+d, v+d, block, quadrant, nblock, budget
while ( mainGtU (
ptr[j-h]+d, v+d, block, quadrant, nblock, budget
) ) {
ptr[j] = ptr[j-h];
j = j - h;
@ -581,13 +581,13 @@ void mainSimpleSort ( UInt32* ptr,
} \
}
static
static
__inline__
UChar mmed3 ( UChar a, UChar b, UChar c )
{
UChar t;
if (a > b) { t = a; a = b; b = t; };
if (b > c) {
if (b > c) {
b = c;
if (a > b) b = a;
}
@ -625,8 +625,8 @@ void mainQSort3 ( UInt32* ptr,
UChar* block,
UInt16* quadrant,
Int32 nblock,
Int32 loSt,
Int32 hiSt,
Int32 loSt,
Int32 hiSt,
Int32 dSt,
Int32* budget )
{
@ -649,14 +649,14 @@ void mainQSort3 ( UInt32* ptr,
AssertH ( sp < MAIN_QSORT_STACK_SIZE - 2, 1001 );
mpop ( lo, hi, d );
if (hi - lo < MAIN_QSORT_SMALL_THRESH ||
if (hi - lo < MAIN_QSORT_SMALL_THRESH ||
d > MAIN_QSORT_DEPTH_THRESH) {
mainSimpleSort ( ptr, block, quadrant, nblock, lo, hi, d, budget );
if (*budget < 0) return;
continue;
}
med = (Int32)
med = (Int32)
mmed3 ( block[ptr[ lo ]+d],
block[ptr[ hi ]+d],
block[ptr[ (lo+hi)>>1 ]+d] );
@ -668,9 +668,9 @@ void mainQSort3 ( UInt32* ptr,
while (True) {
if (unLo > unHi) break;
n = ((Int32)block[ptr[unLo]+d]) - med;
if (n == 0) {
mswap(ptr[unLo], ptr[ltLo]);
ltLo++; unLo++; continue;
if (n == 0) {
mswap(ptr[unLo], ptr[ltLo]);
ltLo++; unLo++; continue;
};
if (n > 0) break;
unLo++;
@ -678,9 +678,9 @@ void mainQSort3 ( UInt32* ptr,
while (True) {
if (unLo > unHi) break;
n = ((Int32)block[ptr[unHi]+d]) - med;
if (n == 0) {
mswap(ptr[unHi], ptr[gtHi]);
gtHi--; unHi--; continue;
if (n == 0) {
mswap(ptr[unHi], ptr[gtHi]);
gtHi--; unHi--; continue;
};
if (n < 0) break;
unHi--;
@ -751,9 +751,9 @@ void mainQSort3 ( UInt32* ptr,
#define CLEARMASK (~(SETMASK))
static
void mainSort ( UInt32* ptr,
void mainSort ( UInt32* ptr,
UChar* block,
UInt16* quadrant,
UInt16* quadrant,
UInt32* ftab,
Int32 nblock,
Int32 verb,
@ -881,7 +881,7 @@ void mainSort ( UInt32* ptr,
/*--
Step 1:
Complete the big bucket [ss] by quicksorting
any unsorted small buckets [ss, j], for j != ss.
any unsorted small buckets [ss, j], for j != ss.
Hopefully previous pointer-scanning phases have already
completed many of the small buckets [ss, j], so
we don't have to sort them at all.
@ -897,10 +897,10 @@ void mainSort ( UInt32* ptr,
VPrintf4 ( " qsort [0x%x, 0x%x] "
"done %d this %d\n",
ss, j, numQSorted, hi - lo + 1 );
mainQSort3 (
ptr, block, quadrant, nblock,
lo, hi, BZ_N_RADIX, budget
);
mainQSort3 (
ptr, block, quadrant, nblock,
lo, hi, BZ_N_RADIX, budget
);
numQSorted += (hi - lo + 1);
if (*budget < 0) return;
}
@ -932,16 +932,16 @@ void mainSort ( UInt32* ptr,
for (j = (ftab[(ss+1) << 8] & CLEARMASK) - 1; j > copyEnd[ss]; j--) {
k = ptr[j]-1; if (k < 0) k += nblock;
c1 = block[k];
if (!bigDone[c1])
if (!bigDone[c1])
ptr[ copyEnd[c1]-- ] = k;
}
}
AssertH ( (copyStart[ss]-1 == copyEnd[ss])
||
||
/* Extremely rare case missing in bzip2-1.0.0 and 1.0.1.
Necessity for this case is demonstrated by compressing
a sequence of approximately 48.5 million of character
Necessity for this case is demonstrated by compressing
a sequence of approximately 48.5 million of character
251; 1.0.0/1.0.1 will then die here. */
(copyStart[ss] == 0 && copyEnd[ss] == nblock-1),
1007 )
@ -958,7 +958,7 @@ void mainSort ( UInt32* ptr,
updating for the last bucket is pointless.
The quadrant array provides a way to incrementally
cache sort orderings, as they appear, so as to
cache sort orderings, as they appear, so as to
make subsequent comparisons in fullGtU() complete
faster. For repetitive blocks this makes a big
difference (but not big enough to be able to avoid
@ -968,9 +968,9 @@ void mainSort ( UInt32* ptr,
for 0 <= i < nblock and 0 <= j <= nblock
if block[i] != block[j],
if block[i] != block[j],
then the relative values of quadrant[i] and
then the relative values of quadrant[i] and
quadrant[j] are meaningless.
else {
@ -1033,7 +1033,7 @@ void mainSort ( UInt32* ptr,
*/
void BZ2_blockSort ( EState* s )
{
UInt32* ptr = s->ptr;
UInt32* ptr = s->ptr;
UChar* block = s->block;
UInt32* ftab = s->ftab;
Int32 nblock = s->nblock;
@ -1057,8 +1057,8 @@ void BZ2_blockSort ( EState* s )
quadrant = (UInt16*)(&(block[i]));
/* (wfact-1) / 3 puts the default-factor-30
transition point at very roughly the same place as
with v0.1 and v0.9.0.
transition point at very roughly the same place as
with v0.1 and v0.9.0.
Not that it particularly matters any more, since the
resulting compressed stream is now the same regardless
of whether or not we use the main sort or fallback sort.
@ -1069,14 +1069,14 @@ void BZ2_blockSort ( EState* s )
budget = budgetInit;
mainSort ( ptr, block, quadrant, ftab, nblock, verb, &budget );
if (verb >= 3)
if (verb >= 3)
VPrintf3 ( " %d work, %d block, ratio %5.2f\n",
budgetInit - budget,
nblock,
nblock,
(float)(budgetInit - budget) /
(float)(nblock==0 ? 1 : nblock) );
(float)(nblock==0 ? 1 : nblock) );
if (budget < 0) {
if (verb >= 2)
if (verb >= 2)
VPrintf0 ( " too repetitive; using fallback"
" sorting algorithm\n" );
fallbackSort ( s->arr1, s->arr2, ftab, nblock, verb );