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Make terminal ui binaries work well everywhere
Here's some screenshots of an emulator tui program that was compiled on Linux, then scp'd it to Windows, Mac, and FreeBSD. https://justine.storage.googleapis.com/blinkenlights-cmdexe.png https://justine.storage.googleapis.com/blinkenlights-imac.png https://justine.storage.googleapis.com/blinkenlights-freebsd.png https://justine.storage.googleapis.com/blinkenlights-lisp.png How is this even possible that we have a nontrivial ui binary that just works on Mac, Windows, Linux, and BSD? Surely a first ever achievement. Fixed many bugs. Bootstrapped John McCarthy's metacircular evaluator on bare metal in half the size of Altair BASIC (about 2.5kb) and ran it in emulator for fun and profit.
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276 changed files with 7026 additions and 3790 deletions
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@ -121,10 +121,10 @@ bool32 CreateDirectory(const char16_t *lpPathName,
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struct NtSecurityAttributes *lpSecurityAttributes);
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bool32 RemoveDirectory(const char16_t *lpPathName);
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int32_t DuplicateHandle(int64_t hSourceProcessHandle, int64_t hSourceHandle,
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int64_t hTargetProcessHandle, int64_t *lpTargetHandle,
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uint32_t dwDesiredAccess, bool32 bInheritHandle,
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uint32_t dwOptions);
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bool32 DuplicateHandle(int64_t hSourceProcessHandle, int64_t hSourceHandle,
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int64_t hTargetProcessHandle, int64_t *lpTargetHandle,
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uint32_t dwDesiredAccess, bool32 bInheritHandle,
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uint32_t dwOptions);
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bool32 GetHandleInformation(int64_t hObject, uint32_t *out_lpdwFlags);
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bool32 SetHandleInformation(int64_t hObject, uint32_t dwMask, uint32_t dwFlags);
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@ -244,6 +244,7 @@ bool32 ReadFileScatter(
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uint32_t nNumberOfBytesToReadThatsMultipleOfFileVolumeSectorSize,
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uint32_t *lpReserved, struct NtOverlapped *inout_lpOverlapped)
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paramsnonnull();
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bool32 WriteFileGather(int64_t hFileOpenedWithOverlappedAndNoBuffering,
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const union NtFileSegmentElement aSegmentArray[],
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uint32_t nNumberOfBytesToWrite, uint32_t *lpReserved,
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