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Make terminal ui binaries work well everywhere
Here's some screenshots of an emulator tui program that was compiled on Linux, then scp'd it to Windows, Mac, and FreeBSD. https://justine.storage.googleapis.com/blinkenlights-cmdexe.png https://justine.storage.googleapis.com/blinkenlights-imac.png https://justine.storage.googleapis.com/blinkenlights-freebsd.png https://justine.storage.googleapis.com/blinkenlights-lisp.png How is this even possible that we have a nontrivial ui binary that just works on Mac, Windows, Linux, and BSD? Surely a first ever achievement. Fixed many bugs. Bootstrapped John McCarthy's metacircular evaluator on bare metal in half the size of Altair BASIC (about 2.5kb) and ran it in emulator for fun and profit.
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276 changed files with 7026 additions and 3790 deletions
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@ -1,6 +1,8 @@
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#ifndef COSMOPOLITAN_LIBC_NT_THREADS_H_
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#define COSMOPOLITAN_LIBC_NT_THREADS_H_
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#include "libc/nt/enum/threadaccess.h"
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#include "libc/nt/struct/overlapped.h"
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#include "libc/nt/struct/securityattributes.h"
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#include "libc/nt/thunk/msabi.h"
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#if !(__ASSEMBLER__ + __LINKER__ + 0)
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COSMOPOLITAN_C_START_
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@ -31,6 +33,13 @@ COSMOPOLITAN_C_START_
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╚────────────────────────────────────────────────────────────────────────────│*/
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#endif
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typedef uint32_t (*NtThreadStartRoutine)(void *lpParameter);
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int64_t CreateThread(struct NtSecurityAttributes *lpThreadAttributes,
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size_t dwStackSize, NtThreadStartRoutine lpStartAddress,
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void *lpParameter, uint32_t dwCreationFlags,
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uint32_t *opt_lpThreadId);
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void ExitThread(uint32_t dwExitCode) noreturn;
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int64_t GetCurrentThread(void);
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uint32_t GetCurrentThreadId(void);
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bool32 GetThreadPriorityBoost(int64_t hThread, bool32 *pDisablePriorityBoost);
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bool32 GetThreadIOPendingFlag(int64_t hThread, bool32 *lpIOIsPending);
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bool32 CancelSynchronousIo(int64_t hThread);
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bool32 CancelIo(int64_t hFile);
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bool32 CancelIoEx(int64_t hFile, struct NtOverlapped opt_lpOverlapped);
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#if ShouldUseMsabiAttribute()
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#include "libc/nt/thunk/thread.inc"
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#endif /* ShouldUseMsabiAttribute() */
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