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Make terminal ui binaries work well everywhere
Here's some screenshots of an emulator tui program that was compiled on Linux, then scp'd it to Windows, Mac, and FreeBSD. https://justine.storage.googleapis.com/blinkenlights-cmdexe.png https://justine.storage.googleapis.com/blinkenlights-imac.png https://justine.storage.googleapis.com/blinkenlights-freebsd.png https://justine.storage.googleapis.com/blinkenlights-lisp.png How is this even possible that we have a nontrivial ui binary that just works on Mac, Windows, Linux, and BSD? Surely a first ever achievement. Fixed many bugs. Bootstrapped John McCarthy's metacircular evaluator on bare metal in half the size of Altair BASIC (about 2.5kb) and ran it in emulator for fun and profit.
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276 changed files with 7026 additions and 3790 deletions
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@ -17,35 +17,167 @@
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│ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA │
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│ 02110-1301 USA │
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╚─────────────────────────────────────────────────────────────────────────────*/
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#include "libc/assert.h"
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#include "libc/calls/calls.h"
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#include "libc/log/check.h"
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#include "libc/log/log.h"
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#include "libc/mem/mem.h"
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#include "libc/runtime/runtime.h"
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#include "libc/str/str.h"
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#include "libc/sysv/errfuns.h"
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#include "libc/x/x.h"
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#include "tool/build/lib/buffer.h"
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#include "tool/build/lib/endian.h"
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#include "tool/build/lib/machine.h"
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#include "tool/build/lib/memory.h"
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#include "tool/build/lib/pml4t.h"
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void *MallocPage(void) {
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void *p;
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size_t n;
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if ((p = memalign(4096, 4096))) {
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memset(p, 0, 4096);
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}
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return p;
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}
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int RegisterMemory(struct Machine *m, int64_t v, void *r, size_t n) {
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return RegisterPml4t(m->cr3, v, (int64_t)(intptr_t)r, n, MallocPage);
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}
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void ResetRam(struct Machine *m) {
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FreePml4t(m->cr3, -0x800000000000, 0x800000000000, free, munmap);
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}
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struct Machine *NewMachine(void) {
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struct Machine *m;
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m = memalign(alignof(struct Machine), sizeof(struct Machine));
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memset(m, 0, sizeof(struct Machine));
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m = xmemalignzero(alignof(struct Machine), sizeof(struct Machine));
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m->mode = XED_MACHINE_MODE_LONG_64;
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InitMachine(m);
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ResetCpu(m);
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ResetMem(m);
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return m;
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}
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static void FreeMachineRealFree(struct Machine *m) {
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struct MachineRealFree *rf;
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while ((rf = m->realfree)) {
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m->realfree = rf->next;
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free(rf);
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}
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}
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void FreeMachine(struct Machine *m) {
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if (m) {
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FreeMachineRealFree(m);
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free(m->real.p);
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free(m);
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}
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}
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void ResetMem(struct Machine *m) {
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FreeMachineRealFree(m);
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ResetTlb(m);
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m->real.i = 0;
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m->cr3 = AllocateLinearPage(m);
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}
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long AllocateLinearPage(struct Machine *m) {
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uint8_t *p;
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size_t i, n;
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struct MachineRealFree *rf;
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if ((rf = m->realfree)) {
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DCHECK(rf->n);
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DCHECK_EQ(0, rf->i & 0xfff);
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DCHECK_EQ(0, rf->n & 0xfff);
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DCHECK_LE(rf->i + rf->n, m->real.i);
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i = rf->i;
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rf->i += 0x1000;
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if (!(rf->n -= 0x1000)) {
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m->realfree = rf->next;
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free(rf);
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}
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} else {
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i = m->real.i;
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n = m->real.n;
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p = m->real.p;
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if (i == n) {
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if (n) {
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n += n >> 1;
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} else {
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n = 0x10000;
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}
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n = ROUNDUP(n, 0x1000);
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if ((p = realloc(p, n))) {
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m->real.p = p;
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m->real.n = n;
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ResetTlb(m);
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} else {
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return -1;
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}
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}
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DCHECK_EQ(0, i & 0xfff);
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DCHECK_EQ(0, n & 0xfff);
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DCHECK_LE(i + 0x1000, n);
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m->real.i += 0x1000;
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}
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memset(m->real.p + i, 0, 0x1000); /* TODO: lazy page clearing */
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return i;
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}
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static uint64_t MachineRead64(struct Machine *m, unsigned long i) {
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CHECK_LE(i + 8, m->real.n);
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return Read64(m->real.p + i);
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}
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static void MachineWrite64(struct Machine *m, unsigned long i, uint64_t x) {
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CHECK_LE(i + 8, m->real.n);
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Write64(m->real.p + i, x);
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}
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int ReserveVirtual(struct Machine *m, int64_t virt, size_t size) {
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int64_t level, pt, ti, mi, end;
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for (end = virt + size; virt < end; virt += 0x1000) {
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for (pt = m->cr3, level = 39; level >= 12; level -= 9) {
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pt = pt & 0x00007ffffffff000;
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ti = (virt >> level) & 511;
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DEBUGF("reserve %p level %d table %p index %ld", virt, level, pt, ti);
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mi = pt + ti * 8;
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pt = MachineRead64(m, mi);
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if (!(pt & 1)) {
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if ((pt = AllocateLinearPage(m)) == -1) return -1;
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MachineWrite64(m, mi, pt | 7);
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}
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}
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}
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return 0;
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}
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int64_t FindVirtual(struct Machine *m, int64_t virt, size_t size) {
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uint64_t i, pt, got;
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got = 0;
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do {
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if (virt >= 0x800000000000) return enomem();
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for (pt = m->cr3, i = 39; i >= 12; i -= 9) {
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pt = MachineRead64(m, (pt & 0x7ffffffff000) + ((virt >> i) & 511) * 8);
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if (!(pt & 1)) break;
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}
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if (i >= 12) {
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got += 1ull << i;
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} else {
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virt += 0x1000;
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got = 0;
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}
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} while (got < size);
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return virt;
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}
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int FreeVirtual(struct Machine *m, int64_t base, size_t size) {
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struct MachineRealFree *rf;
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uint64_t i, mi, pt, la, end, virt;
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for (virt = base, end = virt + size; virt < end;) {
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for (pt = m->cr3, i = 39;; i -= 9) {
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mi = (pt & 0x7ffffffff000) + ((virt >> i) & 511) * 8;
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pt = MachineRead64(m, mi);
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if (!(pt & 1)) {
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break;
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} else if (i == 12) {
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MachineWrite64(m, mi, 0);
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la = pt & 0x7ffffffff000;
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if (m->realfree && la == m->realfree->i + m->realfree->n) {
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m->realfree->n += 0x1000;
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} else if ((rf = malloc(sizeof(struct MachineRealFree)))) {
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rf->i = la;
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rf->n = 0x1000;
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rf->next = m->realfree;
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m->realfree = rf;
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}
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break;
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}
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}
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virt += 1ull << i;
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}
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return 0;
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}
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