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Make dlmalloc a little faster
This change also documents the libc arena allocator.
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5 changed files with 59 additions and 19 deletions
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@ -126,7 +126,7 @@ static dontinline bool __arena_grow(size_t offset, size_t request) {
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return false;
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}
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static void *__arena_alloc(size_t a, size_t n) {
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static inline void *__arena_alloc(size_t a, size_t n) {
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size_t o;
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if (!n) n = 1;
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o = ROUNDUP(__arena.offset[__arena.depth] + sizeof(size_t), a);
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@ -299,6 +299,25 @@ static void __arena_init(void) {
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atexit(__arena_destroy);
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}
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/**
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* Pushes memory arena.
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*
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* This allocator gives a ~3x performance boost over dlmalloc, mostly
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* because it isn't thread safe and it doesn't do defragmentation.
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*
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* Calling this function will push a new arena. It may be called
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* multiple times from the main thread recursively. The first time it's
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* called, it hooks all the regular memory allocation functions. Any
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* allocations that were made previously outside the arena, will be
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* passed on to the previous hooks. Then, the basic idea, is rather than
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* bothering with free() you can just call __arena_pop() to bulk free.
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*
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* Arena allocations also have a slight size advantage, since 32-bit
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* pointers are always used. The maximum amount of arena memory is
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* 805,175,296 bytes.
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*
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* @see __arena_pop()
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*/
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void __arena_push(void) {
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if (UNLIKELY(!__arena.once)) {
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__arena_init();
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@ -313,6 +332,15 @@ void __arena_push(void) {
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++__arena.depth;
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}
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/**
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* Pops memory arena.
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*
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* This pops the most recently created arena, freeing all the memory
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* that was allocated between the push and pop arena calls. If this is
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* the last arena on the stack, then the old malloc hooks are restored.
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*
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* @see __arena_push()
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*/
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void __arena_pop(void) {
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size_t a, b, greed;
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__arena_check();
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