Rewrite Windows accept()

This change should fix the Windows issues Qt Creator has been having, by
ensuring accept() and accept4() work in O_NONBLOCK mode. I switched away
from AcceptEx() which is buggy, back to using WSAAccept(). This requires
making a tradeoff where we have to accept a busy loop. However it is low
latency in nature, just like our new and improved Windows poll() code. I
was furthermore able to eliminate a bunch of Windows-related test todos.
This commit is contained in:
Justine Tunney 2024-09-12 01:18:14 -07:00
parent 6f868fe1de
commit acd6c32184
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20 changed files with 622 additions and 209 deletions

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@ -1,7 +1,7 @@
#ifndef COSMOPOLITAN_LIBC_SOCK_SYSCALL_INTERNAL_H_
#define COSMOPOLITAN_LIBC_SOCK_SYSCALL_INTERNAL_H_
#include "libc/intrin/fds.h"
#include "libc/calls/struct/iovec.h"
#include "libc/intrin/fds.h"
#include "libc/nt/struct/overlapped.h"
#include "libc/sock/struct/sockaddr.h"
COSMOPOLITAN_C_START_
@ -10,6 +10,7 @@ void sys_connect_nt_cleanup(struct Fd *, bool);
int sys_accept_nt(struct Fd *, struct sockaddr_storage *, int);
int sys_bind_nt(struct Fd *, const void *, uint32_t);
int sys_closesocket_nt(struct Fd *);
int sys_ioctlsocket_nt(struct Fd *);
int sys_connect_nt(struct Fd *, const void *, uint32_t);
int sys_getpeername_nt(struct Fd *, void *, uint32_t *);
int sys_getsockname_nt(struct Fd *, void *, uint32_t *);