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Rewrite Windows accept()
This change should fix the Windows issues Qt Creator has been having, by ensuring accept() and accept4() work in O_NONBLOCK mode. I switched away from AcceptEx() which is buggy, back to using WSAAccept(). This requires making a tradeoff where we have to accept a busy loop. However it is low latency in nature, just like our new and improved Windows poll() code. I was furthermore able to eliminate a bunch of Windows-related test todos.
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20 changed files with 622 additions and 209 deletions
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@ -1,7 +1,7 @@
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#ifndef COSMOPOLITAN_LIBC_SOCK_SYSCALL_INTERNAL_H_
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#define COSMOPOLITAN_LIBC_SOCK_SYSCALL_INTERNAL_H_
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#include "libc/intrin/fds.h"
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#include "libc/calls/struct/iovec.h"
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#include "libc/intrin/fds.h"
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#include "libc/nt/struct/overlapped.h"
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#include "libc/sock/struct/sockaddr.h"
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COSMOPOLITAN_C_START_
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@ -10,6 +10,7 @@ void sys_connect_nt_cleanup(struct Fd *, bool);
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int sys_accept_nt(struct Fd *, struct sockaddr_storage *, int);
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int sys_bind_nt(struct Fd *, const void *, uint32_t);
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int sys_closesocket_nt(struct Fd *);
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int sys_ioctlsocket_nt(struct Fd *);
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int sys_connect_nt(struct Fd *, const void *, uint32_t);
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int sys_getpeername_nt(struct Fd *, void *, uint32_t *);
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int sys_getsockname_nt(struct Fd *, void *, uint32_t *);
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