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Initial import
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83
libc/math/sqrtf.c
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83
libc/math/sqrtf.c
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/* origin: FreeBSD /usr/src/lib/msun/src/e_sqrtf.c */
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/*
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* Conversion to float by Ian Lance Taylor, Cygnus Support, ian@cygnus.com.
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*/
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/*
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* ====================================================
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* Copyright (C) 1993 by Sun Microsystems, Inc. All rights reserved.
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*
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* Developed at SunPro, a Sun Microsystems, Inc. business.
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* Permission to use, copy, modify, and distribute this
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* software is freely granted, provided that this notice
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* is preserved.
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* ====================================================
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*/
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#include "libc/math/libm.h"
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static const float tiny = 1.0e-30;
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float sqrtf(float x)
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{
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float z;
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int32_t sign = (int)0x80000000;
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int32_t ix,s,q,m,t,i;
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uint32_t r;
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GET_FLOAT_WORD(ix, x);
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/* take care of Inf and NaN */
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if ((ix&0x7f800000) == 0x7f800000)
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return x*x + x; /* sqrt(NaN)=NaN, sqrt(+inf)=+inf, sqrt(-inf)=sNaN */
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/* take care of zero */
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if (ix <= 0) {
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if ((ix&~sign) == 0)
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return x; /* sqrt(+-0) = +-0 */
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if (ix < 0)
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return (x-x)/(x-x); /* sqrt(-ve) = sNaN */
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}
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/* normalize x */
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m = ix>>23;
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if (m == 0) { /* subnormal x */
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for (i = 0; (ix&0x00800000) == 0; i++)
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ix<<=1;
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m -= i - 1;
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}
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m -= 127; /* unbias exponent */
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ix = (ix&0x007fffff)|0x00800000;
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if (m&1) /* odd m, double x to make it even */
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ix += ix;
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m >>= 1; /* m = [m/2] */
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/* generate sqrt(x) bit by bit */
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ix += ix;
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q = s = 0; /* q = sqrt(x) */
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r = 0x01000000; /* r = moving bit from right to left */
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while (r != 0) {
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t = s + r;
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if (t <= ix) {
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s = t+r;
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ix -= t;
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q += r;
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}
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ix += ix;
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r >>= 1;
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}
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/* use floating add to find out rounding direction */
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if (ix != 0) {
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z = 1.0f - tiny; /* raise inexact flag */
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if (z >= 1.0f) {
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z = 1.0f + tiny;
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if (z > 1.0f)
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q += 2;
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else
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q += q & 1;
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}
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}
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ix = (q>>1) + 0x3f000000;
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SET_FLOAT_WORD(z, ix + ((uint32_t)m << 23));
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return z;
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}
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