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Rewrite Windows console input handling
This change removes our use of ENABLE_VIRTUAL_TERMINAL_INPUT (which isn't very good) in favor of having read() translate Windows Console input events to ANSI/XTERM sequences by hand. This makes it possible to capture important keystrokes (e.g. ctrl-space) that weren't possible before. Most importantly this change also removes the stdin/sigwinch worker threads, which never really worked that well. Interactive TTY sessions will now work reliably when a Cosmo process spawns or forks another Cosmo process, e.g. unbourne.com launching emacs.com.
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27 changed files with 635 additions and 464 deletions
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@ -49,8 +49,8 @@ bool32 ReadConsoleInput(int64_t hConsoleInput, struct NtInputRecord *lpBuffer,
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uint32_t nLength, uint32_t *lpNumberOfEventsRead);
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bool32 PeekConsoleInput(int64_t hConsoleInput, struct NtInputRecord *lpBuffer,
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uint32_t nLength, uint32_t *lpNumberOfEventsRead);
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bool32 GetNumberOfConsoleInputEvent(int64_t hConsoleInput,
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uint32_t *lpNumberOfEvents);
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bool32 GetNumberOfConsoleInputEvents(int64_t hConsoleInput,
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uint32_t *lpNumberOfEvents);
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bool32 ReadConsoleOutput(int64_t hConsoleOutput, struct NtCharInfo *lpBuffer,
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struct NtCoord dwBufferSize,
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struct NtCoord dwBufferCoord,
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