Rewrite Windows console input handling

This change removes our use of ENABLE_VIRTUAL_TERMINAL_INPUT (which
isn't very good) in favor of having read() translate Windows Console
input events to ANSI/XTERM sequences by hand. This makes it possible to
capture important keystrokes (e.g. ctrl-space) that weren't possible
before. Most importantly this change also removes the stdin/sigwinch
worker threads, which never really worked that well. Interactive TTY
sessions will now work reliably when a Cosmo process spawns or forks
another Cosmo process, e.g. unbourne.com launching emacs.com.
This commit is contained in:
Justine Tunney 2023-09-19 11:42:38 -07:00
parent ececec4c94
commit d6c2830850
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GPG key ID: BE714B4575D6E328
27 changed files with 635 additions and 464 deletions

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@ -49,8 +49,8 @@ bool32 ReadConsoleInput(int64_t hConsoleInput, struct NtInputRecord *lpBuffer,
uint32_t nLength, uint32_t *lpNumberOfEventsRead);
bool32 PeekConsoleInput(int64_t hConsoleInput, struct NtInputRecord *lpBuffer,
uint32_t nLength, uint32_t *lpNumberOfEventsRead);
bool32 GetNumberOfConsoleInputEvent(int64_t hConsoleInput,
uint32_t *lpNumberOfEvents);
bool32 GetNumberOfConsoleInputEvents(int64_t hConsoleInput,
uint32_t *lpNumberOfEvents);
bool32 ReadConsoleOutput(int64_t hConsoleOutput, struct NtCharInfo *lpBuffer,
struct NtCoord dwBufferSize,
struct NtCoord dwBufferCoord,