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Remove _Hide keyword
It never did anything and isn't worthwhile as documentation.
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131 changed files with 716 additions and 917 deletions
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@ -12,15 +12,15 @@ COSMOPOLITAN_C_START_
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#define kIoMotion ((const int8_t[3]){1, 0, 0})
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_Hide extern struct Fds g_fds;
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_Hide extern const struct Fd kEmptyFd;
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extern struct Fds g_fds;
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extern const struct Fd kEmptyFd;
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int __reservefd(int) _Hide;
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int __reservefd_unlocked(int) _Hide;
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void __releasefd(int) _Hide;
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int __ensurefds(int) _Hide;
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int __ensurefds_unlocked(int) _Hide;
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void __printfds(void) _Hide;
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int __reservefd(int);
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int __reservefd_unlocked(int);
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void __releasefd(int);
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int __ensurefds(int);
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int __ensurefds_unlocked(int);
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void __printfds(void);
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forceinline int64_t __getfdhandleactual(int fd) {
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return g_fds.p[fd].handle;
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@ -34,8 +34,8 @@ forceinline bool __isfdkind(int fd, int kind) {
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return 0 <= fd && fd < g_fds.n && g_fds.p[fd].kind == kind;
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}
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int sys_close_nt(struct Fd *, int) _Hide;
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int _check_interrupts(bool, struct Fd *) _Hide;
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int sys_close_nt(struct Fd *, int);
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int _check_interrupts(bool, struct Fd *);
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int sys_openat_metal(int, const char *, int, unsigned);
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COSMOPOLITAN_C_END_
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