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math: fix fma(x,y,0) when x*y rounds to -0
if x!=0, y!=0, z==0 then fma(x,y,z) == x*y in all rounding modes, while adding z can ruin the sign of 0 if x*y rounds to -0.
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@ -145,7 +145,7 @@ double fma(double x, double y, double z)
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return x*y + z;
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if (nz.e >= ZEROINFNAN) {
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if (nz.e > ZEROINFNAN) /* z==0 */
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return x*y + z;
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return x*y;
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return z;
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}
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