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Add crash proofing to ipv4.games server
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parent
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commit
ebe1cbb1e3
5 changed files with 256 additions and 33 deletions
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@ -27,6 +27,7 @@
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#include "libc/elf/tinyelf.internal.h"
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#include "libc/errno.h"
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#include "libc/intrin/directmap.h"
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#include "libc/intrin/promises.h"
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#include "libc/nt/memory.h"
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#include "libc/nt/runtime.h"
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#include "libc/runtime/runtime.h"
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@ -37,7 +38,6 @@
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#include "libc/sysv/consts/prot.h"
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static struct {
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atomic_uint once;
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const char *res;
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char buf[PATH_MAX];
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} g_comdbg;
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@ -69,35 +69,26 @@ static int GetElfMachine(void) {
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}
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static bool IsMyDebugBinary(const char *path) {
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void *addr;
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int64_t size;
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uintptr_t value;
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bool res = false;
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int fd, e = errno;
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struct DirectMap dm;
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BLOCK_CANCELATION;
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if ((fd = open(path, O_RDONLY | O_CLOEXEC, 0)) != -1) {
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// sanity test that this .com.dbg file (1) is an elf image, and (2)
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// contains the same number of bytes of code as our .com executable
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// which is currently running in memory.
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if ((size = lseek(fd, 0, SEEK_END)) != -1 &&
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(dm = sys_mmap((void *)0x12345000000, size, PROT_READ, MAP_SHARED, fd,
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0))
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.addr != MAP_FAILED) {
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if (READ32LE((char *)dm.addr) == READ32LE("\177ELF") &&
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((Elf64_Ehdr *)dm.addr)->e_machine == GetElfMachine() &&
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GetElfSymbolValue(dm.addr, "_etext", &value)) {
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(addr = mmap(0, size, PROT_READ, MAP_SHARED, fd, 0)) != MAP_FAILED) {
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if (READ32LE((char *)addr) == READ32LE("\177ELF") &&
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((Elf64_Ehdr *)addr)->e_machine == GetElfMachine() &&
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GetElfSymbolValue(addr, "_etext", &value)) {
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res = !_etext || value == (uintptr_t)_etext;
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}
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if (!IsWindows()) {
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sys_munmap(dm.addr, size);
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} else {
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CloseHandle(dm.maphandle);
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UnmapViewOfFile(dm.addr);
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}
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munmap(addr, size);
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}
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close(fd);
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}
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ALLOW_CANCELATION;
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errno = e;
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return res;
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}
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@ -106,7 +97,7 @@ static void FindDebugBinaryInit(void) {
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const char *comdbg;
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if (issetugid())
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return;
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if ((comdbg = getenv("COMDBG")) && IsMyDebugBinary(comdbg)) {
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if ((comdbg = getenv("COMDBG"))) {
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g_comdbg.res = comdbg;
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return;
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}
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@ -125,9 +116,18 @@ static void FindDebugBinaryInit(void) {
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/**
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* Returns path of binary with the debug information, or null.
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*
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* @return path to debug binary, or NULL
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* You can specify the COMDBG environment variable, with the path of the
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* debug binary, in case the automatic heuristics fail. What we look for
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* is GetProgramExecutableName() with ".dbg", ".com.dbg", etc. appended.
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*
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* @return path to debug binary, or NULL if we couldn't find it
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* @asyncsignalsafe
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*/
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const char *FindDebugBinary(void) {
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cosmo_once(&g_comdbg.once, FindDebugBinaryInit);
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return g_comdbg.res;
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}
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// pay startup cost to make this signal safe from the user's perspective
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__attribute__((__constructor__(10))) static void FindDebugBinaryCtor(void) {
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FindDebugBinaryInit();
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}
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