Further improve json / lua serialization

This commit is contained in:
Justine Tunney 2022-07-09 16:27:26 -07:00
parent 9e86980191
commit ee82cee432
10 changed files with 248 additions and 155 deletions

View file

@ -99,12 +99,17 @@ static int LuaEncodeJsonDataImpl(lua_State *L, char **buf, int level,
// json tables must be arrays or use string keys
goto OnError;
}
RETURN_ON_ERROR(sli = AppendStrList(&sl));
RETURN_ON_ERROR(LuaEncodeJsonDataImpl(L, &sl.p[sli], level - 1,
numformat, -2, visited));
RETURN_ON_ERROR(appendw(&sl.p[sli], ':'));
RETURN_ON_ERROR(LuaEncodeJsonDataImpl(L, &sl.p[sli], level - 1,
numformat, -1, visited));
// the json parser inserts a `__json_object__` into empty
// objects, so we don't serialize `{}` as `[]` by mistake
// and as such, we should ignore it here, for readability
if (strcmp(luaL_checkstring(L, -2), "__json_object__")) {
RETURN_ON_ERROR(sli = AppendStrList(&sl));
RETURN_ON_ERROR(LuaEncodeJsonDataImpl(L, &sl.p[sli], level - 1,
numformat, -2, visited));
RETURN_ON_ERROR(appendw(&sl.p[sli], ':'));
RETURN_ON_ERROR(LuaEncodeJsonDataImpl(L, &sl.p[sli], level - 1,
numformat, -1, visited));
}
lua_pop(L, 1); // table/-2, key/-1
}
// stack: table/-1, as the key was popped by lua_next