This change fixes a bug where signal_latency_async_test would flake less
than 1/1000 of the time. What was happening was pthread_kill(sender_thr)
would return EFAULT. This was because pthread_create() was not returning
the thread object pointer until after clone() had been called. So it was
actually possible for the main thread to stall after calling clone() and
during that time the receiver would launch and receive a signal from the
sender thread, and then fail when it tried to send a pong. I thought I'd
use a barrier at first, in the test, to synchronize thread creation, but
I firmly believe that pthread_create() was to blame and now that's fixed
This change doubles the performance of thread spawning. That's thanks to
our new stack manager, which allows us to avoid zeroing stacks. It gives
us 15µs spawns rather than 30µs spawns on Linux. Also, pthread_exit() is
faster now, since it doesn't need to acquire the pthread GIL. On NetBSD,
that helps us avoid allocating too many semaphores. Even if that happens
we're now able to survive semaphores running out and even memory running
out, when allocating *NSYNC waiter objects. I found a lot more rare bugs
in the POSIX threads runtime that could cause things to crash, if you've
got dozens of threads all spawning and joining dozens of threads. I want
cosmo to be world class production worthy for 2025 so happy holidays all