This makes breaking changes to add underscores to many non-standard
function names provided by the c library. MODE=tiny is now tinier and
we now use smaller locks that are better for tiny apps in this mode.
Some headers have been renamed to be in the same folder as the build
package, so it'll be easier to know which build dependency is needed.
Certain old misguided interfaces have been removed. Intel intrinsics
headers are now listed in libc/isystem (but not in the amalgamation)
to help further improve open source compatibility. Header complexity
has also been reduced. Lastly, more shell scripts are now available.
Rosetta doesn't correctly respect the startup registers as defined in LC_UNIXTHREAD
which makes platform detection go awry. But at least Rosetta appears to consistently
set rbx to 0x00000000ffffffff and rdx to 0x0000000000000001 at startup for every
x64 executable I could get my hands on. So we use that to detect Rosetta's presence
and set up the correct registers for XNU.
The "no modify self" variant of Actually Portable Executable is now
supported on all platforms. If you use `$(APE_NO_MODIFY_SELF)` then
ld.bfd will embed a 4096 byte ELF binary and a 4096 byte Macho file
which are installed on the fly to ${TMPDIR:-/tmp}, which enables us
launch the executable, without needing to copy the whole executable
To prevent it from copying a tiny executable to your temp directory
you need to install the `ape` command (renamed from ape-loader), to
a system path. For example:
# FreeBSD / NetBSD / OpenBSD
make -j8 o//ape/ape
cp o//ape/ape /usr/bin/ape
# Mac OS
# make -j8 o//ape/ape.macho
curl https://justine.lol/ape.macho >/usr/bin/ape
chmod +x /usr/bin/ape
On Linux you can get even more performance with the new binfmt_misc
support which makes launching non-modifying APE binaries as fast as
launching ELF executables. Running the following command:
# Linux
ape/apeinstall.sh
Will copy APE loader to /usr/bin/ape and register with binfmt_misc
Lastly, this change also fixes a really interesting race condition
with OpenBSD thread joining.
This change makes further effort towards improving our poll()
implementation on the New Technology. The stdin worker didn't work out
so well for Python so it's not being used for now. System call tracing
with the --strace flag should now be less noisy now on Windows unless
you modify the strace.internal.h defines to turn on some optional ones
that are most useful for debugging the system call wrappers.
- Update a couple unicode data files
- Disable strace during logger calls
- SQLite now uses pread() / pwrite()
- pread() past EOF on NT now returns 0
- Make the NT mmap() and fork() code elegant
- Give NT a big performance boost with memory
- Add many more mmap() tests to prove it works
- Fix build flakes
- Polyfill SIGWINCH on Windows
- Fix an execve issue on Windows
- Make strerror show more information
- Improve cmd.exe setup/teardown on Windows
- Support bracketed paste mode in Blinkenlights
- Show keyboard shortcuts in Blinkenlights status bar
- Fixed copy_file_range() and copyfile() w/ zip filesystem
- Size optimize GetDosArgv() to keep life.com 12kb in size
- Improve Blinkenlights ability to load weird ELF executables
- Fix program_executable_name and add GetInterpreterExecutableName
- Make Python in tiny mode fail better if docstrings are requested
- Update Python test exclusions in tiny* modes such as tinylinux
- Add bulletproof unbreakable kprintf() troubleshooting function
- Remove "oldskool" keyword from ape.S for virus scanners
- Fix issue that caused backtraces to not print sometimes
- Improve Blinkenlights serial uart character i/o
- Make clock_gettime() not clobber errno on xnu
- Improve sha256 cpuid check for old computers
- Integrate some bestline linenoise fixes
- Show runit process names better in htop
- Remove SIGPIPE from ShowCrashReports()
- Make realpath() not clobber errno
- Avoid attaching GDB on non-Linux
- Improve img.com example
Your Actually Portable Executables now contains a simple virtual memory
that works similarly to the Linux Kernel in the sense that it maps your
physical memory to negative addresses. This is needed to support mmap()
and malloc(). This functionality has zero code size impact. For example
the MODE=tiny LIFE.COM executable is still only 12KB in size.
The APE bootloader code has also been simplified to improve readibility
and further elevate the elegance by which we're able to support so many
platforms thereby enhancing verifiability so that we may engender trust
in this bootloading process.
You can now build Cosmopolitan with Clang:
make -j8 MODE=llvm
o/llvm/examples/hello.com
The assembler and linker code is now friendly to LLVM too.
So it's not needed to configure Clang to use binutils under
the hood. If you love LLVM then you can now use pure LLVM.
This change enables Address Sanitizer systemically w/ `make MODE=dbg`.
Our version of Rust's `unsafe` keyword is named `noasan` which is used
for two functions that do aligned memory chunking, like `strcpy.c` and
we need to fix the tiny DEFLATE code, but that's it everything else is
fabulous you can have all the fischer price security blankets you need
Best of all is we're now able to use the ASAN data in Blinkenlights to
colorize the memory dumps. See the screenshot below of a test program:
https://justine.lol/blinkenlights/asan.png
Which is operating on float arrays stored on the stack, with red areas
indicating poisoned memory, and the green areas indicate valid memory.
It turned out that the linker was doing the wrong with the amalgamation
library concerning weak stubs. A regression test has been added and new
binaries have been uploaded to https://justine.lol/cosmopolitan/
Ideally this should be fixed by building a tool that turns multiple .a
files into a single .a file with deduplication. As a workaround for now
the cosmopolitan.a build is restructured to not include LIBC_STUBS which
meant technical debt needed to be paid off where non-stub interfaces
were moved to LIBC_INTRIN and LIBC_NEXGEN32E.
Thank @PerfectProductions in #31 for the report!
A new rollup tool now exists for flattening out the headers in a way
that works better for our purposes than cpp. A lot of the API clutter
has been removed. APIs that aren't a sure thing in terms of general
recommendation are now marked internal.
There's now a smoke test for the amalgamation archive and gigantic
header file. So we can now guarantee you can use this project on the
easiest difficulty setting without the gigantic repository.
A website is being created, which is currently a work in progress:
https://justine.storage.googleapis.com/cosmopolitan/index.html
blinkenlights now does a pretty good job emulating what happens when
binaries boot from BIOS into long mode. So it's been much easier to
debug the bare metal process and wrinkle out many issues.
- Emulator can now test the αcτµαlly pδrταblε εxεcµταblε bootloader
- Whipped up a webserver named redbean. It services 150k requests per
second on a single core. Bundling assets inside zip enables extremely
fast serving for two reasons. The first is that zip central directory
lookups go faster than stat() system calls. The second is that both
zip and gzip content-encoding use DEFLATE, therefore, compressed
responses can be served via the sendfile() system call which does an
in-kernel copy directly from the zip executable structure. Also note
that red bean zip executables can be deployed easily to all platforms,
since these native executables work on Linux, Mac, BSD, and Windows.
- Address sanitizer now works very well
I wanted a tiny scriptable meltdown proof way to run userspace programs
and visualize how program execution impacts memory. It helps to explain
how things like Actually Portable Executable works. It can show you how
the GCC generated code is going about manipulating matrices and more. I
didn't feel fully comfortable with Qemu and Bochs because I'm not smart
enough to understand them. I wanted something like gVisor but with much
stronger levels of assurances. I wanted a single binary that'll run, on
all major operating systems with an embedded GPL barrier ZIP filesystem
that is tiny enough to transpile to JavaScript and run in browsers too.
https://justine.storage.googleapis.com/emulator625.mp4