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4 commits

Author SHA1 Message Date
Justine Tunney
3609f65de3
Make malloc() go 200x faster
If pthread_create() is linked into the binary, then the cosmo runtime
will create an independent dlmalloc arena for each core. Whenever the
malloc() function is used it will index `g_heaps[sched_getcpu() / 2]`
to find the arena with the greatest hyperthread / numa locality. This
may be configured via an environment variable. For example if you say
`export COSMOPOLITAN_HEAP_COUNT=1` then you can restore the old ways.
Your process may be configured to have anywhere between 1 - 128 heaps

We need this revision because it makes multithreaded C++ applications
faster. For example, an HTTP server I'm working on that makes extreme
use of the STL went from 16k to 2000k requests per second, after this
change was made. To understand why, try out the malloc_test benchmark
which calls malloc() + realloc() in a loop across many threads, which
sees a a 250x improvement in process clock time and 200x on wall time

The tradeoff is this adds ~25ns of latency to individual malloc calls
compared to MODE=tiny, once the cosmo runtime has transitioned into a
fully multi-threaded state. If you don't need malloc() to be scalable
then cosmo provides many options for you. For starters the heap count
variable above can be set to put the process back in single heap mode
plus you can go even faster still, if you include tinymalloc.inc like
many of the programs in tool/build/.. are already doing since that'll
shave tens of kb off your binary footprint too. Theres also MODE=tiny
which is configured to use just 1 plain old dlmalloc arena by default

Another tradeoff is we need more memory now (except in MODE=tiny), to
track the provenance of memory allocation. This is so allocations can
be freely shared across threads, and because OSes can reschedule code
to different CPUs at any time.
2024-06-05 02:02:14 -07:00
Jōshin
3a8e01a77a
more modeline errata (#1019)
Somehow or another, I previously had missed `BUILD.mk` files.

In the process I found a few straggler cases where the modeline was
different from the file, including one very involved manual fix where a
file had been treated like it was ts=2 and ts=8 on separate occasions.

The commit history in the PR shows the gory details; the BUILD.mk was
automated, everything else was mostly manual.
2023-12-16 23:07:10 -05:00
Jōshin
2fc507c98f
Fix more vi modelines (#1006)
* modelines: tw -> sw

shiftwidth, not textwidth.

* space-surround modelines

* fix irregular modelines

* Fix modeline in titlegen.c
2023-12-13 02:28:11 -05:00
Justine Tunney
96f979dfc5
Rename makefiles BUILD.mk
This way they appear at the top of directory listings.
2023-11-28 11:21:08 -08:00
Renamed from examples/package/build.mk (Browse further)