Actually Portable Executable now supports Android. Cosmo's old mmap code
required a 47 bit address space. The new implementation is very agnostic
and supports both smaller address spaces (e.g. embedded) and even modern
56-bit PML5T paging for x86 which finally came true on Zen4 Threadripper
Cosmopolitan no longer requires UNIX systems to observe the Windows 64kb
granularity; i.e. sysconf(_SC_PAGE_SIZE) will now report the host native
page size. This fixes a longstanding POSIX conformance issue, concerning
file mappings that overlap the end of file. Other aspects of conformance
have been improved too, such as the subtleties of address assignment and
and the various subtleties surrounding MAP_FIXED and MAP_FIXED_NOREPLACE
On Windows, mappings larger than 100 megabytes won't be broken down into
thousands of independent 64kb mappings. Support for MAP_STACK is removed
by this change; please use NewCosmoStack() instead.
Stack overflow avoidance is now being implemented using the POSIX thread
APIs. Please use GetStackBottom() and GetStackAddr(), instead of the old
error-prone GetStackAddr() and HaveStackMemory() APIs which are removed.
If pthread_create() is linked into the binary, then the cosmo runtime
will create an independent dlmalloc arena for each core. Whenever the
malloc() function is used it will index `g_heaps[sched_getcpu() / 2]`
to find the arena with the greatest hyperthread / numa locality. This
may be configured via an environment variable. For example if you say
`export COSMOPOLITAN_HEAP_COUNT=1` then you can restore the old ways.
Your process may be configured to have anywhere between 1 - 128 heaps
We need this revision because it makes multithreaded C++ applications
faster. For example, an HTTP server I'm working on that makes extreme
use of the STL went from 16k to 2000k requests per second, after this
change was made. To understand why, try out the malloc_test benchmark
which calls malloc() + realloc() in a loop across many threads, which
sees a a 250x improvement in process clock time and 200x on wall time
The tradeoff is this adds ~25ns of latency to individual malloc calls
compared to MODE=tiny, once the cosmo runtime has transitioned into a
fully multi-threaded state. If you don't need malloc() to be scalable
then cosmo provides many options for you. For starters the heap count
variable above can be set to put the process back in single heap mode
plus you can go even faster still, if you include tinymalloc.inc like
many of the programs in tool/build/.. are already doing since that'll
shave tens of kb off your binary footprint too. Theres also MODE=tiny
which is configured to use just 1 plain old dlmalloc arena by default
Another tradeoff is we need more memory now (except in MODE=tiny), to
track the provenance of memory allocation. This is so allocations can
be freely shared across threads, and because OSes can reschedule code
to different CPUs at any time.
This makes breaking changes to add underscores to many non-standard
function names provided by the c library. MODE=tiny is now tinier and
we now use smaller locks that are better for tiny apps in this mode.
Some headers have been renamed to be in the same folder as the build
package, so it'll be easier to know which build dependency is needed.
Certain old misguided interfaces have been removed. Intel intrinsics
headers are now listed in libc/isystem (but not in the amalgamation)
to help further improve open source compatibility. Header complexity
has also been reduced. Lastly, more shell scripts are now available.