- Remove XD bit in page tables
- Fix cylinder+head+sector arithmetic
- Implement fstat() for serial file descriptors on metal
Here's how to boot an Actually Portable Executable in QEMU:
make -j12 o//tool/viz/deathstar.com
qemu-system-x86_64 -serial stdio -fda o//tool/viz/deathstar.com
Here's a screenshot of DEATHSTAR.COM booted in QEMU:
https://justine.lol/cosmopolitan/cosmo-metal-qemu.png
Thus metal support is in much better shape now, but still incomplete.
Only a few system calls have been polyfilled. To figure out which ones
your program needs, simply boot it in the blinkenlights emulator with a
breakpoint, and press CTRL-C to continue to the system call breakpoint.
If it doesn't break then you should be good. (Note: to emulate normally
you can press 'c' and use CTRL-T and ALT-T to tune the speed.)
m=tiny
make -j12 SILENT=0 MODE=$m \
o/$m/tool/build/blinkenlights.com \
o/$m/tool/viz/deathstar.com
o/$m/tool/build/blinkenlights.com \
-r -t -b systemfive.linux \
o/$m/tool/viz/deathstar.com
Thank @Theldus for the bug report that made this change possible.
Fixes#20 which explains this change further.
A new rollup tool now exists for flattening out the headers in a way
that works better for our purposes than cpp. A lot of the API clutter
has been removed. APIs that aren't a sure thing in terms of general
recommendation are now marked internal.
There's now a smoke test for the amalgamation archive and gigantic
header file. So we can now guarantee you can use this project on the
easiest difficulty setting without the gigantic repository.
A website is being created, which is currently a work in progress:
https://justine.storage.googleapis.com/cosmopolitan/index.html