If pthread_create() is linked into the binary, then the cosmo runtime
will create an independent dlmalloc arena for each core. Whenever the
malloc() function is used it will index `g_heaps[sched_getcpu() / 2]`
to find the arena with the greatest hyperthread / numa locality. This
may be configured via an environment variable. For example if you say
`export COSMOPOLITAN_HEAP_COUNT=1` then you can restore the old ways.
Your process may be configured to have anywhere between 1 - 128 heaps
We need this revision because it makes multithreaded C++ applications
faster. For example, an HTTP server I'm working on that makes extreme
use of the STL went from 16k to 2000k requests per second, after this
change was made. To understand why, try out the malloc_test benchmark
which calls malloc() + realloc() in a loop across many threads, which
sees a a 250x improvement in process clock time and 200x on wall time
The tradeoff is this adds ~25ns of latency to individual malloc calls
compared to MODE=tiny, once the cosmo runtime has transitioned into a
fully multi-threaded state. If you don't need malloc() to be scalable
then cosmo provides many options for you. For starters the heap count
variable above can be set to put the process back in single heap mode
plus you can go even faster still, if you include tinymalloc.inc like
many of the programs in tool/build/.. are already doing since that'll
shave tens of kb off your binary footprint too. Theres also MODE=tiny
which is configured to use just 1 plain old dlmalloc arena by default
Another tradeoff is we need more memory now (except in MODE=tiny), to
track the provenance of memory allocation. This is so allocations can
be freely shared across threads, and because OSes can reschedule code
to different CPUs at any time.
- On Windows connect() can now be interrupted by a signal; connect() w/
O_NONBLOCK will now raise EINPROGRESS; and connect() with SO_SNDTIMEO
will raise ETIMEDOUT after the interval has elapsed.
- We now get the AcceptEx(), ConnectEx(), and TransmitFile() functions
from the WIN32 API the officially blessed way, using WSAIoctl().
- Do nothing on Windows when fsync() is called on a directory handle.
This was raising EACCES earlier becaues GENERIC_WRITE is required on
the handle. It's possible to FlushFileBuffers() a directory handle if
it's opened with write access but MSDN doesn't document what it does.
If you have any idea, please let us know!
- Prefer manual reset event objects for read() and write() on Windows.
- Do some code cleanup on our dlmalloc customizations.
- Fix errno type error in Windows blocking routines.
- Make the futex polyfill simpler and faster.
- Remove PAGESIZE constant
- Fix realloc() documentation
- Fix ttyname_r() error reporting
- Make forking more reliable on Windows
- Make execvp() a few microseconds faster
- Make system() a few microseconds faster
- Tighten up the socket-related magic numbers
- Loosen restrictions on mmap() offset alignment
- Improve GetProgramExecutableName() with getenv("_")
- Use mkstemp() as basis for mktemp(), tmpfile(), tmpfd()
- Fix flakes in pthread_cancel_test, unix_test, fork_test
- Fix recently introduced futex stack overflow regression
- Let sockets be passed as stdio to subprocesses on Windows
- Improve security of bind() on Windows w/ SO_EXCLUSIVEADDRUSE
- Fix bugs in kDos2Errno definition
- malloc() should now be thread safe
- Fix bug in rollup.com header generator
- Fix open(O_APPEND) on the New Technology
- Fix select() on the New Technology and test it
- Work towards refactoring i/o for thread safety
- Socket reads and writes on NT now poll for signals
- Work towards i/o completion ports on the New Technology
- Make read() and write() intermittently check for signals
- Blinkenlights keyboard i/o so much better on NT w/ poll()
- You can now poll() files and sockets at the same time on NT
- Fix bug in appendr() that manifests with dlmalloc footers off
A new rollup tool now exists for flattening out the headers in a way
that works better for our purposes than cpp. A lot of the API clutter
has been removed. APIs that aren't a sure thing in terms of general
recommendation are now marked internal.
There's now a smoke test for the amalgamation archive and gigantic
header file. So we can now guarantee you can use this project on the
easiest difficulty setting without the gigantic repository.
A website is being created, which is currently a work in progress:
https://justine.storage.googleapis.com/cosmopolitan/index.html
- Emulator can now test the αcτµαlly pδrταblε εxεcµταblε bootloader
- Whipped up a webserver named redbean. It services 150k requests per
second on a single core. Bundling assets inside zip enables extremely
fast serving for two reasons. The first is that zip central directory
lookups go faster than stat() system calls. The second is that both
zip and gzip content-encoding use DEFLATE, therefore, compressed
responses can be served via the sendfile() system call which does an
in-kernel copy directly from the zip executable structure. Also note
that red bean zip executables can be deployed easily to all platforms,
since these native executables work on Linux, Mac, BSD, and Windows.
- Address sanitizer now works very well
I wanted a tiny scriptable meltdown proof way to run userspace programs
and visualize how program execution impacts memory. It helps to explain
how things like Actually Portable Executable works. It can show you how
the GCC generated code is going about manipulating matrices and more. I
didn't feel fully comfortable with Qemu and Bochs because I'm not smart
enough to understand them. I wanted something like gVisor but with much
stronger levels of assurances. I wanted a single binary that'll run, on
all major operating systems with an embedded GPL barrier ZIP filesystem
that is tiny enough to transpile to JavaScript and run in browsers too.
https://justine.storage.googleapis.com/emulator625.mp4