Your Actually Portable Executables now contains a simple virtual memory
that works similarly to the Linux Kernel in the sense that it maps your
physical memory to negative addresses. This is needed to support mmap()
and malloc(). This functionality has zero code size impact. For example
the MODE=tiny LIFE.COM executable is still only 12KB in size.
The APE bootloader code has also been simplified to improve readibility
and further elevate the elegance by which we're able to support so many
platforms thereby enhancing verifiability so that we may engender trust
in this bootloading process.
This change enables Address Sanitizer systemically w/ `make MODE=dbg`.
Our version of Rust's `unsafe` keyword is named `noasan` which is used
for two functions that do aligned memory chunking, like `strcpy.c` and
we need to fix the tiny DEFLATE code, but that's it everything else is
fabulous you can have all the fischer price security blankets you need
Best of all is we're now able to use the ASAN data in Blinkenlights to
colorize the memory dumps. See the screenshot below of a test program:
https://justine.lol/blinkenlights/asan.png
Which is operating on float arrays stored on the stack, with red areas
indicating poisoned memory, and the green areas indicate valid memory.
- Remove XD bit in page tables
- Fix cylinder+head+sector arithmetic
- Implement fstat() for serial file descriptors on metal
Here's how to boot an Actually Portable Executable in QEMU:
make -j12 o//tool/viz/deathstar.com
qemu-system-x86_64 -serial stdio -fda o//tool/viz/deathstar.com
Here's a screenshot of DEATHSTAR.COM booted in QEMU:
https://justine.lol/cosmopolitan/cosmo-metal-qemu.png
Thus metal support is in much better shape now, but still incomplete.
Only a few system calls have been polyfilled. To figure out which ones
your program needs, simply boot it in the blinkenlights emulator with a
breakpoint, and press CTRL-C to continue to the system call breakpoint.
If it doesn't break then you should be good. (Note: to emulate normally
you can press 'c' and use CTRL-T and ALT-T to tune the speed.)
m=tiny
make -j12 SILENT=0 MODE=$m \
o/$m/tool/build/blinkenlights.com \
o/$m/tool/viz/deathstar.com
o/$m/tool/build/blinkenlights.com \
-r -t -b systemfive.linux \
o/$m/tool/viz/deathstar.com
Thank @Theldus for the bug report that made this change possible.
Fixes#20 which explains this change further.
This program popped up on Hacker News recently. It's the only modern
compiler I've ever seen that doesn't have dependencies and is easily
modified. So I added all of the missing GNU extensions I like to use
which means it might be possible soon to build on non-Linux and have
third party not vendor gcc binaries.
A new rollup tool now exists for flattening out the headers in a way
that works better for our purposes than cpp. A lot of the API clutter
has been removed. APIs that aren't a sure thing in terms of general
recommendation are now marked internal.
There's now a smoke test for the amalgamation archive and gigantic
header file. So we can now guarantee you can use this project on the
easiest difficulty setting without the gigantic repository.
A website is being created, which is currently a work in progress:
https://justine.storage.googleapis.com/cosmopolitan/index.html
This is done without using Microsoft's internal APIs. MAP_PRIVATE
mappings are copied to the subprocess via a pipe, since Microsoft
doesn't want us to have proper COW pages. MAP_SHARED mappings are
remapped without needing to do any copying. Global variables need
copying along with the stack and the whole heap of anonymous mem.
This actually improves the reliability of the redbean http server
although one shouldn't expect 10k+ connections on a home computer
that isn't running software built to serve like Linux or FreeBSD.
blinkenlights now does a pretty good job emulating what happens when
binaries boot from BIOS into long mode. So it's been much easier to
debug the bare metal process and wrinkle out many issues.