Commit bc6c183 introduced a bunch of discrepancies between what files
look like in the repo and what clang-format says they should look like.
However, there were already a few discrepancies prior to that. Most of
these discrepancies seemed to be unintentional, but a few of them were
load-bearing (e.g., a #include that violated header ordering needing
something to have been #defined by a 'later' #include.)
I opted to take what I hope is a relatively smooth-brained approach: I
reverted the .clang-format change, ran clang-format on the whole repo,
reapplied the .clang-format change, reran clang-format again, and then
reverted the commit that contained the first run. Thus the full effect
of this PR should only be to apply the changed formatting rules to the
repo, and from skimming the results, this seems to be the case.
My work can be checked by applying the short, manual commits, and then
rerunning the command listed in the autogenerated commits (those whose
messages I have prefixed auto:) and seeing if your results agree.
It might be that the other diffs should be fixed at some point but I'm
leaving that aside for now.
fd '\.c(c|pp)?$' --print0| xargs -0 clang-format -i
The WIN32 CreateProcess() function does not require an .exe or .com
suffix in order to spawn an executable. Now that we have Cosmo bash
we're no longer so dependent on the cmd.exe prompt.
Somehow or another, I previously had missed `BUILD.mk` files.
In the process I found a few straggler cases where the modeline was
different from the file, including one very involved manual fix where a
file had been treated like it was ts=2 and ts=8 on separate occasions.
The commit history in the PR shows the gory details; the BUILD.mk was
automated, everything else was mostly manual.
At least in neovim, `│vi:` is not recognized as a modeline because it
has no preceding whitespace. After fixing this, opening a file yields
an error because `net` is not an option. (`noet`, however, is.)
This change fixes Cosmopolitan so it has fewer opinions about compiler
warnings. The whole repository had to be cleaned up to be buildable in
-Werror -Wall mode. This lets us benefit from things like strict const
checking. Some actual bugs might have been caught too.
- Found some bugs in LLVM compiler-rt library
- The useless LIBC_STUBS package is now deleted
- Improve the overflow checking story even further
- Get chibicc tests working in MODE=dbg mode again
- The libc/isystem/ headers now have correctly named guards
This change implements a new approach to function call logging, that's
based on the GCC flag: -fpatchable-function-entry. Read the commentary
in build/config.mk to learn how it works.
- 10.5% reduction of o//depend dependency graph
- 8.8% reduction in latency of make command
- Fix issue with temporary file cleanup
There's a new -w option in compile.com that turns off the recent
Landlock output path workaround for "good commands" which do not
unlink() the output file like GNU tooling does.
Our new GNU Make unveil sandboxing appears to have zero overhead
in the grand scheme of things. Full builds are pretty fast since
the only thing that's actually slowed us down is probably libcxx
make -j16 MODE=rel
RL: took 85,732,063µs wall time
RL: ballooned to 323,612kb in size
RL: needed 828,560,521µs cpu (11% kernel)
RL: caused 39,080,670 page faults (99% memcpy)
RL: 350,073 context switches (72% consensual)
RL: performed 0 reads and 11,494,960 write i/o operations
pledge() and unveil() no longer consider ENOSYS to be an error.
These functions have also been added to Python's cosmo module.
This change also removes some WIN32 APIs and System Five magnums
which we're not using and it's doubtful anyone else would be too
- Fix some minor issues in ar.com
- Have execve() look for `ape` command
- Rewrite NT paths using /c/ rather /??/c:/
- Replace broken GCC symlinks with .sym files
- Rewrite $PATH environment variables on startup
- Make $(APE_NO_MODIFY_SELF) the default bootloader
- Add all build command dependencies to build/bootstrap
- Get the repository mostly building from source on non-Linux