Recursive mutexes now go as fast as normal mutexes. The tradeoff is they
are no longer safe to use in signal handlers. However you can still have
signal safe mutexes if you set your mutex to both recursive and pshared.
You can also make functions that use recursive mutexes signal safe using
sigprocmask to ensure recursion doesn't happen due to any signal handler
The impact of this change is that, on Windows, many functions which edit
the file descriptor table rely on recursive mutexes, e.g. open(). If you
develop your app so it uses pread() and pwrite() then your app should go
very fast when performing a heavily multithreaded and contended workload
For example, when scaling to 40+ cores, *NSYNC mutexes can go as much as
1000x faster (in CPU time) than the naive recursive lock implementation.
Now recursive will use *NSYNC under the hood when it's possible to do so
Using callbacks is still problematic with cosmo_dlopen() due to the need
to restore the TLS register. So using callbacks is even more strict than
using signal handlers. We are better off introducing a cosmoaudio_poll()
function. It makes the API more UNIX-like. How bad could the latency be?
This change introduces comsoaudio v1. We're using a new strategy when it
comes to dynamic linking of dso files and building miniaudio device code
which I think will be fast and stable in the long run. You now have your
choice of reading/writing to the internal ring buffer abstraction or you
can specify a device-driven callback function instead. It's now possible
to not open the microphone when you don't need it since touching the mic
causes security popups to happen. The DLL is now built statically, so it
only needs to depend on kernel32. Our NES terminal emulator now uses the
cosmoaudio library and is confirmed to be working on Windows, Mac, Linux
This change gets printvideo working on aarch64. Performance improvements
have been introduced for magikarp decimation on aarch64. The last of the
old portable x86 intrinsics library is gone, but it still lives in Blink
The worst issue I had with consts.sh for clock_gettime is how it defined
too many clocks. So I looked into these clocks all day to figure out how
how they overlap in functionality. I discovered counter-intuitive things
such as how CLOCK_MONOTONIC should be CLOCK_UPTIME on MacOS and BSD, and
that CLOCK_BOOTTIME should be CLOCK_MONOTONIC on MacOS / BSD. Windows 10
also has some incredible new APIs, that let us simplify clock_gettime().
- Linux CLOCK_REALTIME -> GetSystemTimePreciseAsFileTime()
- Linux CLOCK_MONOTONIC -> QueryUnbiasedInterruptTimePrecise()
- Linux CLOCK_MONOTONIC_RAW -> QueryUnbiasedInterruptTimePrecise()
- Linux CLOCK_REALTIME_COARSE -> GetSystemTimeAsFileTime()
- Linux CLOCK_MONOTONIC_COARSE -> QueryUnbiasedInterruptTime()
- Linux CLOCK_BOOTTIME -> QueryInterruptTimePrecise()
Documentation on the clock crew has been added to clock_gettime() in the
docstring and in redbean's documentation too. You can read that to learn
interesting facts about eight essential clocks that survived this purge.
This is original research you will not find on Google, OpenAI, or Claude
I've tested this change by porting *NSYNC to become fully clock agnostic
since it has extensive tests for spotting irregularities in time. I have
also included these tests in the default build so they no longer need to
be run manually. Both CLOCK_REALTIME and CLOCK_MONOTONIC are good across
the entire amd64 and arm64 test fleets.
This change fixes an issue with all system calls ending with *at(), when
the caller passes `dirfd != AT_FDCWD` and an absolute path. It's because
the old code was turning paths like C:\bin\ls into \\C:\bin\ls\C:\bin\ls
after being converted from paths like /C/bin/ls. I noticed this when the
Emacs dired mode stopped working. It's unclear if it's a regression with
Cosmopolitan Libc or if this was introduced by the Emacs v29 upgrade. It
also impacted posix_spawn() for which a newly minted example now exists.
- wcsstr() is now linearly complex
- strstr16() is now linearly complex
- strstr() is now vectorized on aarch64 (10x)
- strstr() now uses KMP on pathological cases
- memmem() is now vectorized on aarch64 (10x)
- memmem() now uses KMP on pathological cases
- Disable shared_ptr::owner_before until fixed
- Make iswlower(), iswupper() consistent with glibc
- Remove figure space from iswspace() implementation
- Include line and paragraph separator in iswcntrl()
- Use Musl wcwidth(), iswalpha(), iswpunct(), towlower(), towupper()
This change switches c++ exception handling from sjlj to standard dwarf.
It's needed because clang for aarch64 doesn't support sjlj. It turns out
that libunwind had a bare-metal configuration that made this easy to do.
This change gets the new experimental cosmocc -mclang flag in a state of
working so well that it can now be used to build all of llamafile and it
goes 3x faster in terms of build latency, without trading away any perf.
The int_fast16_t and int_fast32_t types are now always defined as 32-bit
in the interest of having more abi consistency between cosmocc -mgcc and
-mclang mode.
C++ code compiles very slowly with cosmocc, possibly because we're using
LLVM LIBCXX with GCC, and LLVM doesn't work as hard to make GCC go fast.
Therefore, it should be possible, to ask cosmocc to favor Clang over GCC
under the hood. On llamafile, my intention's to use this to make certain
files, e.g. llama.cpp/common.cpp, go from taking 17 seconds to 5 seconds
This new -mclang flag isn't ready for production yet since there's still
the question of how to get Clang to generate SJLJ exception code. If you
use this, then it's recommended you also pass -fno-exceptions.
The tradeoff is we're adding a 121mb binary to the cosmocc distribution.
There are no plans as of yet to fully migrate to Clang since GCC is very
good and has always treated us well.
This change implements the compiler runtime for ARM v8.1 ISE atomics and
gets rid of the mandatory -mno-outline-atomics flag. It can dramatically
speed things up, on newer ARM CPUs, as indicated by the changed lines in
test/libc/thread/footek_test.c. In llamafile dispatching on hwcap atomic
also shaved microseconds off synchronization barriers.
So far I haven't found any way to run native Arm64 code on Windows Arm64
without using MSVC. When I build a PE binary from scratch that should be
a valid Windows Arm64 program, the OS refuses to run it. Possibly due to
requiring additional content like XML manifests or relocation or control
flow integrity data that isn't normally required on x64. I've also tried
using VirtualAlloc2() to JIT an Arm64 native function, but VirtualAlloc2
always fails with invalid parameter. I tried using MSVC to create an ARM
DLL that my x64 emulated program can link at runtime, to pass a function
pointer with ARM code, but LoadLibrary() rejects ARM DLLs as invalid exe
The only option left, is likely to write a new program like ape/ape-m1.c
which can be compiled by MSVC to load and run an AARCH64 ELF executable.
The emulated x64 binary would detect emulation using IsWow64Process2 and
then drop the loader executable in a temporary folder, and re-launch the
original executable, using the Arm64 segments of the cosmocc fat binary.
It turns out sched_getcpu() didn't work on many platforms. So the system
call now has tests and is well documented. We now employ new workarounds
on platforms where it isn't supported in our malloc() implementation. It
was previously the case that malloc() was only scalable on Linux/Windows
for x86-64. Now the other platforms are scalable too.
We now have implement all of Musl's localization code, the same way that
Musl implements localization. You may need setlocale(LC_ALL, "C.UTF-8"),
just in case anything stops working as expected.
Our cosmocc binaries are now built with GCC 14.1, using the Cosmo commit
efb3a34608 from yesterday.
GCC is now configured using --enable-analyzer so you can use -fanalyzer.
The cosmocc.zip toolchain will now include four builds of the libcosmo.a
runtime libraries. You can pass the -mdbg flag if you want to debug your
cosmopolitan runtime. You can pass the -moptlinux flag if you don't want
windows code lurking in your binary. See tool/cosmocc/README.md for more
details on how these flags may be used and their important implications.
GCC 13+ changed its policies to be very aggressive about breaking builds
that have anything resembling K&R C. I very strongly disagree with these
decisions. Users who think their compiler should should also be a linter
are perfectly welcome to opt-in to -Wimplicit-int.