#ifndef COSMOPOLITAN_LIBC_THREAD_WAIT_INTERNAL_H_ #define COSMOPOLITAN_LIBC_THREAD_WAIT_INTERNAL_H_ #include "third_party/nsync/atomic.h" #include "third_party/nsync/dll.h" #if !(__ASSEMBLER__ + __LINKER__ + 0) COSMOPOLITAN_C_START_ /* Implementations of "struct nsync_waitable_s" must provide functions in struct nsync_waitable_funcs_s (see public/nsync_wait.h). When nsync_wait_n() waits on a client's object, those functions are called with v pointing to the client's object and nw pointing to a struct nsync_waiter_s. */ struct nsync_waiter_s { uint32_t tag; /* used for debugging */ uint32_t flags; /* see below */ nsync_dll_element_ q; /* used to link children of parent */ nsync_atomic_uint32_ waiting; /* non-zero <=> the waiter is waiting */ struct nsync_semaphore_s_ *sem; /* *sem will be Ved when waiter is woken */ }; /* set if waiter is embedded in Mu/CV's internal structures */ #define NSYNC_WAITER_FLAG_MUCV 0x1 COSMOPOLITAN_C_END_ #endif /* !(__ASSEMBLER__ + __LINKER__ + 0) */ #endif /* COSMOPOLITAN_LIBC_THREAD_WAIT_INTERNAL_H_ */