/*-*- mode:c;indent-tabs-mode:nil;c-basic-offset:4;tab-width:8;coding:utf-8 -*-│ │vi: set net ft=c ts=4 sts=4 sw=4 fenc=utf-8 :vi│ ╚──────────────────────────────────────────────────────────────────────────────╝ │ │ │ GGML │ │ Copyright (c) 2023 Georgi Gerganov │ │ │ │ Permission is hereby granted, free of charge, to any person obtaining │ │ a copy of this software and associated documentation files (the │ │ "Software"), to deal in the Software without restriction, including │ │ without limitation the rights to use, copy, modify, merge, publish, │ │ distribute, sublicense, and/or sell copies of the Software, and to │ │ permit persons to whom the Software is furnished to do so, subject to │ │ the following conditions: │ │ │ │ The above copyright notice and this permission notice shall be │ │ included in all copies or substantial portions of the Software. │ │ │ │ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, │ │ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF │ │ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. │ │ IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY │ │ CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, │ │ TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE │ │ SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. │ │ │ ╚─────────────────────────────────────────────────────────────────────────────*/ #include "third_party/ggml/ggjt.v2.q4_0.h" #include "libc/assert.h" #include "libc/macros.internal.h" #include "libc/math.h" #include "third_party/ggml/ggjt.v2.internal.h" #include "third_party/ggml/ggjt.v2.q8_0.h" static_assert(sizeof(block_v2_q4_0) == sizeof(float) + V2_QK4_0 / 2, "wrong q4_0 block size/padding"); void dequantize_row_v2_q4_0(const void * restrict x_, float * restrict y, int k) { const block_v2_q4_0 * restrict x = x_; static const int qk = V2_QK4_0; assert(k % qk == 0); const int nb = k / qk; for (int i = 0; i < nb; i++) { const float d = x[i].d; for (int j = 0; j < qk/2; ++j) { const int x0 = (x[i].qs[j] & 0x0F) - 8; const int x1 = (x[i].qs[j] >> 4) - 8; y[i*qk + j + 0 ] = x0*d; y[i*qk + j + qk/2] = x1*d; } } } size_t ggml_quantize_v2_q4_0(const float * src, void * dst, int n, int k, int64_t * hist) { assert(k % V2_QK4_0 == 0); const int nb = k / V2_QK4_0; for (int b = 0; b < n; b += k) { block_v2_q4_0 * restrict y = (block_v2_q4_0 *) dst + b/V2_QK4_0; quantize_row_v2_q4_0_reference(src + b, y, k); for (int i = 0; i < nb; i++) { for (int j = 0; j < V2_QK4_0; j += 2) { const uint8_t vi0 = y[i].qs[j/2] & 0x0F; const uint8_t vi1 = y[i].qs[j/2] >> 4; hist[vi0]++; hist[vi1]++; } } } return (n/V2_QK4_0*sizeof(block_v2_q4_0)); } void quantize_row_v2_q4_0(const float * restrict x, void * restrict y, int k) { quantize_row_v2_q4_0_reference(x, y, k); } // reference implementation for deterministic creation of model files void quantize_row_v2_q4_0_reference(const float * restrict x, block_v2_q4_0 * restrict y, int k) { static const int qk = V2_QK4_0; assert(k % qk == 0); const int nb = k / qk; for (int i = 0; i < nb; i++) { float amax = 0.0f; // absolute max float max = 0.0f; for (int j = 0; j < qk; j++) { const float v = x[i*qk + j]; if (amax < fabsf(v)) { amax = fabsf(v); max = v; } } const float d = max / -8; const float id = d ? 1.0f/d : 0.0f; y[i].d = d; for (int j = 0; j < qk/2; ++j) { const float x0 = x[i*qk + 0 + j]*id; const float x1 = x[i*qk + qk/2 + j]*id; const uint8_t xi0 = MIN(15, (int8_t)(x0 + 8.5f)); const uint8_t xi1 = MIN(15, (int8_t)(x1 + 8.5f)); y[i].qs[j] = xi0; y[i].qs[j] |= xi1 << 4; } } } void ggml_vec_dot_v2_q4_0_q8_0(const int n, float * restrict s, const void * restrict vx, const void * restrict vy) { const int qk = V2_QK8_0; const int nb = n / qk; assert(n % qk == 0); assert(nb % 2 == 0); const block_v2_q4_0 * restrict x = vx; const block_v2_q8_0 * restrict y = vy; #if defined(__ARM_NEON) float32x4_t sumv0 = vdupq_n_f32(0.0f); float32x4_t sumv1 = vdupq_n_f32(0.0f); for (int i = 0; i < nb; i += 2) { const block_v2_q4_0 * restrict x0 = &x[i + 0]; const block_v2_q4_0 * restrict x1 = &x[i + 1]; const block_v2_q8_0 * restrict y0 = &y[i + 0]; const block_v2_q8_0 * restrict y1 = &y[i + 1]; const uint8x16_t m4b = vdupq_n_u8(0x0F); const int8x16_t s8b = vdupq_n_s8(0x8); const uint8x16_t v0_0 = vld1q_u8(x0->qs); const uint8x16_t v0_1 = vld1q_u8(x1->qs); // 4-bit -> 8-bit const int8x16_t v0_0l = vreinterpretq_s8_u8(vandq_u8 (v0_0, m4b)); const int8x16_t v0_0h = vreinterpretq_s8_u8(vshrq_n_u8(v0_0, 4)); const int8x16_t v0_1l = vreinterpretq_s8_u8(vandq_u8 (v0_1, m4b)); const int8x16_t v0_1h = vreinterpretq_s8_u8(vshrq_n_u8(v0_1, 4)); // sub 8 const int8x16_t v0_0ls = vsubq_s8(v0_0l, s8b); const int8x16_t v0_0hs = vsubq_s8(v0_0h, s8b); const int8x16_t v0_1ls = vsubq_s8(v0_1l, s8b); const int8x16_t v0_1hs = vsubq_s8(v0_1h, s8b); // load y const int8x16_t v1_0l = vld1q_s8(y0->qs); const int8x16_t v1_0h = vld1q_s8(y0->qs + 16); const int8x16_t v1_1l = vld1q_s8(y1->qs); const int8x16_t v1_1h = vld1q_s8(y1->qs + 16); #if defined(__ARM_FEATURE_DOTPROD) // dot product into int32x4_t const int32x4_t p_0 = vdotq_s32(vdotq_s32(vdupq_n_s32(0), v0_0ls, v1_0l), v0_0hs, v1_0h); const int32x4_t p_1 = vdotq_s32(vdotq_s32(vdupq_n_s32(0), v0_1ls, v1_1l), v0_1hs, v1_1h); sumv0 = vmlaq_n_f32(sumv0, vcvtq_f32_s32(p_0), x0->d*y0->d); sumv1 = vmlaq_n_f32(sumv1, vcvtq_f32_s32(p_1), x1->d*y1->d); #else const int16x8_t pl0l = vmull_s8(vget_low_s8 (v0_0ls), vget_low_s8 (v1_0l)); const int16x8_t pl0h = vmull_s8(vget_high_s8(v0_0ls), vget_high_s8(v1_0l)); const int16x8_t ph0l = vmull_s8(vget_low_s8 (v0_0hs), vget_low_s8 (v1_0h)); const int16x8_t ph0h = vmull_s8(vget_high_s8(v0_0hs), vget_high_s8(v1_0h)); const int16x8_t pl1l = vmull_s8(vget_low_s8 (v0_1ls), vget_low_s8 (v1_1l)); const int16x8_t pl1h = vmull_s8(vget_high_s8(v0_1ls), vget_high_s8(v1_1l)); const int16x8_t ph1l = vmull_s8(vget_low_s8 (v0_1hs), vget_low_s8 (v1_1h)); const int16x8_t ph1h = vmull_s8(vget_high_s8(v0_1hs), vget_high_s8(v1_1h)); const int32x4_t pl0 = vaddq_s32(vpaddlq_s16(pl0l), vpaddlq_s16(pl0h)); const int32x4_t ph0 = vaddq_s32(vpaddlq_s16(ph0l), vpaddlq_s16(ph0h)); const int32x4_t pl1 = vaddq_s32(vpaddlq_s16(pl1l), vpaddlq_s16(pl1h)); const int32x4_t ph1 = vaddq_s32(vpaddlq_s16(ph1l), vpaddlq_s16(ph1h)); sumv0 = vmlaq_n_f32(sumv0, vcvtq_f32_s32(vaddq_s32(pl0, ph0)), x0->d*y0->d); sumv1 = vmlaq_n_f32(sumv1, vcvtq_f32_s32(vaddq_s32(pl1, ph1)), x1->d*y1->d); #endif } *s = vaddvq_f32(sumv0) + vaddvq_f32(sumv1); #elif defined(__AVX2__) // Initialize accumulator with zeros __m256 acc = _mm256_setzero_ps(); // Main loop for (int i = 0; i < nb; ++i) { /* Compute combined scale for the block */ const __m256 d = _mm256_mul_ps( _mm256_broadcast_ss( &x[i].d ), _mm256_broadcast_ss( &y[i].d ) ); __m256i bx = bytes_from_nibbles_32(x[i].qs); // Now we have a vector with bytes in [ 0 .. 15 ] interval. Offset them into [ -8 .. +7 ] interval. const __m256i off = _mm256_set1_epi8( 8 ); bx = _mm256_sub_epi8( bx, off ); __m256i by = _mm256_loadu_si256((const __m256i *)y[i].qs); const __m256 q = mul_sum_i8_pairs_float(bx, by); /* Multiply q with scale and accumulate */ acc = _mm256_fmadd_ps( d, q, acc ); } *s = hsum_float_8(acc); #elif defined(__AVX__) // Initialize accumulator with zeros __m256 acc = _mm256_setzero_ps(); // Main loop for (int i = 0; i < nb; ++i) { // Compute combined scale for the block const __m256 d = _mm256_mul_ps( _mm256_broadcast_ss( &x[i].d ), _mm256_broadcast_ss( &y[i].d ) ); const __m128i lowMask = _mm_set1_epi8(0xF); const __m128i off = _mm_set1_epi8(8); const __m128i tmp = _mm_loadu_si128((const __m128i *)x[i].qs); __m128i bx = _mm_and_si128(lowMask, tmp); __m128i by = _mm_loadu_si128((const __m128i *)y[i].qs); bx = _mm_sub_epi8(bx, off); const __m128i i32_0 = mul_sum_i8_pairs(bx, by); bx = _mm_and_si128(lowMask, _mm_srli_epi64(tmp, 4)); by = _mm_loadu_si128((const __m128i *)(y[i].qs + 16)); bx = _mm_sub_epi8(bx, off); const __m128i i32_1 = mul_sum_i8_pairs(bx, by); // Convert int32_t to float __m256 p = _mm256_cvtepi32_ps(_mm256_set_m128i(i32_0, i32_1)); // Apply the scale, and accumulate acc = _mm256_add_ps(_mm256_mul_ps( d, p ), acc); } *s = hsum_float_8(acc); #elif defined(__SSSE3__) // set constants const __m128i lowMask = _mm_set1_epi8(0xF); const __m128i off = _mm_set1_epi8(8); // Initialize accumulator with zeros __m128 acc_0 = _mm_setzero_ps(); __m128 acc_1 = _mm_setzero_ps(); __m128 acc_2 = _mm_setzero_ps(); __m128 acc_3 = _mm_setzero_ps(); // First round without accumulation { _mm_prefetch(&x[0] + sizeof(block_v2_q4_0), _MM_HINT_T0); _mm_prefetch(&y[0] + sizeof(block_v2_q8_0), _MM_HINT_T0); // Compute combined scale for the block 0 and 1 const __m128 d_0_1 = _mm_mul_ps( _mm_set1_ps( x[0].d ), _mm_set1_ps( y[0].d ) ); const __m128i tmp_0_1 = _mm_loadu_si128((const __m128i *)x[0].qs); __m128i bx_0 = _mm_and_si128(lowMask, tmp_0_1); __m128i by_0 = _mm_loadu_si128((const __m128i *)y[0].qs); bx_0 = _mm_sub_epi8(bx_0, off); const __m128i i32_0 = mul_sum_i8_pairs(bx_0, by_0); __m128i bx_1 = _mm_and_si128(lowMask, _mm_srli_epi64(tmp_0_1, 4)); __m128i by_1 = _mm_loadu_si128((const __m128i *)(y[0].qs + 16)); bx_1 = _mm_sub_epi8(bx_1, off); const __m128i i32_1 = mul_sum_i8_pairs(bx_1, by_1); _mm_prefetch(&x[1] + sizeof(block_v2_q4_0), _MM_HINT_T0); _mm_prefetch(&y[1] + sizeof(block_v2_q8_0), _MM_HINT_T0); // Compute combined scale for the block 2 and 3 const __m128 d_2_3 = _mm_mul_ps( _mm_set1_ps( x[1].d ), _mm_set1_ps( y[1].d ) ); const __m128i tmp_2_3 = _mm_loadu_si128((const __m128i *)x[1].qs); __m128i bx_2 = _mm_and_si128(lowMask, tmp_2_3); __m128i by_2 = _mm_loadu_si128((const __m128i *)y[1].qs); bx_2 = _mm_sub_epi8(bx_2, off); const __m128i i32_2 = mul_sum_i8_pairs(bx_2, by_2); __m128i bx_3 = _mm_and_si128(lowMask, _mm_srli_epi64(tmp_2_3, 4)); __m128i by_3 = _mm_loadu_si128((const __m128i *)(y[1].qs + 16)); bx_3 = _mm_sub_epi8(bx_3, off); const __m128i i32_3 = mul_sum_i8_pairs(bx_3, by_3); // Convert int32_t to float __m128 p0 = _mm_cvtepi32_ps(i32_0); __m128 p1 = _mm_cvtepi32_ps(i32_1); __m128 p2 = _mm_cvtepi32_ps(i32_2); __m128 p3 = _mm_cvtepi32_ps(i32_3); // Apply the scale acc_0 = _mm_mul_ps( d_0_1, p0 ); acc_1 = _mm_mul_ps( d_0_1, p1 ); acc_2 = _mm_mul_ps( d_2_3, p2 ); acc_3 = _mm_mul_ps( d_2_3, p3 ); } // Main loop for (int i = 2; i < nb; i+=2) { _mm_prefetch(&x[i] + sizeof(block_v2_q4_0), _MM_HINT_T0); _mm_prefetch(&y[i] + sizeof(block_v2_q8_0), _MM_HINT_T0); // Compute combined scale for the block 0 and 1 const __m128 d_0_1 = _mm_mul_ps( _mm_set1_ps( x[i].d ), _mm_set1_ps( y[i].d ) ); const __m128i tmp_0_1 = _mm_loadu_si128((const __m128i *)x[i].qs); __m128i bx_0 = _mm_and_si128(lowMask, tmp_0_1); __m128i by_0 = _mm_loadu_si128((const __m128i *)y[i].qs); bx_0 = _mm_sub_epi8(bx_0, off); const __m128i i32_0 = mul_sum_i8_pairs(bx_0, by_0); __m128i bx_1 = _mm_and_si128(lowMask, _mm_srli_epi64(tmp_0_1, 4)); __m128i by_1 = _mm_loadu_si128((const __m128i *)(y[i].qs + 16)); bx_1 = _mm_sub_epi8(bx_1, off); const __m128i i32_1 = mul_sum_i8_pairs(bx_1, by_1); _mm_prefetch(&x[i] + 2 * sizeof(block_v2_q4_0), _MM_HINT_T0); _mm_prefetch(&y[i] + 2 * sizeof(block_v2_q8_0), _MM_HINT_T0); // Compute combined scale for the block 2 and 3 const __m128 d_2_3 = _mm_mul_ps( _mm_set1_ps( x[i + 1].d ), _mm_set1_ps( y[i + 1].d ) ); const __m128i tmp_2_3 = _mm_loadu_si128((const __m128i *)x[i + 1].qs); __m128i bx_2 = _mm_and_si128(lowMask, tmp_2_3); __m128i by_2 = _mm_loadu_si128((const __m128i *)y[i + 1].qs); bx_2 = _mm_sub_epi8(bx_2, off); const __m128i i32_2 = mul_sum_i8_pairs(bx_2, by_2); __m128i bx_3 = _mm_and_si128(lowMask, _mm_srli_epi64(tmp_2_3, 4)); __m128i by_3 = _mm_loadu_si128((const __m128i *)(y[i + 1].qs + 16)); bx_3 = _mm_sub_epi8(bx_3, off); const __m128i i32_3 = mul_sum_i8_pairs(bx_3, by_3); // Convert int32_t to float __m128 p0 = _mm_cvtepi32_ps(i32_0); __m128 p1 = _mm_cvtepi32_ps(i32_1); __m128 p2 = _mm_cvtepi32_ps(i32_2); __m128 p3 = _mm_cvtepi32_ps(i32_3); // Apply the scale __m128 p0_d = _mm_mul_ps( d_0_1, p0 ); __m128 p1_d = _mm_mul_ps( d_0_1, p1 ); __m128 p2_d = _mm_mul_ps( d_2_3, p2 ); __m128 p3_d = _mm_mul_ps( d_2_3, p3 ); // Acummulate acc_0 = _mm_add_ps(p0_d, acc_0); acc_1 = _mm_add_ps(p1_d, acc_1); acc_2 = _mm_add_ps(p2_d, acc_2); acc_3 = _mm_add_ps(p3_d, acc_3); } *s = hsum_float_4x4(acc_0, acc_1, acc_2, acc_3); #else // scalar float sumf = 0.0; for (int i = 0; i < nb; i++) { int sumi = 0; for (int j = 0; j < qk/2; ++j) { const int v0 = (x[i].qs[j] & 0x0F) - 8; const int v1 = (x[i].qs[j] >> 4) - 8; sumi += (v0 * y[i].qs[j]) + (v1 * y[i].qs[j + qk/2]); } sumf += (x[i].d*y[i].d)*sumi; } *s = sumf; #endif }