![Cosmopolitan Honeybadger](usr/share/img/honeybadger.png) [![build](https://github.com/jart/cosmopolitan/actions/workflows/build.yml/badge.svg)](https://github.com/jart/cosmopolitan/actions/workflows/build.yml) # Cosmopolitan [Cosmopolitan Libc](https://justine.lol/cosmopolitan/index.html) makes C a build-once run-anywhere language, like Java, except it doesn't need an interpreter or virtual machine. Instead, it reconfigures stock GCC and Clang to output a POSIX-approved polyglot format that runs natively on Linux + Mac + Windows + FreeBSD + OpenBSD + NetBSD + BIOS with the best possible performance and the tiniest footprint imaginable. ## Background For an introduction to this project, please read the [αcτµαlly pδrταblε εxεcµταblε](https://justine.lol/ape.html) blog post and [cosmopolitan libc](https://justine.lol/cosmopolitan/index.html) website. We also have [API documentation](https://justine.lol/cosmopolitan/documentation.html). ## Getting Started It's recommended that Cosmopolitan be installed to `/opt/cosmo` and `/opt/cosmos` on your computer. The first has the monorepo. The second contains your non-monorepo artifacts. ```sh sudo mkdir -p /opt sudo chmod 1777 /opt git clone https://github.com/jart/cosmopolitan /opt/cosmo export PATH="/opt/cosmo/bin:/opt/cosmos/bin:$PATH" echo 'PATH="/opt/cosmo/bin:/opt/cosmos/bin:$PATH"' >>~/.profile ape-install # optionally install a faster systemwide ape loader cosmocc --update # pull cosmo and rebuild toolchain ``` You've now successfully installed your very own cosmos. Now let's build an example program: ```c // hello.c #include int main() { printf("hello world\n"); } ``` To compile the program, you can run the `cosmocc` command. It's important to give it an output path that ends with `.com` so the output format will be Actually Portable Executable. When this happens, a concomitant debug binary is created automatically too. ```sh cosmocc -o hello.com hello.c ./hello.com ./hello.com.dbg ``` You can use the `cosmocc` toolchain to build conventional open source projects which use autotools. This strategy normally works: ```sh export CC=cosmocc export CXX=cosmoc++ ./configure --prefix=/opt/cosmos make -j make install ``` The Cosmopolitan Libc runtime links some heavyweight troubleshooting features by default, which are very useful for developers and admins. Here's how you can log system calls: ```sh ./hello.com --strace ``` Here's how you can get a much more verbose log of function calls: ```sh ./hello.com --ftrace ``` If you don't want rich runtime features like the above included, and you just want libc, and you want smaller simpler programs. In that case, you can consider using `MODE=tiny`, which is preconfigured by the repo in [build/config.mk](build/config.mk). Using this mode is much more effective at reducing binary footprint than the `-Os` flag alone. You can change your build mode by doing the following: ```sh export MODE=tiny cosmocc --update ``` We can also make our program slightly smaller by using the system call interface directly, which is fine, since Cosmopolitan polyfills these interfaces across platforms, including Windows. For example: ```c // hello2.c #include int main() { write(1, "hello world\n", 12); } ``` Once compiled, your APE binary should be ~36kb in size. ```sh export MODE=tiny cosmocc -Os -o hello2.com hello2.c ./hello2.com ``` But let's say you only care about your binaries running on Linux and you don't want to use up all this additional space for platforms like WIN32. In that case, you can try `MODE=tinylinux` for example which will create executables more on the order of 8kb (similar to Musl Libc). ```sh export MODE=tinylinux cosmocc --update cosmocc -Os -o hello2.com hello2.c ./hello2.com # <-- actually an ELF executable ``` ## ARM Cosmo supports cross-compiling binaries for machines with ARM microprocessors. For example: ```sh make -j8 m=aarch64 o/aarch64/third_party/ggml/llama.com make -j8 m=aarch64-tiny o/aarch64-tiny/third_party/ggml/llama.com ``` That'll produce ELF executables that run natively on two operating systems: Linux Arm64 (e.g. Raspberry Pi) and MacOS Arm64 (i.e. Apple Silicon), thus giving you full performance. The catch is you have to compile these executables on an x86_64-linux machine. The second catch is that MacOS needs a little bit of help understanding the ELF format. To solve that, we provide a tiny APE loader you can use on M1 machines. ```sh scp ape/ape-m1.c macintosh: scp o/aarch64/third_party/ggml/llama.com macintosh: ssh macintosh xcode-install cc -o ape ape-m1.c sudo cp ape /usr/local/bin/ape ``` You can run your ELF AARCH64 executable on Apple Silicon as follows: ```sh ape ./llama.com ``` If you want to run the `MODE=aarch64` unit tests, you need to have qemu-aarch64 installed as a binfmt_misc interpreter. It needs to be a static binary if you want it to work with Landlock Make's security. You can use the build included in our `third_party/qemu/` folder. ``` doas cp o/third_party/qemu/qemu-aarch64 /usr/bin/qemu-aarch64 doas sh -c "echo ':qemu-aarch64:M::\x7fELF\x02\x01\x01\x00\x00\x00\x00\x00\x00\x00\x00\x00\x02\x00\xb7\x00:\xff\xff\xff\xff\xff\xff\xff\x00\xff\xff\xff\xff\xff\xff\xff\xff\xfe\xff\xff\xff:/usr/bin/qemu-aarch64:CF' > /proc/sys/fs/binfmt_misc/register" make -j8 m=aarch64 ``` Please note that the qemu-aarch64 binfmt_misc interpreter installation process is *essential* for being able to use the `aarch64-unknown-cosmo` toolchain to build fat APE binaries on your x86-64 machine. ## AMD64 + ARM64 fat APE binaries If you've setup the qemu binfmt_misc interpreter, then you can can use cosmo's toolchains to build fat ape binaries. It works by compiling your program twice, so you can have a native build for both architectures in the same file. The two programs are merged together by apelink.com which also embeds multiple copies of APE loader and multiple symbols tables. The easiest way to build fat APE is using `fatcosmocc`. This compiler works by creating a concomitant `.aarch64/foo.o` for every `foo.o` you compile. The only exception is the C preprocessor mode, which actually runs x86-64 GCC except with macros like `__x86_64__` undefined. This toolchain works great for C projects that are written in a portable way and don't produce architecturue-specific artifacts. One example of a large project that can be easily built is GNU coreutils. ```sh cd coreutils fatcosmocc --update ||exit ./configure CC=fatcosmocc \ AR=fatcosmoar \ INSTALL=$(command -v fatcosmoinstall) \ --prefix=/opt/cosmos \ --disable-nls \ --disable-dependency-tracking \ --disable-silent-rules make -j8 ``` You'll then have a bunch of files like `src/ls` which are fat ape binaries. If you want to run them on Windows, then you simply need to rename the file so that it has the `.com` suffix. Better yet, consider making that a symlink (a.k.a. reparse point). The biggest gotcha with `fatcosmocc` though is ensuring builds don't strip binaries. For example, Linux's `install -s` command actually understands Windows' Portable Executable format well enough to remove the MS-DOS stub, which is where the APE shell script is stored. You need to ensure that `fatcosmoinstall` is used instead. Especially if your project needs to install the libraries built by `fatacosmoar` into `/opt/cosmos`. ## Advanced Fat APE Builds Once you get seriously involved in creating fat APE builds of software you're going to eventually outgrow `fatcosmocc`. One example is Emacs which is trickier to build, because it produces architecture-specific files, and it also depends on shared files, e.g. zoneinfo. Since we like having everything in a neat little single-file executable container that doesn't need an "installation wizard", this tutorial will explain how we manage to accomplish that. What you're going to do is, instead of using `fatcosmocc`, you're going to use both the `x86_64-unknown-cosmo-cc` and `aarch64-unknown-cosmo-cc` toolchains independently, and then run `apelink` and `zip` to manually build the final files. But there's a few tricks to learn first. The first trick is to create a symlink on your system called `/zip`. Cosmopolitan Libc normally uses that as a synthetic folder that lets you access the assets in your zip executable. But since that's a read-only file system, your build system should use the normal one. ```sh doas ln -sf /opt/cosmos /zip ``` Now create a file named `rebuild-fat.sh` which runs the build twice: ```sh #!/bin/sh set -ex export MODE=aarch64 export COSMOS=/opt/cosmos/aarch64 rebuild-cosmos.sh aarch64 export MODE= export COSMOS=/opt/cosmos/x86_64 rebuild-cosmos.sh x86_64 wall.com 'finished building' ``` Then create a second file `rebuild-cosmos.sh` which runs your build: ```sh #!/bin/bash set -ex ARCH=${1:-x86_64} export COSMO=${COSMO:-/opt/cosmo} export COSMOS=${COSMOS:-/opt/cosmos/$ARCH} export AS=$(command -v $ARCH-unknown-cosmo-as) || exit export CC=$(command -v $ARCH-unknown-cosmo-cc) || exit export CXX=$(command -v $ARCH-unknown-cosmo-c++) || exit export AR=$(command -v $ARCH-unknown-cosmo-ar) || exit export STRIP=$(command -v $ARCH-unknown-cosmo-strip) || exit export INSTALL=$(command -v $ARCH-unknown-cosmo-install) || exit export OBJCOPY=$(command -v $ARCH-unknown-cosmo-objcopy) || exit export OBJDUMP=$(command -v $ARCH-unknown-cosmo-objdump) || exit export ADDR2LINE=$(command -v $ARCH-unknown-cosmo-addr2line) || exit $CC --update export COSMOPOLITAN_DISABLE_ZIPOS=1 cd ~/vendor/zlib ./configure --prefix=$COSMOS --static make clean make -j make install cd ~/vendor/ncurses-6.4 ./configure --prefix=$COSMOS --sysconfdir=/zip --datarootdir=/zip/share --exec-prefix=/zip/$ARCH --disable-shared make clean make -j make install cd ~/vendor/readline-8.2 ./configure --prefix=$COSMOS --sysconfdir=/zip --datarootdir=/zip/share --exec-prefix=/zip/$ARCH --disable-shared make uninstall || true make clean make -j make install # NOTES: # 1. You'll need to patch enum { FOO = x } that fails to build into a #define FOO # 2. You'll need to patch configure.ac so it DOES NOT define USABLE_FIONREAD to 1 # 2. You'll need to patch configure.ac so it DOES NOT define INTERRUPT_INPUT to 1 cd ~/vendor/emacs-28.2 ./configure --prefix=$COSMOS --sysconfdir=/zip --datarootdir=/zip/share --exec-prefix=/zip/$ARCH \ --without-x --with-threads --without-gnutls --disable-silent-rules --with-file-notification=no make uninstall || true make clean make -j make install ``` Once you've completed this build process, you'll have the ELF files `/opt/cosmos/x86_64/bin/emacs` and `/opt/cosmos/aarch64/bin/emacs`. Your next move is to combine them into a single pristine `emacs.com` file. ```sh cd /zip COSMO=${COSMO:-/opt/cosmo} mkdir -p /opt/cosmos/bin apelink \ -o /opt/cosmos/bin/emacs.com \ -l "$COSMO/o//ape/ape.elf" \ -l "$COSMO/o/aarch64/ape/ape.elf" \ -M "$COSMO/ape/ape-m1.c" \ /opt/cosmos/x86_64/bin/emacs \ /opt/cosmos/aarch64/bin/emacs cd /zip zip -r /opt/cosmos/bin/emacs.com \ aarch64/libexec \ x86_64/libexec \ share/terminfo \ $(find share/emacs -type f | grep -v '\.el.gz$' | grep -v refcards | grep -v images) ``` You can now scp your `emacs.com` build to seven operating systems for two distinct kinds of microprocessors without any dependencies. All the LISP, zoneinfo, and termcap files it needs are stored inside the ZIP structure of the binary, which has performance that's equivalent to the Linux filesystem (even though it decompresses artifacts on the fly!) For this reason, you might actually find that fat APE Emacs goes faster if you're using an operating system like Windows where files are go slow. If you like to use Vim instead of Emacs, then you can build that too. However Vim's build system makes it a bit harder, since it's configured to always strip binaries. The `apelink` program needs the symbol tables to still be there when it creates the fat version. Otherwise tools like `--ftrace` won't work. ## Monolithic Source Builds Cosmopolitan can be compiled from source on any Linux distro. First, you need to download or clone the repository. ```sh wget https://justine.lol/cosmopolitan/cosmopolitan.tar.gz tar xf cosmopolitan.tar.gz # see releases page cd cosmopolitan ``` This will build the entire repository and run all the tests: ```sh build/bootstrap/make.com o//examples/hello.com find o -name \*.com | xargs ls -rShal | less ``` If you get an error running make.com then it's probably because you have WINE installed to `binfmt_misc`. You can fix that by installing the the APE loader as an interpreter. It'll improve build performance too! ```sh bin/ape-install ``` Since the Cosmopolitan repository is very large, you might only want to build a particular thing. Cosmopolitan's build config does a good job at having minimal deterministic builds. For example, if you wanted to build only hello.com then you could do that as follows: ```sh build/bootstrap/make.com o//examples/hello.com ``` Sometimes it's desirable to build a subset of targets, without having to list out each individual one. You can do that by asking make to build a directory name. For example, if you wanted to build only the targets and subtargets of the chibicc package including its tests, you would say: ```sh build/bootstrap/make.com o//third_party/chibicc o//third_party/chibicc/chibicc.com --help ``` Cosmopolitan provides a variety of build modes. For example, if you want really tiny binaries (as small as 12kb in size) then you'd say: ```sh build/bootstrap/make.com m=tiny ``` Here's some other build modes you can try: ```sh build/bootstrap/make.com m=dbg # asan + ubsan + debug build/bootstrap/make.com m=asan # production memory safety build/bootstrap/make.com m=opt # -march=native optimizations build/bootstrap/make.com m=rel # traditional release binaries build/bootstrap/make.com m=optlinux # optimal linux-only performance build/bootstrap/make.com m=fastbuild # build 28% faster w/o debugging build/bootstrap/make.com m=tinylinux # tiniest linux-only 4kb binaries ``` For further details, see [//build/config.mk](build/config.mk). ## Cosmopolitan Amalgamation Another way to use Cosmopolitan is via our amalgamated release, where we've combined everything into a single static archive and a single header file. If you're doing your development work on Linux or BSD then you need just five files to get started. Here's what you do on Linux: ```sh wget https://justine.lol/cosmopolitan/cosmopolitan-amalgamation-2.2.zip unzip cosmopolitan-amalgamation-2.2.zip printf 'main() { printf("hello world\\n"); }\n' >hello.c gcc -g -Os -static -nostdlib -nostdinc -fno-pie -no-pie -mno-red-zone \ -fno-omit-frame-pointer -pg -mnop-mcount -mno-tls-direct-seg-refs -gdwarf-4 \ -o hello.com.dbg hello.c -fuse-ld=bfd -Wl,-T,ape.lds -Wl,--gc-sections \ -Wl,-z,common-page-size=0x1000 -Wl,-z,max-page-size=0x1000 \ -include cosmopolitan.h crt.o ape-no-modify-self.o cosmopolitan.a objcopy -S -O binary hello.com.dbg hello.com ``` You now have a portable program. ```sh ./hello.com bash -c './hello.com' # zsh/fish workaround (we patched them in 2021) ``` If `./hello.com` executed on Linux throws an error about not finding an interpreter, it should be fixed by running the following command (although note that it may not survive a system restart): ```sh sudo sh -c "echo ':APE:M::MZqFpD::/bin/sh:' >/proc/sys/fs/binfmt_misc/register" ``` If the same command produces puzzling errors on WSL or WINE when using Redbean 2.x, they may be fixed by disabling binfmt_misc: ```sh sudo sh -c 'echo -1 >/proc/sys/fs/binfmt_misc/status' ``` Since we used the `ape-no-modify-self.o` bootloader (rather than `ape.o`) your executable will not modify itself when it's run. What it'll instead do, is extract a 4kb program (the [APE loader](https://justine.lol/apeloader/)) to `${TMPDIR:-${HOME:-.}}` that maps your program into memory without needing to copy it. The APE loader must be in an executable location (e.g. not stored on a `noexec` mount) for it to run. See below for alternatives: It's possible to install the APE loader systemwide as follows. ```sh # System-Wide APE Install # for Linux, Darwin, and BSDs # 1. Copies APE Loader to /usr/bin/ape # 2. Registers w/ binfmt_misc too if Linux bin/ape-install # System-Wide APE Uninstall # for Linux, Darwin, and BSDs bin/ape-uninstall ``` It's also possible to convert APE binaries into the system-local format by using the `--assimilate` flag. Please note that if binfmt_misc is in play, you'll need to unregister it temporarily before doing this, since the assimilate feature is part of the shell script header. ```sh $ file hello.com hello.com: DOS/MBR boot sector ./hello.com --assimilate $ file hello.com hello.com: ELF 64-bit LSB executable ``` Now that you're up and running with Cosmopolitan Libc and APE, here's some of the most important troubleshooting tools APE offers that you should know, in case you encounter any issues: ```sh ./hello.com --strace # log system calls to stderr ./hello.com --ftrace # log function calls to stderr ``` Do you love tiny binaries? If so, you may not be happy with Cosmo adding heavyweight features like tracing to your binaries by default. In that case, you may want to consider using our build system: ```sh make m=tiny ``` Which will cause programs such as `hello.com` and `life.com` to shrink from 60kb in size to about 16kb. There's also a prebuilt amalgamation online hosted on our download page . ## GDB Here's the recommended `~/.gdbinit` config: ```gdb set host-charset UTF-8 set target-charset UTF-8 set target-wide-charset UTF-8 set osabi none set complaints 0 set confirm off set history save on set history filename ~/.gdb_history define asm layout asm layout reg end define src layout src layout reg end src ``` You normally run the `.com.dbg` file under gdb. If you need to debug the `.com` file itself, then you can load the debug symbols independently as ```sh gdb foo.com -ex 'add-symbol-file foo.com.dbg 0x401000' ``` ## Alternative Development Environments ### MacOS If you're developing on MacOS you can install the GNU compiler collection for x86_64-elf via homebrew: ```sh brew install x86_64-elf-gcc ``` Then in the above scripts just replace `gcc` and `objcopy` with `x86_64-elf-gcc` and `x86_64-elf-objcopy` to compile your APE binary. ### Windows If you're developing on Windows then you need to download an x86_64-pc-linux-gnu toolchain beforehand. See the [Compiling on Windows](https://justine.lol/cosmopolitan/windows-compiling.html) tutorial. It's needed because the ELF object format is what makes universal binaries possible. Cosmopolitan officially only builds on Linux. However, one highly experimental (and currently broken) thing you could try, is building the entire cosmo repository from source using the cross9 toolchain. ```sh mkdir -p o/third_party rm -rf o/third_party/gcc wget https://justine.lol/linux-compiler-on-windows/cross9.zip unzip cross9.zip mv cross9 o/third_party/gcc build/bootstrap/make.com ``` ## Discord Chatroom The Cosmopolitan development team collaborates on the Redbean Discord server. You're welcome to join us! ## Support Vector | Platform | Min Version | Circa | | :--- | ---: | ---: | | AMD | K8 Venus | 2005 | | Intel | Core | 2006 | | Linux | 2.6.18 | 2007 | | Windows | 8 [1] | 2012 | | Mac OS X | 15.6 | 2018 | | OpenBSD | 7 | 2021 | | FreeBSD | 13 | 2020 | | NetBSD | 9.2 | 2021 | [1] See our [vista branch](https://github.com/jart/cosmopolitan/tree/vista) for a community supported version of Cosmopolitan that works on Windows Vista and Windows 7. ## Special Thanks Funding for this project is crowdsourced using [GitHub Sponsors](https://github.com/sponsors/jart) and [Patreon](https://www.patreon.com/jart). Your support is what makes this project possible. Thank you! We'd also like to give special thanks to the following groups and individuals: - [Joe Drumgoole](https://github.com/jdrumgoole) - [Rob Figueiredo](https://github.com/robfig) - [Wasmer](https://wasmer.io/) For publicly sponsoring our work at the highest tier.