/*-*- mode:c;indent-tabs-mode:nil;c-basic-offset:2;tab-width:8;coding:utf-8 -*-│ │vi: set net ft=c ts=2 sts=2 sw=2 fenc=utf-8 :vi│ ╞══════════════════════════════════════════════════════════════════════════════╡ │ Copyright 2020 Justine Alexandra Roberts Tunney │ │ │ │ Permission to use, copy, modify, and/or distribute this software for │ │ any purpose with or without fee is hereby granted, provided that the │ │ above copyright notice and this permission notice appear in all copies. │ │ │ │ THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL │ │ WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED │ │ WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE │ │ AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL │ │ DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR │ │ PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER │ │ TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR │ │ PERFORMANCE OF THIS SOFTWARE. │ ╚─────────────────────────────────────────────────────────────────────────────*/ #include "libc/nexgen32e/x86info.h" #include "tool/decode/lib/x86idnames.h" const struct IdName kX86MarchNames[] = { {X86_MARCH_UNKNOWN, "Unknown"}, // {X86_MARCH_CORE2, "Core 2"}, // {X86_MARCH_NEHALEM, "Nehalem"}, // {X86_MARCH_WESTMERE, "Westmere"}, // {X86_MARCH_SANDYBRIDGE, "Sandybridge"}, // {X86_MARCH_IVYBRIDGE, "Ivybridge"}, // {X86_MARCH_HASWELL, "Haswell"}, // {X86_MARCH_BROADWELL, "Broadwell"}, // {X86_MARCH_SKYLAKE, "Skylake"}, // {X86_MARCH_KABYLAKE, "Kabylake"}, // {X86_MARCH_CANNONLAKE, "Cannonlake"}, // {X86_MARCH_ICELAKE, "Icelake"}, // {X86_MARCH_TIGERLAKE, "Tigerlake"}, // {X86_MARCH_BONNELL, "Bonnell"}, // {X86_MARCH_SALTWELL, "Saltwell"}, // {X86_MARCH_SILVERMONT, "Silvermont"}, // {X86_MARCH_AIRMONT, "Airmont"}, // {X86_MARCH_GOLDMONT, "Goldmont"}, // {X86_MARCH_GOLDMONTPLUS, "Goldmont Plus"}, // {X86_MARCH_TREMONT, "Tremont"}, // {X86_MARCH_KNIGHTSLANDING, "Knights Landing"}, // {X86_MARCH_KNIGHTSMILL, "Knights Mill"}, // {0}, // };