#ifndef COSMOPOLITAN_LIBC_TINYMATH_FREEBSD_INTERNAL_H_ #define COSMOPOLITAN_LIBC_TINYMATH_FREEBSD_INTERNAL_H_ #include "libc/assert.h" #include "libc/complex.h" #include "libc/math.h" #include "libc/runtime/fenv.h" #if !(__ASSEMBLER__ + __LINKER__ + 0) COSMOPOLITAN_C_START_ // clang-format off #define __CONCAT1(x,y) x ## y #define __CONCAT(x,y) __CONCAT1(x,y) #define __STRING(x) #x #define __XSTRING(x) __STRING(x) #ifdef __x86_64__ union IEEEl2bits { long double e; struct { unsigned int manl :32; unsigned int manh :32; unsigned int exp :15; unsigned int sign :1; unsigned int junkl :16; unsigned int junkh :32; } bits; struct { unsigned long man :64; unsigned int expsign :16; unsigned long junk :48; } xbits; }; #define LDBL_NBIT 0x80000000 #define mask_nbit_l(u) ((u).bits.manh &= ~LDBL_NBIT) #define LDBL_MANH_SIZE 32 #define LDBL_MANL_SIZE 32 #define LDBL_TO_ARRAY32(u, a) do { \ (a)[0] = (uint32_t)(u).bits.manl; \ (a)[1] = (uint32_t)(u).bits.manh; \ } while (0) #elif defined(__aarch64__) union IEEEl2bits { long double e; struct { unsigned long manl :64; unsigned long manh :48; unsigned int exp :15; unsigned int sign :1; } bits; /* TODO andrew: Check the packing here */ struct { unsigned long manl :64; unsigned long manh :48; unsigned int expsign :16; } xbits; }; #define LDBL_NBIT 0 #define LDBL_IMPLICIT_NBIT #define mask_nbit_l(u) ((void)0) #define LDBL_MANH_SIZE 48 #define LDBL_MANL_SIZE 64 #define LDBL_TO_ARRAY32(u, a) do { \ (a)[0] = (uint32_t)(u).bits.manl; \ (a)[1] = (uint32_t)((u).bits.manl >> 32); \ (a)[2] = (uint32_t)(u).bits.manh; \ (a)[3] = (uint32_t)((u).bits.manh >> 32); \ } while(0) #elif defined(__powerpc64__) union IEEEl2bits { long double e; struct { #if __BYTE_ORDER__ == __ORDER_LITTLE_ENDIAN__ unsigned int manl :32; unsigned int manh :20; unsigned int exp :11; unsigned int sign :1; #else /* _BYTE_ORDER == _LITTLE_ENDIAN */ unsigned int sign :1; unsigned int exp :11; unsigned int manh :20; unsigned int manl :32; #endif } bits; }; #define mask_nbit_l(u) ((void)0) #define LDBL_IMPLICIT_NBIT #define LDBL_NBIT 0 #define LDBL_MANH_SIZE 20 #define LDBL_MANL_SIZE 32 #define LDBL_TO_ARRAY32(u, a) do { \ (a)[0] = (uint32_t)(u).bits.manl; \ (a)[1] = (uint32_t)(u).bits.manh; \ } while(0) #endif /* __x86_64__ */ /* * The original fdlibm code used statements like: * n0 = ((*(int*)&one)>>29)^1; * index of high word * * ix0 = *(n0+(int*)&x); * high word of x * * ix1 = *((1-n0)+(int*)&x); * low word of x * * to dig two 32 bit words out of the 64 bit IEEE floating point * value. That is non-ANSI, and, moreover, the gcc instruction * scheduler gets it wrong. We instead use the following macros. * Unlike the original code, we determine the endianness at compile * time, not at run time; I don't see much benefit to selecting * endianness at run time. */ /* * A union which permits us to convert between a double and two 32 bit * ints. */ #ifdef __arm__ #if defined(__VFP_FP__) || defined(__ARM_EABI__) #define IEEE_WORD_ORDER __BYTE_ORDER__ #else #define IEEE_WORD_ORDER __ORDER_BIG_ENDIAN__ #endif #else /* __arm__ */ #define IEEE_WORD_ORDER __BYTE_ORDER__ #endif /* A union which permits us to convert between a long double and four 32 bit ints. */ #if IEEE_WORD_ORDER == __ORDER_BIG_ENDIAN__ typedef union { long double value; struct { uint32_t mswhi; uint32_t mswlo; uint32_t lswhi; uint32_t lswlo; } parts32; struct { uint64_t msw; uint64_t lsw; } parts64; } ieee_quad_shape_type; #endif #if IEEE_WORD_ORDER == __ORDER_LITTLE_ENDIAN__ typedef union { long double value; struct { uint32_t lswlo; uint32_t lswhi; uint32_t mswlo; uint32_t mswhi; } parts32; struct { uint64_t lsw; uint64_t msw; } parts64; } ieee_quad_shape_type; #endif #if IEEE_WORD_ORDER == __ORDER_BIG_ENDIAN__ typedef union { double value; struct { uint32_t msw; uint32_t lsw; } parts; struct { uint64_t w; } xparts; } ieee_double_shape_type; #endif #if IEEE_WORD_ORDER == __ORDER_LITTLE_ENDIAN__ typedef union { double value; struct { uint32_t lsw; uint32_t msw; } parts; struct { uint64_t w; } xparts; } ieee_double_shape_type; #endif /* Get two 32 bit ints from a double. */ #define EXTRACT_WORDS(ix0,ix1,d) \ do { \ ieee_double_shape_type ew_u; \ ew_u.value = (d); \ (ix0) = ew_u.parts.msw; \ (ix1) = ew_u.parts.lsw; \ } while (0) /* Get a 64-bit int from a double. */ #define EXTRACT_WORD64(ix,d) \ do { \ ieee_double_shape_type ew_u; \ ew_u.value = (d); \ (ix) = ew_u.xparts.w; \ } while (0) /* Get the more significant 32 bit int from a double. */ #define GET_HIGH_WORD(i,d) \ do { \ ieee_double_shape_type gh_u; \ gh_u.value = (d); \ (i) = gh_u.parts.msw; \ } while (0) /* Get the less significant 32 bit int from a double. */ #define GET_LOW_WORD(i,d) \ do { \ ieee_double_shape_type gl_u; \ gl_u.value = (d); \ (i) = gl_u.parts.lsw; \ } while (0) /* Set a double from two 32 bit ints. */ #define INSERT_WORDS(d,ix0,ix1) \ do { \ ieee_double_shape_type iw_u; \ iw_u.parts.msw = (ix0); \ iw_u.parts.lsw = (ix1); \ (d) = iw_u.value; \ } while (0) /* Set a double from a 64-bit int. */ #define INSERT_WORD64(d,ix) \ do { \ ieee_double_shape_type iw_u; \ iw_u.xparts.w = (ix); \ (d) = iw_u.value; \ } while (0) /* Set the more significant 32 bits of a double from an int. */ #define SET_HIGH_WORD(d,v) \ do { \ ieee_double_shape_type sh_u; \ sh_u.value = (d); \ sh_u.parts.msw = (v); \ (d) = sh_u.value; \ } while (0) /* Set the less significant 32 bits of a double from an int. */ #define SET_LOW_WORD(d,v) \ do { \ ieee_double_shape_type sl_u; \ sl_u.value = (d); \ sl_u.parts.lsw = (v); \ (d) = sl_u.value; \ } while (0) /* * A union which permits us to convert between a float and a 32 bit * int. */ typedef union { float value; /* FIXME: Assumes 32 bit int. */ unsigned int word; } ieee_float_shape_type; /* Get a 32 bit int from a float. */ #define GET_FLOAT_WORD(i,d) \ do { \ ieee_float_shape_type gf_u; \ gf_u.value = (d); \ (i) = gf_u.word; \ } while (0) /* Set a float from a 32 bit int. */ #define SET_FLOAT_WORD(d,i) \ do { \ ieee_float_shape_type sf_u; \ sf_u.word = (i); \ (d) = sf_u.value; \ } while (0) /* * Get expsign and mantissa as 16 bit and 64 bit ints from an 80 bit long * double. */ #define EXTRACT_LDBL80_WORDS(ix0,ix1,d) \ do { \ union IEEEl2bits ew_u; \ ew_u.e = (d); \ (ix0) = ew_u.xbits.expsign; \ (ix1) = ew_u.xbits.man; \ } while (0) /* * Get expsign and mantissa as one 16 bit and two 64 bit ints from a 128 bit * long double. */ #define EXTRACT_LDBL128_WORDS(ix0,ix1,ix2,d) \ do { \ union IEEEl2bits ew_u; \ ew_u.e = (d); \ (ix0) = ew_u.xbits.expsign; \ (ix1) = ew_u.xbits.manh; \ (ix2) = ew_u.xbits.manl; \ } while (0) /* Get expsign as a 16 bit int from a long double. */ #define GET_LDBL_EXPSIGN(i,d) \ do { \ union IEEEl2bits ge_u; \ ge_u.e = (d); \ (i) = ge_u.xbits.expsign; \ } while (0) /* * Set an 80 bit long double from a 16 bit int expsign and a 64 bit int * mantissa. */ #define INSERT_LDBL80_WORDS(d,ix0,ix1) \ do { \ union IEEEl2bits iw_u; \ iw_u.xbits.expsign = (ix0); \ iw_u.xbits.man = (ix1); \ (d) = iw_u.e; \ } while (0) /* * Set a 128 bit long double from a 16 bit int expsign and two 64 bit ints * comprising the mantissa. */ #define INSERT_LDBL128_WORDS(d,ix0,ix1,ix2) \ do { \ union IEEEl2bits iw_u; \ iw_u.xbits.expsign = (ix0); \ iw_u.xbits.manh = (ix1); \ iw_u.xbits.manl = (ix2); \ (d) = iw_u.e; \ } while (0) /* Set expsign of a long double from a 16 bit int. */ #define SET_LDBL_EXPSIGN(d,v) \ do { \ union IEEEl2bits se_u; \ se_u.e = (d); \ se_u.xbits.expsign = (v); \ (d) = se_u.e; \ } while (0) #ifdef __i386__ /* Long double constants are broken on i386. */ #define LD80C(m, ex, v) { \ .xbits.man = __CONCAT(m, ULL), \ .xbits.expsign = (0x3fff + (ex)) | ((v) < 0 ? 0x8000 : 0), \ } #else /* The above works on non-i386 too, but we use this to check v. */ #define LD80C(m, ex, v) { .e = (v), } #endif #ifdef FLT_EVAL_METHOD /* * Attempt to get strict C99 semantics for assignment with non-C99 compilers. */ #if FLT_EVAL_METHOD == 0 || __GNUC__ == 0 #define STRICT_ASSIGN(type, lval, rval) ((lval) = (rval)) #else #define STRICT_ASSIGN(type, lval, rval) do { \ volatile type __lval; \ \ if (sizeof(type) >= sizeof(long double)) \ (lval) = (rval); \ else { \ __lval = (rval); \ (lval) = __lval; \ } \ } while (0) #endif #endif /* FLT_EVAL_METHOD */ /* Support switching the mode to FP_PE if necessary. */ #if defined(__i386__) && !defined(NO_FPSETPREC) #define ENTERI() ENTERIT(long double) #define ENTERIT(returntype) \ returntype __retval; \ fp_prec_t __oprec; \ \ if ((__oprec = fpgetprec()) != FP_PE) \ fpsetprec(FP_PE) #define RETURNI(x) do { \ __retval = (x); \ if (__oprec != FP_PE) \ fpsetprec(__oprec); \ RETURNF(__retval); \ } while (0) #define ENTERV() \ fp_prec_t __oprec; \ \ if ((__oprec = fpgetprec()) != FP_PE) \ fpsetprec(FP_PE) #define RETURNV() do { \ if (__oprec != FP_PE) \ fpsetprec(__oprec); \ return; \ } while (0) #else #define ENTERI() #define ENTERIT(x) #define RETURNI(x) RETURNF(x) #define ENTERV() #define RETURNV() return #endif /* Default return statement if hack*_t() is not used. */ #define RETURNF(v) return (v) /* * 2sum gives the same result as 2sumF without requiring |a| >= |b| or * a == 0, but is slower. */ #define _2sum(a, b) do { \ __typeof(a) __s, __w; \ \ __w = (a) + (b); \ __s = __w - (a); \ (b) = ((a) - (__w - __s)) + ((b) - __s); \ (a) = __w; \ } while (0) /* * 2sumF algorithm. * * "Normalize" the terms in the infinite-precision expression a + b for * the sum of 2 floating point values so that b is as small as possible * relative to 'a'. (The resulting 'a' is the value of the expression in * the same precision as 'a' and the resulting b is the rounding error.) * |a| must be >= |b| or 0, b's type must be no larger than 'a's type, and * exponent overflow or underflow must not occur. This uses a Theorem of * Dekker (1971). See Knuth (1981) 4.2.2 Theorem C. The name "TwoSum" * is apparently due to Skewchuk (1997). * * For this to always work, assignment of a + b to 'a' must not retain any * extra precision in a + b. This is required by C standards but broken * in many compilers. The brokenness cannot be worked around using * STRICT_ASSIGN() like we do elsewhere, since the efficiency of this * algorithm would be destroyed by non-null strict assignments. (The * compilers are correct to be broken -- the efficiency of all floating * point code calculations would be destroyed similarly if they forced the * conversions.) * * Fortunately, a case that works well can usually be arranged by building * any extra precision into the type of 'a' -- 'a' should have type float_t, * double_t or long double. b's type should be no larger than 'a's type. * Callers should use these types with scopes as large as possible, to * reduce their own extra-precision and efficiciency problems. In * particular, they shouldn't convert back and forth just to call here. */ #ifdef DEBUG #define _2sumF(a, b) do { \ __typeof(a) __w; \ volatile __typeof(a) __ia, __ib, __r, __vw; \ \ __ia = (a); \ __ib = (b); \ assert(__ia == 0 || fabsl(__ia) >= fabsl(__ib)); \ \ __w = (a) + (b); \ (b) = ((a) - __w) + (b); \ (a) = __w; \ \ /* The next 2 assertions are weak if (a) is already long double. */ \ assert((long double)__ia + __ib == (long double)(a) + (b)); \ __vw = __ia + __ib; \ __r = __ia - __vw; \ __r += __ib; \ assert(__vw == (a) && __r == (b)); \ } while (0) #else /* !DEBUG */ #define _2sumF(a, b) do { \ __typeof(a) __w; \ \ __w = (a) + (b); \ (b) = ((a) - __w) + (b); \ (a) = __w; \ } while (0) #endif /* DEBUG */ /* * Set x += c, where x is represented in extra precision as a + b. * x must be sufficiently normalized and sufficiently larger than c, * and the result is then sufficiently normalized. * * The details of ordering are that |a| must be >= |c| (so that (a, c) * can be normalized without extra work to swap 'a' with c). The details of * the normalization are that b must be small relative to the normalized 'a'. * Normalization of (a, c) makes the normalized c tiny relative to the * normalized a, so b remains small relative to 'a' in the result. However, * b need not ever be tiny relative to 'a'. For example, b might be about * 2**20 times smaller than 'a' to give about 20 extra bits of precision. * That is usually enough, and adding c (which by normalization is about * 2**53 times smaller than a) cannot change b significantly. However, * cancellation of 'a' with c in normalization of (a, c) may reduce 'a' * significantly relative to b. The caller must ensure that significant * cancellation doesn't occur, either by having c of the same sign as 'a', * or by having |c| a few percent smaller than |a|. Pre-normalization of * (a, b) may help. * * This is a variant of an algorithm of Kahan (see Knuth (1981) 4.2.2 * exercise 19). We gain considerable efficiency by requiring the terms to * be sufficiently normalized and sufficiently increasing. */ #define _3sumF(a, b, c) do { \ __typeof(a) __tmp; \ \ __tmp = (c); \ _2sumF(__tmp, (a)); \ (b) += (a); \ (a) = __tmp; \ } while (0) /* * Common routine to process the arguments to nan(), nanf(), and nanl(). */ void _scan_nan(uint32_t *__words, int __num_words, const char *__s); /* * Mix 0, 1 or 2 NaNs. First add 0 to each arg. This normally just turns * signaling NaNs into quiet NaNs by setting a quiet bit. We do this * because we want to never return a signaling NaN, and also because we * don't want the quiet bit to affect the result. Then mix the converted * args using the specified operation. * * When one arg is NaN, the result is typically that arg quieted. When both * args are NaNs, the result is typically the quietening of the arg whose * mantissa is largest after quietening. When neither arg is NaN, the * result may be NaN because it is indeterminate, or finite for subsequent * construction of a NaN as the indeterminate 0.0L/0.0L. * * Technical complications: the result in bits after rounding to the final * precision might depend on the runtime precision and/or on compiler * optimizations, especially when different register sets are used for * different precisions. Try to make the result not depend on at least the * runtime precision by always doing the main mixing step in long double * precision. Try to reduce dependencies on optimizations by adding the * the 0's in different precisions (unless everything is in long double * precision). */ #define nan_mix(x, y) (nan_mix_op((x), (y), +)) #define nan_mix_op(x, y, op) (((x) + 0.0L) op ((y) + 0)) #ifdef _COMPLEX_H /* * C99 specifies that complex numbers have the same representation as * an array of two elements, where the first element is the real part * and the second element is the imaginary part. */ typedef union { float complex f; float a[2]; } float_complex; typedef union { double complex f; double a[2]; } double_complex; typedef union { long double complex f; long double a[2]; } long_double_complex; #define REALPART(z) ((z).a[0]) #define IMAGPART(z) ((z).a[1]) /* * Inline functions that can be used to construct complex values. * * The C99 standard intends x+I*y to be used for this, but x+I*y is * currently unusable in general since gcc introduces many overflow, * underflow, sign and efficiency bugs by rewriting I*y as * (0.0+I)*(y+0.0*I) and laboriously computing the full complex product. * In particular, I*Inf is corrupted to NaN+I*Inf, and I*-0 is corrupted * to -0.0+I*0.0. * * The C11 standard introduced the macros CMPLX(), CMPLXF() and CMPLXL() * to construct complex values. Compilers that conform to the C99 * standard require the following functions to avoid the above issues. */ #ifndef CMPLXF static __inline float complex CMPLXF(float x, float y) { float_complex z; REALPART(z) = x; IMAGPART(z) = y; return (z.f); } #endif #ifndef CMPLX static __inline double complex CMPLX(double x, double y) { double_complex z; REALPART(z) = x; IMAGPART(z) = y; return (z.f); } #endif #ifndef CMPLXL static __inline long double complex CMPLXL(long double x, long double y) { long_double_complex z; REALPART(z) = x; IMAGPART(z) = y; return (z.f); } #endif #endif /* _COMPLEX_H */ /* * The rnint() family rounds to the nearest integer for a restricted range * range of args (up to about 2**MANT_DIG). We assume that the current * rounding mode is FE_TONEAREST so that this can be done efficiently. * Extra precision causes more problems in practice, and we only centralize * this here to reduce those problems, and have not solved the efficiency * problems. The exp2() family uses a more delicate version of this that * requires extracting bits from the intermediate value, so it is not * centralized here and should copy any solution of the efficiency problems. */ static inline double rnint(double_t x) { /* * This casts to double to kill any extra precision. This depends * on the cast being applied to a double_t to avoid compiler bugs * (this is a cleaner version of STRICT_ASSIGN()). This is * inefficient if there actually is extra precision, but is hard * to improve on. We use double_t in the API to minimise conversions * for just calling here. Note that we cannot easily change the * magic number to the one that works directly with double_t, since * the rounding precision is variable at runtime on x86 so the * magic number would need to be variable. Assuming that the * rounding precision is always the default is too fragile. This * and many other complications will move when the default is * changed to FP_PE. */ return ((double)(x + 0x1.8p52) - 0x1.8p52); } static inline float rnintf(float_t x) { /* * As for rnint(), except we could just call that to handle the * extra precision case, usually without losing efficiency. */ return ((float)(x + 0x1.8p23F) - 0x1.8p23F); } #ifdef LDBL_MANT_DIG /* * The complications for extra precision are smaller for rnintl() since it * can safely assume that the rounding precision has been increased from * its default to FP_PE on x86. We don't exploit that here to get small * optimizations from limiting the rangle to double. We just need it for * the magic number to work with long doubles. ld128 callers should use * rnint() instead of this if possible. ld80 callers should prefer * rnintl() since for amd64 this avoids swapping the register set, while * for i386 it makes no difference (assuming FP_PE), and for other arches * it makes little difference. */ static inline long double rnintl(long double x) { return (x + __CONCAT(0x1.8p, LDBL_MANT_DIG) / 2 - __CONCAT(0x1.8p, LDBL_MANT_DIG) / 2); } #endif /* LDBL_MANT_DIG */ /* * irint() and i64rint() give the same result as casting to their integer * return type provided their arg is a floating point integer. They can * sometimes be more efficient because no rounding is required. */ #if defined(amd64) || defined(__i386__) #define irint(x) \ (sizeof(x) == sizeof(float) && \ sizeof(float_t) == sizeof(long double) ? irintf(x) : \ sizeof(x) == sizeof(double) && \ sizeof(double_t) == sizeof(long double) ? irintd(x) : \ sizeof(x) == sizeof(long double) ? irintl(x) : (int)(x)) #else #define irint(x) ((int)(x)) #endif #define i64rint(x) ((int64_t)(x)) /* only needed for ld128 so not opt. */ #if defined(__i386__) static __inline int irintf(float x) { int n; __asm("fistl %0" : "=m" (n) : "t" (x)); return (n); } static __inline int irintd(double x) { int n; __asm("fistl %0" : "=m" (n) : "t" (x)); return (n); } #endif #if defined(__amd64__) || defined(__i386__) static __inline int irintl(long double x) { int n; __asm("fistl %0" : "=m" (n) : "t" (x)); return (n); } #endif #ifdef DEBUG #if defined(__amd64__) || defined(__i386__) #define breakpoint() asm("int $3") #else #define breakpoint() raise(SIGTRAP) #endif #endif /* Write a pari script to test things externally. */ #ifdef DOPRINT #ifndef DOPRINT_SWIZZLE #define DOPRINT_SWIZZLE 0 #endif #ifdef DOPRINT_LD80 #define DOPRINT_START(xp) do { \ uint64_t __lx; \ uint16_t __hx; \ \ /* Hack to give more-problematic args. */ \ EXTRACT_LDBL80_WORDS(__hx, __lx, *xp); \ __lx ^= DOPRINT_SWIZZLE; \ INSERT_LDBL80_WORDS(*xp, __hx, __lx); \ printf("x = %.21Lg; ", (long double)*xp); \ } while (0) #define DOPRINT_END1(v) \ printf("y = %.21Lg; z = 0; show(x, y, z);\n", (long double)(v)) #define DOPRINT_END2(hi, lo) \ printf("y = %.21Lg; z = %.21Lg; show(x, y, z);\n", \ (long double)(hi), (long double)(lo)) #elif defined(DOPRINT_D64) #define DOPRINT_START(xp) do { \ uint32_t __hx, __lx; \ \ EXTRACT_WORDS(__hx, __lx, *xp); \ __lx ^= DOPRINT_SWIZZLE; \ INSERT_WORDS(*xp, __hx, __lx); \ printf("x = %.21Lg; ", (long double)*xp); \ } while (0) #define DOPRINT_END1(v) \ printf("y = %.21Lg; z = 0; show(x, y, z);\n", (long double)(v)) #define DOPRINT_END2(hi, lo) \ printf("y = %.21Lg; z = %.21Lg; show(x, y, z);\n", \ (long double)(hi), (long double)(lo)) #elif defined(DOPRINT_F32) #define DOPRINT_START(xp) do { \ uint32_t __hx; \ \ GET_FLOAT_WORD(__hx, *xp); \ __hx ^= DOPRINT_SWIZZLE; \ SET_FLOAT_WORD(*xp, __hx); \ printf("x = %.21Lg; ", (long double)*xp); \ } while (0) #define DOPRINT_END1(v) \ printf("y = %.21Lg; z = 0; show(x, y, z);\n", (long double)(v)) #define DOPRINT_END2(hi, lo) \ printf("y = %.21Lg; z = %.21Lg; show(x, y, z);\n", \ (long double)(hi), (long double)(lo)) #else /* !DOPRINT_LD80 && !DOPRINT_D64 (LD128 only) */ #ifndef DOPRINT_SWIZZLE_HIGH #define DOPRINT_SWIZZLE_HIGH 0 #endif #define DOPRINT_START(xp) do { \ uint64_t __lx, __llx; \ uint16_t __hx; \ \ EXTRACT_LDBL128_WORDS(__hx, __lx, __llx, *xp); \ __llx ^= DOPRINT_SWIZZLE; \ __lx ^= DOPRINT_SWIZZLE_HIGH; \ INSERT_LDBL128_WORDS(*xp, __hx, __lx, __llx); \ printf("x = %.36Lg; ", (long double)*xp); \ } while (0) #define DOPRINT_END1(v) \ printf("y = %.36Lg; z = 0; show(x, y, z);\n", (long double)(v)) #define DOPRINT_END2(hi, lo) \ printf("y = %.36Lg; z = %.36Lg; show(x, y, z);\n", \ (long double)(hi), (long double)(lo)) #endif /* DOPRINT_LD80 */ #else /* !DOPRINT */ #define DOPRINT_START(xp) #define DOPRINT_END1(v) #define DOPRINT_END2(hi, lo) #endif /* DOPRINT */ #define RETURNP(x) do { \ DOPRINT_END1(x); \ RETURNF(x); \ } while (0) #define RETURNPI(x) do { \ DOPRINT_END1(x); \ RETURNI(x); \ } while (0) #define RETURN2P(x, y) do { \ DOPRINT_END2((x), (y)); \ RETURNF((x) + (y)); \ } while (0) #define RETURN2PI(x, y) do { \ DOPRINT_END2((x), (y)); \ RETURNI((x) + (y)); \ } while (0) #define RETURNSP(rp) do { \ if (!(rp)->lo_set) \ RETURNP((rp)->hi); \ RETURN2P((rp)->hi, (rp)->lo); \ } while (0) #define RETURNSPI(rp) do { \ if (!(rp)->lo_set) \ RETURNPI((rp)->hi); \ RETURN2PI((rp)->hi, (rp)->lo); \ } while (0) #define SUM2P(x, y) ({ \ const __typeof (x) __x = (x); \ const __typeof (y) __y = (y); \ \ DOPRINT_END2(__x, __y); \ __x + __y; \ }) /* fdlibm kernel function */ int __kernel_rem_pio2(double*,double*,int,int,int); /* double precision kernel functions */ #ifndef INLINE_REM_PIO2 int __ieee754_rem_pio2(double,double*); #endif double __kernel_sin(double,double,int); double __kernel_cos(double,double); double __kernel_tan(double,double,int); double __ldexp_exp(double,int); #ifdef _COMPLEX_H double complex __ldexp_cexp(double complex,int); #endif /* float precision kernel functions */ #ifndef INLINE_REM_PIO2F int __ieee754_rem_pio2f(float,double*); #endif #ifndef INLINE_KERNEL_SINDF float __kernel_sindf(double); #endif #ifndef INLINE_KERNEL_COSDF float __kernel_cosdf(double); #endif #ifndef INLINE_KERNEL_TANDF float __kernel_tandf(double,int); #endif float __ldexp_expf(float,int); #ifdef _COMPLEX_H float complex __ldexp_cexpf(float complex,int); #endif /* long double precision kernel functions */ long double __kernel_sinl(long double, long double, int); long double __kernel_cosl(long double, long double); long double __kernel_tanl(long double, long double, int); #define INTERVALS 128 #define LOG2_INTERVALS 7 #define BIAS (LDBL_MAX_EXP - 1) struct ExplData { /* * hi must be rounded to at most 106 bits so that multiplication * by r1 in expm1l() is exact, but it is rounded to 88 bits due to * historical accidents. * * XXX it is wasteful to use long double for both hi and lo. ld128 * exp2l() uses only float for lo (in a very differently organized * table; ld80 exp2l() is different again. It uses 2 doubles in a * table organized like this one. 1 double and 1 float would * suffice). There are different packing/locality/alignment/caching * problems with these methods. * * XXX C's bad %a format makes the bits unreadable. They happen * to all line up for the hi values 1 before the point and 88 * in 22 nybbles, but for the low values the nybbles are shifted * randomly. */ long double hi; long double lo; }; extern const struct ExplData kExplData[INTERVALS]; void __k_expl(long double , long double *, long double *, int *) ; /* * XXX: the rest of the functions are identical for ld80 and ld128. * However, we should use scalbnl() for ld128, since long double * multiplication was very slow on sparc64 and no new evaluation has * been made for aarch64 and/or riscv. */ static inline void k_hexpl(long double x, long double *hip, long double *lop) { float twopkm1; int k; __k_expl(x, hip, lop, &k); SET_FLOAT_WORD(twopkm1, 0x3f800000 + ((k - 1) << 23)); *hip *= twopkm1; *lop *= twopkm1; } static inline long double hexpl(long double x) { long double hi, lo, twopkm2; int k; twopkm2 = 1; __k_expl(x, &hi, &lo, &k); SET_LDBL_EXPSIGN(twopkm2, BIAS + k - 2); return (lo + hi) * 2 * twopkm2; } #ifdef _COMPLEX_H /* * See ../src/k_exp.c for details. */ static inline long double complex __ldexp_cexpl(long double complex z, int expt) { long double c, exp_x, hi, lo, s; long double x, y, scale1, scale2; int half_expt, k; x = creall(z); y = cimagl(z); __k_expl(x, &hi, &lo, &k); exp_x = (lo + hi) * 0x1p16382L; expt += k - 16382; scale1 = 1; half_expt = expt / 2; SET_LDBL_EXPSIGN(scale1, BIAS + half_expt); scale2 = 1; SET_LDBL_EXPSIGN(scale2, BIAS + expt - half_expt); sincosl(y, &s, &c); return (CMPLXL(c * exp_x * scale1 * scale2, s * exp_x * scale1 * scale2)); } #endif /* _COMPLEX_H */ COSMOPOLITAN_C_END_ #endif /* !(__ASSEMBLER__ + __LINKER__ + 0) */ #endif /* COSMOPOLITAN_LIBC_TINYMATH_FREEBSD_INTERNAL_H_ */