/*-*- mode:c;indent-tabs-mode:nil;c-basic-offset:2;tab-width:8;coding:utf-8 -*-│ │ vi: set et ft=c ts=2 sts=2 sw=2 fenc=utf-8 :vi │ ╞══════════════════════════════════════════════════════════════════════════════╡ │ Copyright 2023 Justine Alexandra Roberts Tunney │ │ │ │ Permission to use, copy, modify, and/or distribute this software for │ │ any purpose with or without fee is hereby granted, provided that the │ │ above copyright notice and this permission notice appear in all copies. │ │ │ │ THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL │ │ WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED │ │ WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE │ │ AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL │ │ DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR │ │ PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER │ │ TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR │ │ PERFORMANCE OF THIS SOFTWARE. │ ╚─────────────────────────────────────────────────────────────────────────────*/ #include "libc/elf/def.h" #include "libc/elf/elf.h" #include "libc/elf/scalar.h" #include "libc/elf/struct/ehdr.h" #include "libc/elf/struct/shdr.h" #include "libc/elf/struct/sym.h" /** * Returns pointer to the elf section header for a symbol table. * * The easiest way to get the symbol table is: * * Elf64_Xword i, n; * Elf64_Sym *st = GetElfSymbols(map, size, SHT_SYMTAB, &n); * for (i = 0; st && i < n; ++i) { * // st[i] holds a symbol * } * * This API is more verbose than the GetElfSymbols() shortcut, however * calling this the long way makes tricks like the following possible: * * Elf64_Xword i, n; * Elf64_Shdr *sh = GetElfSymbolTable(map, size, SHT_SYMTAB, &n); * Elf64_Sym *st = GetElfSectionAddress(map, size, sh); * if (st) { * for (i = sh->sh_info; i < n; ++i) { * // st[i] holds a non-local symbol * } * } * * Our code here only cares about `STB_GLOBAL` and `STB_WEAK` symbols * however `SHT_SYMTAB` usually has countless `STB_LOCAL` entries too * that must be skipped over. The trick is that the ELF spec requires * local symbols be ordered before global symbols, and that the index * dividing the two be stored to `sh_info`. So, if we start iterating * there, then we've cleverly avoided possibly dozens of page faults! * * @param elf points to the start of the executable image data * @param mapsize is the number of bytes past `elf` we can access * @param section_type is usually `SHT_SYMTAB` or `SHT_DYNSYM` * @param out_count optionally receives number of symbols * @return pointer to symbol table section header, otherwise null */ Elf64_Shdr *GetElfSymbolTable(const Elf64_Ehdr *elf, // size_t mapsize, // int section_type, // Elf64_Xword *out_count) { int i; Elf64_Shdr *shdr; for (i = elf->e_shnum; i > 0; --i) { if ((shdr = GetElfSectionHeaderAddress(elf, mapsize, i - 1)) && // shdr->sh_entsize == sizeof(Elf64_Sym) && // shdr->sh_type == section_type) { if (out_count) { *out_count = shdr->sh_size / sizeof(Elf64_Sym); } return shdr; } } return 0; }