#if 0 /*─────────────────────────────────────────────────────────────────╗ │ To the extent possible under law, Justine Tunney has waived │ │ all copyright and related or neighboring rights to this file, │ │ as it is written in the following disclaimers: │ │ • http://unlicense.org/ │ │ • http://creativecommons.org/publicdomain/zero/1.0/ │ ╚─────────────────────────────────────────────────────────────────*/ #endif #include #include #include #include #include /** * @fileoverview interval timer tutorial */ volatile bool gotalrm; void OnSigAlrm(int sig, siginfo_t *si, void *ctx) { gotalrm = true; } int main() { ////////////////////////////////////////////////////////////////////////////// printf("first tutorial: set singleshot alarm for 1.5 seconds from now\n"); // setup alarm in 1.5 seconds // this timer tears itself down once it's handled struct itimerval shot = {{0, 0}, {1, 500000}}; struct sigaction handler = {.sa_sigaction = OnSigAlrm, .sa_flags = SA_RESETHAND | SA_SIGINFO}; unassert(!sigaction(SIGALRM, &handler, 0)); unassert(!setitimer(ITIMER_REAL, &shot, 0)); // wait for alarm pause(); printf("got singleshot alarm!\n\n"); ////////////////////////////////////////////////////////////////////////////// printf("second tutorial: interval timer\n"); // setup timer every 1.5 seconds struct sigaction oldalrm; struct sigaction sigalrm = {.sa_sigaction = OnSigAlrm, .sa_flags = SA_SIGINFO}; unassert(!sigaction(SIGALRM, &sigalrm, &oldalrm)); struct itimerval oldtimer; struct itimerval timer = {{1, 500000}, {1, 500000}}; unassert(!setitimer(ITIMER_REAL, &timer, &oldtimer)); // wait for three timeouts int i = 0; int n = 3; while (i < n) { pause(); if (gotalrm) { ++i; printf("got timeout %d out of %d\n", i, n); gotalrm = false; } } // teardown timer unassert(!setitimer(ITIMER_REAL, &oldtimer, 0)); unassert(!sigaction(SIGALRM, &oldalrm, 0)); }