cosmopolitan/libc/intrin/tree.h
Justine Tunney f7780de24b
Make realloc() go 100x faster on Linux/NetBSD
Cosmopolitan now supports mremap(), which is only supported on Linux and
NetBSD. First, it allows memory mappings to be relocated without copying
them; this can dramatically speed up data structures like std::vector if
the array size grows larger than 256kb. The mremap() system call is also
10x faster than munmap() when shrinking large memory mappings.

There's now two functions, getpagesize() and getgransize() which help to
write portable code that uses mmap(MAP_FIXED). Alternative sysconf() may
be called with our new _SC_GRANSIZE. The madvise() system call now has a
better wrapper with improved documentation.
2024-07-07 12:40:30 -07:00

134 lines
3.6 KiB
C

#ifndef COSMOPOLITAN_TREE_H_
#define COSMOPOLITAN_TREE_H_
#define tree_first __tree_first
#define tree_insert __tree_insert
#define tree_last __tree_last
#define tree_next __tree_next
#define tree_prev __tree_prev
#define tree_remove __tree_remove
COSMOPOLITAN_C_START_
#define TREE_CONTAINER(t, f, p) ((t *)(((char *)(p)) - offsetof(t, f)))
struct Tree {
uintptr_t word;
struct Tree *right;
struct Tree *parent;
};
typedef int tree_search_f(const void *, const struct Tree *);
typedef int tree_cmp_f(const struct Tree *, const struct Tree *);
forceinline struct Tree *tree_get_left(const struct Tree *node) {
return (struct Tree *)(node->word & -2);
}
static inline void tree_set_left(struct Tree *node, struct Tree *left) {
node->word = (uintptr_t)left | (node->word & 1);
}
static inline int tree_get_red(const struct Tree *node) {
return node->word & 1;
}
static inline void tree_set_red(struct Tree *node, int red) {
node->word &= -2;
node->word |= red;
}
// Returns node equal to given key.
//
// [1 3 5 7] [1 3 5 7] [1 3 5 7]
// NULL ↑ NULL
// 4 3 8
//
static inline struct Tree *tree_get(const struct Tree *node, const void *key,
tree_search_f *cmp) {
while (node) {
int c = cmp(key, node);
if (c < 0) {
node = tree_get_left(node);
} else if (c > 0) {
node = node->right;
} else {
return (struct Tree *)node;
}
}
return 0;
}
// Returns last node less than or equal to given key.
//
// [1 3 5 7] [1 3 5 7] [1 3 5 7]
// ↑ ↑ ↑
// 4 3 8
//
forceinline optimizespeed struct Tree *tree_floor(const struct Tree *node,
const void *key,
tree_search_f *cmp) {
struct Tree *left = 0;
while (node) {
int c = cmp(key, node);
if (c < 0) {
node = tree_get_left(node);
} else if (c > 0) {
left = (struct Tree *)node;
node = node->right;
} else {
return (struct Tree *)node;
}
}
return left;
}
// Returns first node not less than given key.
//
// [1 3 5 7] [1 3 5 7] [1 3 5 7]
// ↑ ↑ NULL
// 4 3 8
//
static inline struct Tree *tree_lower(const struct Tree *node, const void *key,
tree_search_f *cmp) {
struct Tree *left = 0;
while (node) {
int c = cmp(key, node);
if (c <= 0) {
left = (struct Tree *)node;
node = tree_get_left(node);
} else {
node = node->right;
}
}
return left;
}
// Returns first node greater than than given key.
//
// [1 3 5 7] [1 3 5 7] [1 3 5 7]
// ↑ ↑ NULL
// 4 3 8
//
static inline struct Tree *tree_ceil(const struct Tree *node, const void *key,
tree_search_f *cmp) {
struct Tree *left = 0;
while (node) {
int c = cmp(key, node);
if (c < 0) {
left = (struct Tree *)node;
node = tree_get_left(node);
} else {
node = node->right;
}
}
return left;
}
struct Tree *tree_next(struct Tree *) libcesque;
struct Tree *tree_prev(struct Tree *) libcesque;
struct Tree *tree_first(struct Tree *) libcesque;
struct Tree *tree_last(struct Tree *) libcesque;
void tree_remove(struct Tree **, struct Tree *) libcesque;
void tree_insert(struct Tree **, struct Tree *, tree_cmp_f *) libcesque;
COSMOPOLITAN_C_END_
#endif /* COSMOPOLITAN_TREE_H_ */